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Mathom, the God of Delays
Systems  (Divine/ Spirit)   (Defining)
Dossta's comment on 2010-11-04 12:31 PM


Rarely does a submission make my job drop, but this one is stunningly clever.  If I could get away with it, I would love to play a priest of Mathom in a campaign, or get one of my players to indulge me.  Bloody brilliant.  5/5


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Mathom, the God of Delays
Systems  (Divine/ Spirit)   (Defining)
Dossta's comment on 2011-02-02 12:23 AM


I've been meaning to HoH this for some time, but just never got around to it . . . no matter, here's my patented "Smashing Sub of the Day" award.  Have your HoH!


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The Greater Comet Academy
Society/ Organizations  (Mystical)   (Regional)
Dossta's comment on 2013-03-18 01:58 PM
I rather like this school of magic. While only full students may be mages, I can imagine many kingdoms wanting to send non-magical generals or even princes through a semester or two to learn about magical warfare. Or alternatively, the school could send out specialist tutors for a (very high) fee. Go to Comment
The Crying Ones
Lifeforms  (Ethereal)   (Any)
Dossta's comment on 2012-12-31 03:03 PM
Love it. You took one very evocative image and turned it into a fully-realized, playable resource. Will definitely use these if I ever run a game with the appropriate tone. Go to Comment
Strange Places
Locations  (Area)   (Any)
Dossta's comment on 2012-04-12 03:27 PM


Great codex, with some very eye-catching locales.  Definitely good enough to share, so have an HOH.


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The Zombie
Lifeforms  (Intelligent Species)   (Any)
Dossta's comment on 2010-11-01 01:18 PM


Nice twist.


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The Mogrolyth
Lifeforms  (Constructed)   (City/ Ruin)
Dossta's comment on 2012-09-26 03:16 PM
A truly gruesome undead. I can think of one other sub that might help put this creature down permanently: Gideon's Mercy, by dark_dragon. The person who stabbed the Mogrolyth would bring it instant easement of its pain, but would have to endure the entire force of pain that is the Mogrolyth to begin with. This could either create another Mogrolyth (thus transferring the curse to a new person), or could perhaps kill them both -- the Mogrolyth killed by being cut off from its power and the knife wielder from the shock. Go to Comment
The Cyahoi
Lifeforms  (Constructed)   (Any)
Dossta's comment on 2011-01-12 03:53 PM


Very solid.  Makes me think of a scenario where the PCs are within a temple of Sarku, searching desperately for the hearts of these things while the beasts close in on all sides.  Perhaps an abandoned temple, even -- all of the priests wiped out by a plague almost a year ago, with the Cyahoi left to run wild through the hallways and the nearby countryside.



A few things that could use clarification: how far can a Cyahoi go away from its heart?  Is there a limit?  And do they need sustenance/nourishment?  All the blood, etc that they vomit forth must be regenerated somehow, otherwise they'd run out of their original fluids before the year was up.  Can they be contained?  Will walls, bars, flame, water, etc stop them?


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True Immersion
Articles  (Humor/ Editorial)   (Gaming - In General)
Dossta's comment on 2013-03-20 02:57 PM
Honestly, I will probably never get around to doing many (if any) of these challenges, but the way they are written definitely put me in the right mindset. Just the simple act of questioning something is enough. "Try cooking over a fire with just a skillet and a sharp knife . . . holy crap, that *would* be hard!" Go to Comment
Cantrips
Systems  (Mystical)   (General)
Dossta's comment on 2012-10-03 10:54 AM
A very useful list. I can imagine that there would be literally thousands of cantrips in a high-magic world -- experiments originating in the wizardry dorms, failed thesis spells of upper classmen, or even the homebrew cantrips of local hedgewizards and witches. Go to Comment
A Compendium of Tavern Names
Locations  (Establishment)   (Any)
Dossta's comment on 2013-03-20 01:36 PM
Heh, I was looking all over for a list like this when I first started GMing. Eventually I just hit up a random generator and tried to roll with that for awhile. Absolutely love "The Red Homununch"! Go to Comment
When Gamers go BAD! #2 Roleplayers
Articles  (Humor/ Editorial)   (Game Mastering)
Dossta's comment on 2010-10-29 04:00 PM


I'm sure that most people who read this article hope never to need the methods contained therein.  This is one of the most useful pieces on this site, and paradoxically, the one I least hope to use.  Thanks for that, MH.  I await parts #3 and #4 with bated breath!


