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30 People in a Tavern Crowd
NPCs  (Extras)   (Domestic/ Craft)
Dossta's comment on 2011-01-12 04:25 PM


Or what about Suzie and Marlene?  A couple of local "companions" who have reached an understanding with the barkeep, they will flirt coyly with the men here and offer them "some fun" in an upstairs room.


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30 People in a Tavern Crowd
NPCs  (Extras)   (Domestic/ Craft)
Dossta's comment on 2013-03-25 06:33 PM

31- The Hider and the Seeker

A local woman is poking around the bar, nosing her way into
conversations to ask where her husband has gone.  He's either hiding
upstairs with a 'companion', ducking his head down in a corner to keep
from being noticed, or being loud and rowdy with Eenie Meenie Miny and
Moe.  If his wife finds him, expect a confrontation.  For variation, make the Seeker a little girl who has been sent to find daddy and bring him home
from his cups.

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30 People in a Tavern Crowd
NPCs  (Extras)   (Domestic/ Craft)
Dossta's comment on 2013-03-25 06:35 PM

32-34 Stanley, Charles and Henry

This is a group of local young rowdies who will flirt
outrageously with any female that walks into the bar, hooting and
hollering even if their advances are turned down.  They haven't been
thrown out for harassment yet because their fathers are lesser nobles. 
While generally harmless (if annoying), their antics can veer towards
the rough side if they get too much liquor in them.  The barmaid is
familiar enough with their habits to both neatly skirt their questing
hands and space out the arrival of their ale to forestall this.

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30 People in a Tavern Crowd
NPCs  (Extras)   (Domestic/ Craft)
Dossta's comment on 2013-03-25 06:36 PM

35- The Lucky Girl

Linda, the land baron's beautiful teenage daughter, often frequents this
tavern to gamble at cards with anyone who can withstand her legendary
luck.  She's dressed well, riding the line between modest and immodest,
and will greet strangers that near her table with a delighted invitation
to play cards.  An accomplished flirt, she disarms many men with her
childlike mannerisms.

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30 People in a Tavern Crowd
NPCs  (Extras)   (Domestic/ Craft)
Dossta's comment on 2013-03-25 06:38 PM

36-37 The "Not-so-innocent" Company

Suzie and Marlene are a couple of local "companions" who have reached an
understanding with the barkeep.  They will flirt coyly with the men here
and offer them "some fun" in an upstairs room.  The Seeker privately suspects that her husband is spending time with one of these "trollops", and may start a cat-fight with them if she gets desperate enough.

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30 People in a Tavern Crowd
NPCs  (Extras)   (Domestic/ Craft)
Dossta's comment on 2013-03-25 06:40 PM
Done, done, done and done :) Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
Dossta's comment on 2011-04-19 06:44 PM


A truly excellent sub, gentlemen, and one that I will probably be using for some upcoming sessions.  You should consider applying the 30 freetext to it, to help other newbies find this gem.  In the meantime, here's one of my patented "Smashing Sub of the Day" awards and an HoH, along with a pledge to add to this sometime in the future.


