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Playtesting
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2012-03-26 05:04 PM


Falcon Coins



Used this in a Forgotten Realms campaign, about 6 months ago.  I really liked the whole "river of golden coins in the sky" image, and wanted to include it around Athkatla (the City of Coin) as a visible demonstration of its wealth and power.  Unfortunately, one of my players (a big FR fan) rebelled, saying that it didn't fit the setting (why the hell not?).  So the next session, the players were told that the coins were an illusion which materialized over the city once a year to commemorate the Festival of Our Lady (a celebration of Waukeen, the goddess of commerce and the city's patron deity).  Gave me a good excuse to invent a celebration, and they *still* provided a cool visual effect.


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Playtesting
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2012-03-26 05:19 PM


Shrieker



Had intended to use this as just a little side encounter to chew through a few minutes while I was working something else out.  I'd forgotten, however, that one of my characters was a druid.  Once they tracked down the screaming bird, and I had described it as "something similar to a parrot", the druid decided to speak with it to find out why it was screaming.



Smelling an opportunity, I used the moment to seque into the plot for To Die For Love.  Basically, the bird claimed that it was enchanted this way by a wizard who had tried to "help" him escape the bounty placed on his head by his deceased wife.  The wizard was able to break the enchantment, and the party had a handy guide into the city as well as a new quest to pursue.


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Playtesting
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2012-03-26 05:29 PM


To Die For Love



Also used this in my Forgotten Realms game.  I'd intended on it being a nice side-quest in Athkatla to keep the party occupied for a session.  Instead of trying to track down the killers, however, the party simply offered to take him along with them on their ship to Baldur's Gate.  Him and his baby, and the baby's wet-nurse, in fact.  Oh, and they made him pay for their passage as well, since they were acting as his "body guards" for the voyage.  And so, once again, the party showed its determination to side-step any attempt I made at delaying them in Athkatla while figuring out what the hell I was going to do when they got to Baldur's Gate.  *sigh*


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Playtesting
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2012-03-26 06:13 PM


40 Thieves Guild Missions



The party had come into contact with a powerful merchant who did a lot of shady dealings on the side.  They wanted to get some information out of her, so they tried to get her to "hire" them.  To try them out, she decided to send them on a series of side jobs that got progressively harder and more dangerous.  This list is exactly what I needed to keep the missions coming -- it's both comprehensive and easily adaptable to a GM's needs.  Truly an excellent resource, Nobody!


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Playtesting
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2013-03-15 07:46 PM

I'm Just a Singer

Adapted this to a fantasy setting by making him a famous elven bard.  The twist was that I made him the doppleganger of the party's wizard (resulting in a swarm of NPC fangirls once the party entered the city).  Second, instead of taking a ride on a ship that belonged to the party, he was leaving on the same ocean liner that the party was trying to get out of the city on.  This caused delays.

Of course, one of my PCs decided to sleep with him.  Oh, and he had a pet cat named "Frodo" who he claimed could talk.

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Court Etiquette: Do's and Don'ts
Articles  (Resource)   (Gaming - In General)
Dossta's comment on 2011-01-15 01:12 PM


It's really all been said before.  Truly excellent level of detail in this sub.  It does make me wonder how my PCs are going to receive training in all of this, however.  Perhaps the bard can help . . . or perhaps they will receive coaching from a merchant sponsor who wants them to succeed at court.  Spinning lots of ideas, so thumbs up!  5/5


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30 Wizard Companions
Lifeforms  (Constructed)   (Any)
Dossta's comment on 2013-05-17 02:11 PM
So much better than the standard options offered in 3ed! You give enough variety to suit the personality and needs of most any aspiring wizard. I may add to this, if the inspiration ever strikes.

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30 Rings
Items  (Jewelry)   (Campaign Defining)
Dossta's comment on 2013-05-16 05:03 PM
I rather like this collection. They all seem to have that "magical experiment gone wrong" vibe to them, and make tremendous sense in a world with lots of wizards (and wizard's apprentices). I particularly liked the Ring of Good Behavior. I can see a young noblewoman hiring the party to hide her from her overly strict parents or guardians so that she won't be forced to wear it anymore.

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Frost Owl
Lifeforms  (Fauna)   (Tundra/ Arctic)
Dossta's comment on 2013-05-17 04:28 PM
This is pretty cool. So many top predators are warm-blooded, furry mammals of some sort -- this adds a whole new flavor to an arctic region. Familiar enough to require little explanation, yet foreign enough to lend an exotic "fantasy-esque" feel to a setting. Nicely done. Go to Comment
Megamoth
Lifeforms  (Fauna)   (Tundra/ Arctic)
Dossta's comment on 2013-05-17 04:34 PM
I also read the title and thought "Wow! Giant polar moths!" Still, this is solid and definitely usable. The length of the reproductive cycle, coupled with their vast age, would definitely help keep their population from getting out of hand. Would love to see someone trying to tame one or two of these to keep as perimeter guardians of an arctic city. Maybe frost elves, or something. Go to Comment
30 Politicians
NPCs  (Extras)   (Political)
Dossta's comment on 2013-05-16 04:32 PM
The rhyming was a nice touch. I may have to use that one day.

