Very solid. Makes me think of a scenario where the PCs are within a temple of Sarku, searching desperately for the hearts of these things while the beasts close in on all sides. Perhaps an abandoned temple, even -- all of the priests wiped out by a plague almost a year ago, with the Cyahoi left to run wild through the hallways and the nearby countryside.
A few things that could use clarification: how far can a Cyahoi go away from its heart? Is there a limit? And do they need sustenance/nourishment? All the blood, etc that they vomit forth must be regenerated somehow, otherwise they'd run out of their original fluids before the year was up. Can they be contained? Will walls, bars, flame, water, etc stop them?
I'm sure that most people who read this article hope never to need the methods contained therein. This is one of the most useful pieces on this site, and paradoxically, the one I least hope to use. Thanks for that, MH. I await parts #3 and #4 with bated breath!
I have never LARPed, personally, but the ideas presented here are very compelling. They could be easily adapted to other situations, such as running a haunted house during Halloween, and some of the ideas (the sounds and smells, especially) can be easily incorporated into tabletop sessions. Thanks for the ideas.
Very useful. Will try to incorporate this into my NPC personalities, though probably without the bonuses. I'm surprised that no one has written up the Reversed Elemental Affinity for Wisdom yet; perhaps I should give it a try in my copious free time.
This is pure genius. I love how the people erect a decoy village to help maintain the facade, though I can't imagine that this would work forever. Were I a ruling member of this city, I would do my best to cut down on traders to the city itself, for an incautious foreigner could lead to the death of all. Rather, I would send caravans away under cover of night, or build well-concealed tunnels through which traffic could enter and leave the valley unobserved. Maybe the dwarves could help with that. I would also forbid people in my trade caravans from speaking of the city to untrustworthy outsiders, and certainly never give its location. Perhaps a wizard or two could also find employment in creating subtle yet powerful illusions to further hide the city from the dragon's view.
Thanks for the post -- it's spawning lots of ideas and I'd love to use this in my campaign world one day. Please accept my patented "Smashing Sub of the Day" award, and an HoH.
I particularly liked this article. Although not very original, it is extremely useable -- especially when you take into account the comments. Unless I was doing a deliberate "mirrored" reality like Kinslayer, however, I would stay away from direct copies. At best, my players will start having unpleasant deja vu and at worst they will feel like they're playing the same campaign over and over again . . .
I've been DMing my first campaign for a few months now, and already we've fallen into the dice rolling rut. To be fair, I've never really had a DM who made combat super exciting, and so had no one to emulate. You can bet that I'll be coming back to this article frequently in the coming weeks as I work to improve my gamecraft.
Winner of my patented "Smashing Sub of the Day" award. Have an HoH!