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Authentic LARP 1: Cavern Systems
Articles  (Other Gaming)   (Game Mastering)
Dossta's comment on 2011-12-22 03:06 PM


I have never LARPed, personally, but the ideas presented here are very compelling.  They could be easily adapted to other situations, such as running a haunted house during Halloween, and some of the ideas (the sounds and smells, especially) can be easily incorporated into tabletop sessions.  Thanks for the ideas.


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Elemental Affinities
Articles  (Rules and Advice)   (Game Mastering)
Dossta's comment on 2011-01-18 12:05 PM


Very useful.  Will try to incorporate this into my NPC personalities, though probably without the bonuses.  I'm surprised that no one has written up the Reversed Elemental Affinity for Wisdom yet; perhaps I should give it a try in my copious free time.


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City Image - Petordan - The Flag City
Locations  (City)   (Any)
Dossta's comment on 2013-03-18 11:59 AM
Love the imagery in this one, though the writing could be tightened up a little bit. Citizen flags seem to function like an ancient version of social networking -- broadcasting your family affairs to the world at large, with little consideration for who sees it. I can imagine that tailors would be almost as occupied creating new flags as they would be clothes.

Nice stuff! Go to Comment
City Image - De Maddenville
Locations  (City)   (Water)
Dossta's comment on 2013-03-15 12:45 PM
Nice. I have to wonder about a coastal city under a Tsunami threat, that still hosts a mass of well-frequented tunnels. Wouldn't they be concerned about flooding? Do any of the tunnels fill up during high tide? Or are the tunnels simply the safest, driest places to be? I wonder if there are emergency escape routes down there.

Whichever way that goes, it gives us a clue about where and how prisoners would be kept. Perhaps a form of execution would be to block the worst offenders off in some of the leaky tunnels, giving them mere hours to live before the high tides come up. The prison itself could simply be a set of these tunnels that don't flood completely (except during the worst storms). Inmates would only be dry for half of the day, then submerged up to the waist or even chest for the other half. Go to Comment
City Image - Walkabout Creek
Locations  (City)   (Water)
Dossta's comment on 2013-03-15 01:11 PM
A couple of things:

Fantastic imagery in the first paragraph, but it gives way to a more general discussion of the culture in the rest of the sub. That's not bad in and of itself, but it means that this isn't really a City Image sub either, as outlined by MoonHunter.

Two, the naming conventions are odd, and make me wonder at the setting. "Walkabout Creek" and "Bushland National Park" makes it sound like a semi-modern sub, perhaps set in an alternate universe Australia? You could help clarify the choice by hinting more at the general setting within your city description. Go to Comment
City Image - Medhar, the City that hides.
Locations  (City)   (Any)
Dossta's comment on 2011-04-25 11:59 AM


This is pure genius.  I love how the people erect a decoy village to help maintain the facade, though I can't imagine that this would work forever.  Were I a ruling member of this city, I would do my best to cut down on traders to the city itself, for an incautious foreigner could lead to the death of all.  Rather, I would send caravans away under cover of night, or build well-concealed tunnels through which traffic could enter and leave the valley unobserved.  Maybe the dwarves could help with that.  I would also forbid people in my trade caravans from speaking of the city to untrustworthy outsiders, and certainly never give its location.  Perhaps a wizard or two could also find employment in creating subtle yet powerful illusions to further hide the city from the dragon's view.



Thanks for the post -- it's spawning lots of ideas and I'd love to use this in my campaign world one day.  Please accept my patented "Smashing Sub of the Day" award, and an HoH.


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City Image
Locations  (City)   (Any)
Dossta's comment on 2013-03-15 12:49 PM
I absolutely love these short subs. Definitely planning on adding to this eventually. Go to Comment
Dossta's comment on 2010-12-20 02:24 PM


I really like small touches in this submission -- like how you included both a primary (scientific?) and secondary (local/common?) name for each fungi.  Well done!


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