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30 Kidnappers
NPCs  (Extras)   (Criminal/Espionage)
Dossta's comment on 2013-05-15 07:34 PM
A fairly original 30. I'm not sure it's really a list of 30 NPCs -- rather, it reads like a list of 30 kidnapping plot-hooks. I enjoyed the variety of genres you incorporated, and a few of them were very original (especially the Fraudster). Me likes.

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30 Firefighters
NPCs  (Extras)   (Combative)
Dossta's comment on 2013-05-14 06:36 PM
A niche sub, but it's well done. Again, it shares a lot in common with your other 30s (Lazy, Captain, Perfect, Lawyer, Brawn and Racist have had so many different careers by now, you wonder where they got the time for all the training). Still, there are definitely some gems in here. I especially liked Romeo, Teacher and Thief, since their personalities are so tied to their job.

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30 Villages
Locations  (City)   (Any)
Dossta's comment on 2013-05-14 12:45 PM
This is definitely useful. The villages are named well, and described in enough detail that they can be dropped into almost any setting without much trouble. I think the genericism actually helps in that respect. There are a few issues with grammar and spelling ("major" instead of "mayor", for instance), but nothing that really hampered comprehension. My absolute favorite is Beggar's Nest -- I want to base a whole adventure there!

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Megamothoid
Lifeforms  (Constructed)   (Tundra/ Arctic)
Dossta's comment on 2013-05-17 04:42 PM
Oh wow. Must admit I laughed at this one -- this is friggin' fantastic. Stone age mechs powered by necromatic magics is a really cool visual! Wonder what it takes to be selected as a Megamothoid pilot? Blood rights (maybe the chieftan's offspring only), or perhaps you have to have necromatic/shamanic training to use one. Hmmm. Go to Comment
City Image - Stone Holt
Locations  (City)   (Plains)
Dossta's comment on 2011-11-20 11:07 AM


This is wonderfully vivid.  I can already see flights of stairs -- far too large for human legs -- being converted into terraced living quarters with multiple houses on each step, and a central aisle with newer stone where human-sized stairs have been added.  No matter where you went within, you would feel small and uncomfortable.  The ceilings are too high, the hallways too wide, and the massive doorways make you feel far too exposed.  I'd love to imagine what great artifacts of legend live within the city now.



Normally, this would be a bit short to get a 5 from me, but this is spinning so many ideas that I couldn't vote it any lower.  Well done!


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Waylaid on the Road
Plots  (Travel)   (Encounter)
Dossta's comment on 2012-04-12 12:14 PM


A decent plot for a quick side-quest.  A few more possibilities to add to the brew:



1. The peasant is the demon, and his target is the players.  If he can get them to kill an innocent man (the priest), it will ruin their budding reputation as do-gooders.



2. There is a demon in the town, but he is not the priest in disguise -- he is posessing/controlling the poor man instead.  If the players can discover this in time, perhaps they can find a way to free the priest from the demon's clutches without killing him.



3. There is no demon at all.  The townfolk and the mission are pulling a scam on passing adventurers, and they will split the profits once the players are dead.



4. There is no town.  The peasant is actually a brigand who is trying to lure the party into a trap further in the forest.


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Bloodmail
Items  (Jewelry)   (Cursed)
Dossta's comment on 2012-10-03 02:40 PM
Of the three rings, I like this one the most. Definitely a double-edged sword, considering that most mages want the extra protection *because* they have lower fortitudes or weaker constitutions. It's perhaps a tiny bit overpowered, but that can be fixed by letting the mail start out relatively weak and get progressively stronger as the character does (maybe a straight conversion from a character's general health to the increased armor bonus?). Go to Comment
30(+) Walking Dead
Lifeforms  (Third Kingdom)   (Any)
Dossta's comment on 2013-05-13 11:55 AM
Heh, nifty concept. Not something I am likely to use anytime soon, but this would be a great resource for survival-horror or other undead-centered games.

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The Princesses Nemithia
NPCs  (Major)   (Political)
Dossta's comment on 2010-10-27 02:57 PM


. . . What he said.  Also, I will be trying to use this soon -- just need to adapt it a bit.  I like Silveressa's idea as well.


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