Deaf or Hearing-Impared
The character has gotten through life up til now by lip reading and body language. Reasons for hiding this range from wanting to appear "normal" to everyone else, and be treated as such, to being in a society that views persons with physical imparements like this as abominations that must be killed to prevent them from breeding. The character would have immunity from sound-based attacks, and would probably gain a small bonus to spot or other awareness checks, but would also fail every listen check.
Wrong Past II
The character has been exiled from his home city or country. Perhaps other members of his race/culture would kill him if they found out his secret, or perhaps the character simply does not choose to talk about it because he misses his home. He could have been exiled for political reasons, for commiting a crime, or after being framed for a crime that he did not commit. Either way, he should either be so well known in his country that attempting to return would be impossible or he will bear some mark that his countrymen will recognize as the sign of an exile.
Very solid. Makes me think of a scenario where the PCs are within a temple of Sarku, searching desperately for the hearts of these things while the beasts close in on all sides. Perhaps an abandoned temple, even -- all of the priests wiped out by a plague almost a year ago, with the Cyahoi left to run wild through the hallways and the nearby countryside.
A few things that could use clarification: how far can a Cyahoi go away from its heart? Is there a limit? And do they need sustenance/nourishment? All the blood, etc that they vomit forth must be regenerated somehow, otherwise they'd run out of their original fluids before the year was up. Can they be contained? Will walls, bars, flame, water, etc stop them?
I'm sure that most people who read this article hope never to need the methods contained therein. This is one of the most useful pieces on this site, and paradoxically, the one I least hope to use. Thanks for that, MH. I await parts #3 and #4 with bated breath!
I have never LARPed, personally, but the ideas presented here are very compelling. They could be easily adapted to other situations, such as running a haunted house during Halloween, and some of the ideas (the sounds and smells, especially) can be easily incorporated into tabletop sessions. Thanks for the ideas.
Very useful. Will try to incorporate this into my NPC personalities, though probably without the bonuses. I'm surprised that no one has written up the Reversed Elemental Affinity for Wisdom yet; perhaps I should give it a try in my copious free time.