The item just fell from the sky one day. Everyone assumes it was from the gods, but a close examination by a person of knowledge will reveal this is clearly a work of complex handicraft from some unknown being. Perhaps a passing UFO tossed it out with the trash. Go to Comment
This is some handy info, even if I can't quite wrap my head around it. I wonder if an illustration would be helpful? But, as your AI says, that's a rather human way to approach the complexities of space travel. Go to Comment
This complements but is quite distinct from Ang's Crater. You really build the MacGregor-Campbell clans characters and conflict. Plots are very well thought out. Again, great setting build.
What's the relation to "Fainter Stars" and the Dynastic Migration setting? If you keep posting into this setting - and I anticipate you are - you should consider creating a submission region to link them all together. It's cleaner and more navigable than a freetext, and I think you have a good number to start it with. Go to Comment
Wow, this is really thorough. You've obviously thought out the wider setting of this universe, but even that aside the little characters and details make this adaptable to lots of space settings. The plots really bring it all together. Very nicely done. Go to Comment
This is a really awesome and well-explained (and illustrated!) dive into cryptography. I kind of knew how the Enigma machine work, but you made it concrete for me.
You mostly talked about a modern setting with computers and whatnot. I wonder how it could be adapted to a fantasy setting. Some of the less complex methods you mentioned that are components of Enigma could be employed with more basic technology. I can see a Da Vinci type coming up with such an encoding system in an earlier era.
Great overview and suggestions here. I wonder if another approach, similar to your "Goad them into a desired result" approach, is to lay the bait for the player, so to speak, give them things they *want* to do, but as part of the mind control have that be an illusion, revealing that what they were doing all along was what the controller wanted them to do. Does that make sense? It would require some skilled writing and probably a little luck, but the payoff would be great. Go to Comment
It also reminds me of this meta trend in children's books where they ask you to physically interact with the book like its images are real. "Don't Push the Button," "This Book Just Ate My Dog!," "We Are In a Book!," etc. Go to Comment
This isn't a bad idea, though I would usually leave it to the players to have their starting items reflect some of their own past. Giving higher-powered items like weapons and free passes like you mention is pretty generous, maybe good for low-level starting players. Go to Comment