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The Bone Stitcher
Items  (Tools)   (Magical)
Dossta's comment on 2013-06-07 10:42 AM
Just . . . wow. Scras, I am eternally jealous of your skill. Truly a desperate tool for the insane or those with nowhere else to turn. I can imagine a character turning a bone stitcher on someone else as an act of mercy or revenge, possibly when the "beneficiary" is under magically-induced sleep. They wake up horribly disfigured, but alive and with greater physical powers. Very cool. I'm glad that val linked back to this! Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Dossta's comment on 2012-10-03 12:02 PM
You have some really good ideas! If only you would take the time to expand on this a little more, maybe try answering some of the questions from the comments, this could become an exceptional submission. I would love to see you come back and update this post with some more information -- especially on the effect of non-sound vibrations and the difference between varying intensities of vibrations. Go to Comment
Last Season's Boots
Items  (Clothes)   (Cursed)
Dossta's comment on 2012-10-03 01:59 PM
Awww, these would make a sucky gift! If the players are going to have a prayer of a chance at figuring out the cause of the mess, you should make the boots' effect active only when they are being worn. So a few minutes after the guy puts on some dress shoes or takes them off for the night, he can go back to being his normal, charming self. Go to Comment
The Temple of the First Man
Locations  (Establishment)   (Forest/ Jungle)
Dossta's comment on 2011-12-08 05:38 PM


This is one of the first posts I remember reading here before officially joining the Citadel.  Then, as now, it brought a smile to my face.  When spinning tales and crafting the lore of worlds unforged, I often have a tendency to wax grandiose -- Behold! Spires of shimmering glass, trees of silver glittering in the moonlight!  All very pretty, to be sure, but oftentimes completely unecessary.  In its humble simplicity, this place touches the heart.  It's a lesson that I'll strive to remember whenever one of my ideas needs better grounding.


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Coalescelation Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Dossta's comment on 2012-10-03 11:41 AM
I really like this idea and the backstory with it. I just wish that it was a little better defined, to make it easier to use in game. Some ideas on what I'm looking for: limitations on use (times per day, weight or size of objects, types of objects this works and doesn't work on, etc), duration of the effect (are they fused together permanently, or are they just stuck for a short time?), whether or not its possible to cancel the effect, and examples of how the staff was used in the past (a short history with different wielders would be nice). I would really love to see this piece developed some more, since it's such a cool idea! Go to Comment
Return To Me
Plots  (Duty)   (Single-Storyline)
Dossta's comment on 2010-10-25 11:00 AM


A well-written, sympathetic ghost story.  The people in it really come alive (pardon the pun), and I love the history of the man and his wife.  That said, I can't get over the fact that the wife, who is supposedly a simple peasant woman, was mummified and placed into a special crypt under the town.  It just seems out of place, and breaks me out of my suspension of disbelief.  If I were going to use this in a campaign, I'd probably raise the status of the man and wife to at least lesser nobility so that I could justify the elaborate burial at the end.


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Thrar Stones
Items  (Jewelry)   (Magical)
Dossta's comment on 2013-03-26 01:11 PM
A deceptively simple concept, that could still use some expanding. You say that "different objects can be melded into their trunks", yet mention no variation in the type of stone that appears. This seems like such a waste! Can you imagine the variation in powers, colors and shapes you could get by experimenting with bits of bone, metal, wood, etc?

Artifacts of power, originally arrowheads or other weapons embedded into the trees during battle, could resurface after millennia. Thousand-year feuds could resurface when these relics of the past are dropped into the unwitting laps of an adventuring party. I could write a dozen subs based on this one idea and still not exhaust the subject. Well done! Go to Comment
Seal of Thieves
Items  (Jewelry)   (Magical)
Dossta's comment on 2012-10-03 01:12 PM
A simple, effective item with a lovely backstory and plenty of room for roleplay. This could be a nice endgame item for the party's rogue, or even an ongoing quest. Say she steals a ring from an elderly man/woman, gains the title "Queen of Thieves", and then must strive to restore the Court of Lies and bring order to the underworld. Bumping up my vote a notch for all the ideas this is spawning -- thanks! Go to Comment
A Scarlet Thirst
Plots  (Mystical)   (Campaign)
Dossta's comment on 2011-09-20 03:50 PM


I like this.  Thimunai is a deity who is hard to hate if you know her backstory, which makes her a compelling villain.  I certainly hope that she can be reasoned with.  Perhaps if she were to receive a willing sacrifice of a different sort, something that would make her question her tastes or even recoil in horror . . .