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30 Sailors
NPCs  (Extras)   (Travelers)
Dossta's comment on 2013-03-25 06:21 PM
A fun set. They got a little sparse towards the end, but the first ones are fleshed out enough to be pretty interesting. If the Musician started out as a sailor, he probably doesn't play much fine music -- his hands would be too twisted or gnarled by years at sea to manage the more delicate instruments -- but he could possibly play some passable folk string music. My bet is that he relies mostly on his voice, though, and probably a drum or whistle on the side. Go to Comment
30 Flesh Peddlers
NPCs  (Extras)   (Mercantile)
Dossta's comment on 2013-03-25 04:47 PM
This is a solid list of archetypes, with little or no repetition. Each one is fleshed out enough to feel real, and the whole list is written well enough that I don't mind the lack of individual personality as much as I do in other older 30s. The Dopplegangers were a pretty cool idea -- can think of several plots that start and/or end with them. Go to Comment
30 Mages
NPCs  (Extras-Horde)   (Mystical)
Dossta's comment on 2013-03-25 02:13 PM
Has a broken link under the Marcus Garvey, but other than that this is a very sound 30. Not so much a bag of stereotypes as a grab-bag of actual people. Very well done! Go to Comment
30 Knights
NPCs  (Extras)   (Combative)
Dossta's comment on 2013-03-25 01:40 PM
I agree with axle. Compared with some of the newer 30s, this list is beginning to show its age. It's fairly complete, but there are few new ideas here and 23 is a complete cop-out. Would love to see this one updated with more information -- something to take this from a list of tired archetypes to a list of unique and interesting personalities. Go to Comment
30 Wizards
NPCs  (Extras)   (Mystical)
Dossta's comment on 2013-03-25 01:08 PM
I went ahead and linked some of the submissions mentioned in this sub, so that people could take a look at them. Not a bad list, Cheka. Go to Comment
30 Priests
NPCs  (Extras)   (Religious)
Dossta's comment on 2013-03-25 12:41 PM
Considering the current quest, have a HoH. We need to bring this one back to the light for a bit! Go to Comment
30 Priests
NPCs  (Extras)   (Religious)
Dossta's comment on 2013-03-25 12:40 PM
I'm impressed that you managed to work this one through without repetition! And I agree with your comment earlier. Priests are people. You potentially have 60 different archetypes here to work with, depending on how you spin each one (good intentions vs bad intentions). The Puppet could just as easily be doing his very best to prevent a civil war that would result in the deaths of many of his congregation. Go to Comment
30+ Kings
NPCs  (Extras)   (Political)
Dossta's comment on 2013-03-24 10:06 PM
A fantastic 30 -- extremely useful in its elegant simplicity. Taking actual historical figures and distilling them to brief archetypes make them immediately accessible. Anyone can adapt these to their game. I'm also glad that you left the names as-is -- this way there is just enough detail to be useful, but can still look up more about them if we were curious. Go to Comment
30 Police Officers
NPCs  (Extras-Horde)   (Criminal/Espionage)
Dossta's comment on 2013-03-21 06:34 PM
Pretty good, if a bit bare-bones. Would definitely be useful, even for the city watch in a fantasy setting. Go to Comment
The 30
NPCs  (Extras)   (Combative)
Dossta's comment on 2013-03-21 01:44 PM
One of the best codex's in the Citadel, hands down. I have used several of these lists in actual games, and have been delighted with their consistent standard of quality. Go to Comment
Placeholder Gods
Society/ Organizations  (Mystical)   (Trans World)
Dossta's comment on 2012-10-15 02:56 PM

World History - Option C)

When Mathom, the God of Delays,
was cursed by the gods and deposed from his throne, he demanded a fair
trial.  Now, several millenia later, the High Court has finally gotten
around to it.  By ancient custom all deities must attend a full trial,
so many of them fashioned short-term replacements for themselves to handle their duties while away.



Several centuries later, Mathom's trial is still going, and the Placeholder Gods have grown into their roles.  While they started off as little more than automated answering machines or help-desk services, their intelligences and powers have expanded.  Some of them have begun to be worshipped in their own right.

See Slys, Die of the Damned for an example.

What will happen if to the Placeholder Gods when Mathom's Trial ends? 

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Artificial Dragon Blood
Items  (Potion)   (Magical)
Dossta's comment on 2012-10-03 01:41 PM
A really solid submission, that hints at an entire magic system and economy in the background. I wonder if there is anything that can be done with artificial dragon's blood that can't be done with the real thing (perhaps because of its consistency?). Nice work. Go to Comment
Jul-Ghose the Prophet
Lifeforms  (Unique)   (Plains)
Dossta's comment on 2010-10-27 01:43 PM


If I ever use this, it will probably be as a random encounter.  Then, when my players go "wtf??" I can pull out the ready-made backstory to explain the whole thing.  Even then, I'd hesitate before springing the monster on them, because I don't really need my players to be questioning my sanity . . .  Beautifully written, stunning visuals, but a little too weird for my tastes.


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