Strolen\s Citadel content. 
Albus Sintaba
NPCs  (Major)   (Mystical)
Dossta's comment on 2010-10-22 03:12 PM


Wow.  A necromancer who is not after "UNLIMITED POWER!  Muahahaha!"  Believable, sympathetic, and useful.  5/5


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Scene Journals
Articles  (Rules and Advice)   (Gaming - In General)
Dossta's comment on 2011-01-18 12:22 PM


A very insightful post.


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Weapons and Realism
Articles  (Resource)   (Gaming - In General)
Dossta's comment on 2012-09-26 02:34 PM
Indeed a solid post. If I were to make any suggestion for improvement, it would be to elaborate on societal pressures that historically influence weapon shape and function. You touched on it with the comment about plate mail -- the weapons vs. armor race was extremely important to the development of both. What about terrain; did it have any impact on the types of weapons used? How about weapons for group vs individual fighting (legionaries vs gladiators, for example)? Go to Comment
Mirror Characters
Articles  (Rules and Advice)   (Game Mastering)
Dossta's comment on 2010-12-07 02:22 PM


I particularly liked this article.  Although not very original, it is extremely useable -- especially when you take into account the comments.  Unless I was doing a deliberate "mirrored" reality like Kinslayer, however, I would stay away from direct copies.  At best, my players will start having unpleasant deja vu and at worst they will feel like they're playing the same campaign over and over again . . .


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Not Just Rolling Dice: A Fight Scene
Articles  (Rules and Advice)   (Gaming - In General)
Dossta's comment on 2011-01-18 11:52 AM


I've been DMing my first campaign for a few months now, and already we've fallen into the dice rolling rut.  To be fair, I've never really had a DM who made combat super exciting, and so had no one to emulate.  You can bet that I'll be coming back to this article frequently in the coming weeks as I work to improve my gamecraft.



Winner of my patented "Smashing Sub of the Day" award.  Have an HoH!


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Not Just Rolling Dice: A Fight Scene
Articles  (Rules and Advice)   (Gaming - In General)
Dossta's comment on 2011-01-19 10:55 AM
Allow me to second (third?) that notion. Some examples would help tighten up this article and be very useful to a newbie GM. Go to Comment
Not Just Rolling Dice: A Fight Scene
Articles  (Rules and Advice)   (Gaming - In General)
Dossta's comment on 2011-01-19 10:59 AM
Good points, Wulf. This is also the first time that I've seen the token idea expanded to include the players like that. I think that allowing players to reward other players is a really neat idea, as long as you have a large enough group (mine currently boasts only two players and they would probably abuse the system). Go to Comment
The Crawl, Doing It the Cinematic Way
Articles  (Rules and Advice)   (Game Mastering)
Dossta's comment on 2011-12-28 03:42 PM


This seems very useful, and I am eager to try it if my game ever gets started back up in the new year.  Thanks for the food for thought.


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and These Are Our Churches
Society/ Organizations  (Religious)   (World Wide)
Dossta's comment on 2013-05-31 04:58 PM
A nice place to collect ideas for religious orders. I will definitely link some of my work here. Go to Comment
Followers of Pandjit
Systems  (Divine/ Spirit)   (Defining)
Dossta's comment on 2010-09-30 03:04 PM
Seems like there would be a great potential for con-artists among the supposed "followers". Nice story. Go to Comment
Kitchen Gods- Modern Day Deities
Systems  (Divine/ Spirit)   (General)
Dossta's comment on 2012-10-17 12:38 PM

The Birds and the Bees

Common name for the spirits that watch over a child as he or she transitions into adulthood.

Davy Jones

A malignant water demon that exists only to drag sailors down to their deaths on the open ocean.


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Kitchen Gods- Modern Day Deities
Systems  (Divine/ Spirit)   (General)
Dossta's comment on 2012-10-17 12:57 PM
Amusing, yet relevant. Now I want to play in a modern game in which the Tooth Fairy and Mother Nature are actually viable deities. Go to Comment
The Mound District
Locations  (Neighborhoods)   (Any)
Dossta's comment on 2013-03-19 01:56 PM
A great addition to the Flag City, but methinks it's a bit short to be its own submission. Would have been better off as supplement or even an idea section on the main sub. Still, this is very logical and well laid out, and I would absolutely love to use this city in a game. Go to Comment
Winter is a Character
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2010-10-28 10:46 PM


I can't believe that I haven't voted on this one yet.  Correcting that mistake right now.


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Winter is a Character
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2010-12-20 02:02 PM


Winner of my patented "Smashing Sub of the Day" award.  Have an HoH!


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Sky Street
Locations  (Neighborhoods)   (Any)
Dossta's comment on 2011-12-22 05:05 PM


I could see this as part of a longer list -- perhaps a 30 of city streets.  But I just don't feel it has enough to carry a full sub on its own.  I realize it's an old sub, so perhaps it's time for a revisit?


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Prisons, Jails, and Places of Holding
Locations  (Establishment)   (Any)
Dossta's comment on 2011-01-18 02:28 PM


Small Town Local Jail



Bar fights, petty thievery and "causing a public disturbance" are often enough to attract the attention of the local constable, who will "invite" you to spend the night in a cell before the mayor decides your fate come morning.  A cluster of three cells at the back of the constable's establishment, there isn't much to look at here.  Four bare walls, grimy with years of filth and grafiti (the latter has been half-heartedly scrubbed out with soap and water, smearing the more offensive words into barely legible blurs) are illuminated by a single candle set in a wall bracket.  The single door has a small slit at eye height and a slot at the bottom of the door that is opened at sundown to deliver hardtack and other prison rations, though torchlight from the hall outside leaks in under the doorframe at all times.



The constable gets few prisoners here, and his enthusiasm for having several at once has made him a bit overzealous.  If the PCs wear strings with their footwear, the constable will confiscate them, "to keep ye from hangin' yerselves before mornin'".  The cell's low cot is stripped of its linnens to keep the prisoners from tying them together to make an escape through the small, barred window to the ground below (never mind that the hole is too small for most men to fit through, and the cell is on the first floor anyway).  He will also post a double guard (two relatively inexperienced, "trigger happy" young deputies) to walk up and down the hall all night, a game that they will quickly tire of when the constable's duty calls him elsewhere.  If forced to double up prisoners, the constable will try to house the men and the women in separate cells.


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Prisons, Jails, and Places of Holding
Locations  (Establishment)   (Any)
Dossta's comment on 2011-01-18 02:35 PM


Solid, useful submission.  I added the smal town prison that I will be using a few sessions from now, in case it will be useful to others.


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Ars Dracopodemiae
Systems  (Knowledge/Lore)   (Specific)
Dossta's comment on 2010-10-27 06:01 PM


They say that presentation is key, and this article is masterful in that regard.  It's all been said before, so here's another "wish I'd thought of that!" reward.  5/5


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The Field
Locations  (Establishment)   (Any)
Dossta's comment on 2013-03-19 01:51 PM
Again, superb visuals with this place. I was a little confused at first, thinking that people could just climb up the outside wall of the mound to get to the benches, but I'm guessing that it would be too steep for that. Wish I knew more about The Game! Go to Comment
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