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The Art of Healing
Items  (Art and Music)   (Magical)
Dossta's comment on 2013-06-21 12:26 PM
Can you paint an old person young again? Overall, this is an interesting item with a well-written background story (I enjoyed the "voice" of this piece, very much). I do think its powers are a little ambiguous, however, and could use some more fleshing out. Go to Comment
Potion of Mis Understanding Languages
Items  (Potion)   (Magical)
Dossta's comment on 2012-10-03 10:43 AM
I can't believe I never commented on this one before, sweet monkeys. It's simple yet really effective, and I truly mean that. I would love to use this on a party where one member knows the language that is being spoken, and the other is relying on one of these potions with butter. Though they might take exception to the GM "putting words in their mouths" . . . and the corpses will be consumed. Go to Comment
Helspar
Items  (Materials)   (Non-Magical)
Dossta's comment on 2013-05-28 04:13 PM
An interesting, non-genre specific metal -- I can easily see this fitting into a Sci-Fi setting as well as a fantasy one. I also wonder if its heat ever runs out, or if it is actually tapping some energy source to generate it. If so, perhaps it will burn itself out in time? Go to Comment
University of Linnarson
Locations  (Establishment)   (Any)
Dossta's comment on 2012-12-04 01:26 PM
Interesting that a place which is intended as a font of knowledge still guards so many secrets. I'm seeing a rivalry here between this university and an organization from my world. Will think on it more. Go to Comment
Torch of Black Fire
Items  (Home/ Personal)   (Magical)
Dossta's comment on 2010-09-29 03:37 PM
Definitely in need of some editing for clarity. The item itself is interesting, but not overpowering. Might be great for assassins, if it's not too awkward to hold. A few questions:

1. Does a user have any depth perception while using this?
2. Can the torch be quenched by water, blown out by a strong gust of wind, etc?
3. Is it self-replenishing, or is it consumed like a normal torch?
4. Will it burn something that is held directly within the flame? Go to Comment
Centipede Nails
Lifeforms  (Constructed)   (Any)
Dossta's comment on 2012-09-27 05:04 PM

Jumping Nails: Like centipede nails, they can be hammered into the bottom of an object. When commanded to jump, they will release a spring-loaded that will propel the item they are attached to upwards. Jumping nails function similarly to centipede nails, in that the more you attach the more jumping power you get. In addition, they can be used alone (usually as a joke) or in combination with centipede nails (they will curl up out of the way, so that they don't create drag or obstruct the centipede nails in any way).

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Centipede Nails
Lifeforms  (Constructed)   (Any)
Dossta's comment on 2012-09-27 05:06 PM
Perfectly useful little devices. I really like manfred's idea for a random encounter. Go to Comment
Muzzled Mouse
Items  (Tools)   (Non-Magical)
Dossta's comment on 2013-05-24 11:15 AM
Well, if I ever needed a way to motivate my party (especially the druids or the girls) to hate a particular group of NPCs, I could always pull this out. It's less cliche than a razed orphanage, and might be even more effective. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Dossta's comment on 2011-09-21 02:57 PM


In a word or three: I love this.  It's fun, as simple or complex as you need it to be, and the twist at the end is nasty.  However, I must agree with valadaar that relying on the PCs to be master architects is a pitfall.  My current group is a wizard, a druid and a rogue (NPC) -- no real fodder for the plot hook to work.



It's possible for the party to answer an advertisement for the job, and then bluff their way into winning the contract.  It's also possible that it could be a case of mistaken identity (the master builders weren't in court at the appointed hour, and the nervous butler ushers the PCs into the audience without asking too many questions).  Or what about another contest, of sorts -- to choose the architects for the maze?



In short, I love the premise but would really like to see some more plot hooks to help bring this into an ongoing game.


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Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Dossta's comment on 2011-09-16 01:24 PM


Alright, so my party's mage is probably not ethical enough right now for me to pull this off, but who knows where he'll be in 9 months of game time?  I'm probably voting it higher than I normally would for such a short submission, but it is so perfect for my needs, so easily adaptable and so much fun, that I have to.  Thanks for the idea -- and the evil grin.


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Queen Ari the Reluctant
Plots  (Duty)   (Single-Storyline)
Dossta's comment on 2011-04-25 05:53 PM


I like the mini-plot associated with her.  I would definitely make the motivation of the enigmatic third party a little deeper than pure lust -- probably a power play by a savvy duke who wants Ari out of the way, or a plot by the bastard son of the Queen's consort, who believes that he should be entitled to rule.


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