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The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Dozus's comment on 2014-02-05 02:13 PM
Sorry to hear Kingmakers go. But it is good to be so self-reflective on what happened. Go to Comment
Systems  (Divine/ Spirit)   (Specific)
Dozus's comment on 2014-01-22 06:00 PM
As others said, this is a thoroughly believable faith with naturalistic sources. Well thought out, too. Go to Comment
30 Items You Need
Items  (Equipment Listing)   (Non-Magical)
Dozus's comment on 2014-03-04 01:45 PM
Extremely practical, yet also descriptive and creative. Well done. Go to Comment
Lifeforms  (Constructed)   (Any)
Dozus's comment on 2015-03-26 12:37 PM
Skeletrons. Go to Comment
Quedoths Blade
Items  (Melee Weapons)   (Magical)
Dozus's comment on 2016-05-18 12:29 PM
Don't know how I missed this one before. Really nice work, I like the aquatic elements (mermen, wereshark transformations, etc.) that you worked in. Go to Comment
Harmless Chinese Mythical Lifeforms
Lifeforms  (Unique)   (Any)
Dozus's comment on 2016-04-07 10:23 AM
This is neat. I like the translation notes. Go to Comment
The Wu Xing Beasts
Lifeforms  (Unique)   (Any)
Dozus's comment on 2015-04-24 09:01 AM
Not only well-written and complex, but excellently presented. I can see how the system would be a turn-off for some, but it feels organic as part of the sub. Well done. Go to Comment
Lazarus Lightward
NPCs  (Major)   (Religious)
Dozus's comment on 2014-10-14 09:22 AM
Excellent Go to Comment
The Helmet Of BEES!
Items  (Armor)   (Magical)
Dozus's comment on 2014-02-03 04:35 PM
This is great! It's just ridiculous enough to work. Go to Comment
Plots  (Crisis)   (Single-Storyline)
Dozus's comment on 2013-04-19 08:50 AM
Sort of feels like the setup of one of those cerebral Twilight Zone episodes that stay in a single shot until the final scene when something crazy happens. I'm curious as to how they all ended up in jail, particularly the clergy (harboring criminals in sanctuary? religion persecuted?). Go to Comment
Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
Dozus's comment on 2014-09-08 04:49 PM
So cool. And useful. And rad. And pirates! Go to Comment
Npc History Generator
NPCs  (Mythic/ Historical)   (Political)
Dozus's comment on 2013-04-17 03:27 PM
43. Kidnapped by rivals
44. Converted to a different faith
45. Became patron of scientific works
46. Married a political rival's relative
47. Banished significant ethnic group from territory
48. Scandalized by false accusations
49. Foiled assassination attempted
50. Divorced from spouse
51. Produced illegitimate children
52. Crushed popular rebellion
53. Seized control of rival territory Go to Comment
Perpetual War and the Cosmic Era
Articles  (Setting Building)   (Gaming - Genre)
Dozus's comment on 2013-03-27 12:04 PM
Whoa. Unexpected twist.

I like pairing these various elements of fascism, alien invasion, and post-human cognition. It reminds me of a number of various books I've read before, but none putting together quite this combination of ideas. It's delightfully complex. Go to Comment
Perpetual War and the Cosmic Era
Articles  (Setting Building)   (Gaming - Genre)
Dozus's comment on 2013-03-28 07:44 AM
I think I disagree with you. As the article suggests, the number of intelligences who are aware of the alien threat are limited to tiny handful. That group, while having a hand in some of the events of the Era, doesn't appear to have direct or total control. And given that they're superintelligent AIs, most of the events in the Cosmic Era happened before their existence. Thus the chaotic and existential portions of the Cosmic Era existed without the interference of the intelligences that were aware of the extraterrestrials. All they do is nudge things a bit. I think to suggest they're the entire architects of global affairs in the Cosmic Era is equating them to the Machines of the Matrix, when they're more akin to a super CIA/KGB in the Cold War: moving things behind the scenes while humanity takes its course. Go to Comment
The Kingmakers: Machias NPCs #1
NPCs  (Extras)   (Political)
Dozus's comment on 2013-03-25 08:09 AM
I like the details outlining the high barons. The somewhat imperious title of "Dragon" is pretty rad too - I like the implications of not only a bodyguard, but a personal assistant and killer. You've left some to the imagination with that position, but I like the ambiguity and the implications it has.

The other various personalities round it out well. Go to Comment
Valadaar, Hand of Ashantar
Articles  (Character)   (Players)
Dozus's comment on 2013-03-23 07:23 PM
Excellent quest idea! Go to Comment
The Citadels Name Exchange
Articles  (Resource)   (Gaming - In General)
Dozus's comment on 2013-03-22 11:45 PM
Very practical. Like PA, I'd like to see some categories. Go to Comment
The Citadels Name Exchange
Articles  (Resource)   (Gaming - In General)
Dozus's comment on 2013-03-26 12:00 PM

The following is from a text file on my backup drive simply entitled "names":

Go to Comment
The Citadels Name Exchange
Articles  (Resource)   (Gaming - In General)
Dozus's comment on 2013-03-26 12:00 PM
Ardanath Selgard
Eloria Noyesi
Gnisnal Cetla
Neelloc Sumaes
Darth Flammus
Darth Malus
Darth Mortis
Darth Nex/Nexis
Darth Morbus
Darth Odiosus
Rage Frost
Swift Water
Nikita & Tikita
Baron Alaan Alios
Adsair Typhaeus Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
Dozus's comment on 2013-03-20 10:00 AM
These may seem common sense on the outset, but as it's said, common sense is increasingly uncommon. It's an important reminder in fleshing game worlds to make them more tangible and real.

You hit the application of these common sense ideas well. I especially like the idea of having PCs be the NPCs. I can see where it could indeed go disastrous, given a bad role-player or a spiteful one trying to game the system. But it's also a great exercise in character building, even if that character won't last two rounds with the PCs.

A very nice first post, Gossamer. Hope to see more from you. Go to Comment
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