Two quick questions: can Oraki change their skin/hair coloring at will? You make it sound like they can when you said that the females "favor" pastels, but didn't explicitly mention it elsewhere. Second, I understand that they are supposedly a merging of man and machine, as envisioned by Dr. Orak & heirs. How exactly did the spark of consciousness pass to them? Were there human "test subjects" involved in their creation?
Wins my patented (R) Smashing-Sub-of-theDay Award. Have an HoH.
Just . . . wow. My soft spot for dragons might be messing with my judgement here, but really, who wouldn't want a dragon as their friend? The only concern I have is that, once the dragonlings are a bit older, they become formidable companions. It's a lot of power to grant an adventuring party, especially early in their careers.
Some ways to offset this:
General prejudice of the population against the dragon-friends. They might have a hard time finding work after this.
Weapons with anti-dragon powers now work equally well against PCs.
Perhaps only allow one or two dragonlings to survive, to be cared for by the whole party rather than by each member. If the party ever splits, expect custody disputes to ensue.
These are rather small nitpicks to an otherwise excellent submission. Have an HoH!
I had to ruminate on this one for awhile, but after chewing through the vivid imagery and "oohing" over the biting dialogue, I find that I wouldn't want to send an adventuring group down here unless they were armed . . . to the teeth. (ok I'll stop now).
Seriously, though, fantastic dungeon. Tightly themed, extremely useable and macabre as hell. The only thing I didn't like were the insta-kill dragon maw "Passage of Teeth". A solid 5/5, and I don't give those out that often.
Wins my patented "Smashing Sub of the Day" award. Have an HoH.