Strolen\s Citadel content. 
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Dossta's comment on 2012-10-15 01:54 PM
This is a fantastic scroll, with lots of hidden gems. Definitely deserving of an HoH -- I hope to add to this one soon! Go to Comment
30 Cities
Locations  (City)   (Any)
Dossta's comment on 2013-06-28 01:37 PM
More like 22/30 cities, really. There is a decent amount of content here, but I also feel that many of these weren't fleshed out enough to be usable or unique (like Fort Hard or Madison). At the very least, a location should provide the GM with enough detail that he can fill in the rest himself.

It's not a bad sub, it just has the potential to be so much more! I would follow MoonHunter's suggestion to expand each of these into a full sub then link them together in a codex, or val's idea to summarize the links so that they add to this sub.

Commented on for the Commenting Challenge Go to Comment
The Elgr of Guardwoad Forest
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Dossta's comment on 2013-01-14 03:21 PM
Just what I was looking for in an unusual fantasy woodland race. Will find a way to use these, soon. Go to Comment
PC's- Childhood
Articles  (Humor/ Editorial)   (Players)
Dossta's comment on 2010-10-22 10:13 AM

I agree with MoonHunter -- this is a good article, overall.  However, it really frustrates me as well, because it could have been so much clearer.  The first part of the paper starts off well: how could the events of a PCs childhood be used to explain some of their uncommon and/or antisocial behavior?  I got the impression from the title and the intro that this was the whole premise of the paper.  To support it, you give some clearly defined subheadings (wanderlust, accepting of violence) and that worked really well.

But when you got to the part about the Magistrate, the whole paper shifted.  No longer are we talking about PC childhood, but about how the PCs react to the brutal treatment of children.  These are two very different subjects, and the abrupt changeover left me feeling dissatisfied.

Don't get me wrong -- the imagery that you employ here is stunning.  Perhaps too vivid and confrontational for me to want to include it in my game, but well written nonetheless.  I just wish that the article had stayed on topic.  Maybe a few more subheadings (self-importance, confidence in their unique destinies, etc) would have helped.

Just my 2c.  4/5

Go to Comment
30 Agents
NPCs  (Extras)   (Criminal/Espionage)
Dossta's comment on 2013-06-06 06:41 PM
Oh well done! Each one of these could be adapted into an existing game with ease, and provide a lot of fuel for a political or espionage game. I would like to see the party confronted with a few of the more unwilling or unwitting ones, just to give them a small moral dilemma. The only one who is kinda weak is number 30, but I realize that you've got to include the classic archetype in there somewhere. The added ideas from Silveressa are a nice bonus.

Commented on for the Commenting Challenge Go to Comment
Deathapple Trees
Lifeforms  (Flora)   (Forest/ Jungle)
Dossta's comment on 2013-07-02 05:47 PM
Oooh, didn't see that one coming. Gives the tree a sort of semi-carnivorous vibe that I like. Go to Comment
30 Lovers
NPCs  (Extras)   (Political)
Dossta's comment on 2013-06-06 12:58 PM
Definitely a change of pace. I liked many of these and could see uses for almost all of them. Very few thematic repeats, and lots of spin-off ideas. Well done!

Commented on for the Commenting Challenge Go to Comment
Hazenbrazen and Gribaldy
NPCs  (Major)   (Combative)
Dossta's comment on 2012-09-25 05:50 PM
I'm very glad Scras brought this one back to the light. This really takes the stereotypical necromancer and turns it on its head. Would love to put these two into a game! Go to Comment
White Rock - A fishing village
NPCs  (Extras)   (Agricultural)
Dossta's comment on 2013-06-05 03:17 PM
Amazing that this only had two votes on it. For an exercise in comprehensive creation, this really takes the cake. I may try to add to it at some point, but for now I hope more people get a chance to see it!

Commented on for the Commenting Challenge Go to Comment
30 Peasants
NPCs  (Extras)   (Agricultural)
Dossta's comment on 2010-09-26 12:13 PM
Love this post -- it's colorful and very useful to have on hand. Like valadaar mentions, there are a few typos (11 is missing a close parenthesis, 15 should be "she knows she hates them", etc). But overall very good. 4.5/5 Go to Comment
30 Cheeses
Items  (Other)   (Non-Magical)
Dossta's comment on 2011-08-31 10:27 PM

Very, very well done.  All of the cheeses sounded at least plausible in a fantasy setting, and I enjoyed the bits you included about the misunderstood or mistaken origins of some of them.  I can't find anything to fault -- I wish you'd do another for a sci-fi setting!

Go to Comment
30 Swords
Items  (Melee Weapons)   (Magical)
Dossta's comment on 2013-05-23 04:42 PM
None of them really made me sit up and say "wow", but this is still a very solid resource. Definitely better than something I could come up with at the table, under time pressure. I wish that *all* of them had a varied effect (something other than increased damage, etc), though I'm grateful that so many of them did.

Commented on for the Commenting Challenge Go to Comment
30 Swords
Items  (Melee Weapons)   (Magical)
Dossta's comment on 2013-05-24 12:06 PM
Oh definitely! And I think this list does a great job of giving a GM something to say when that inevitable +1 sword comes around. Go to Comment
30 Bullets
Items  (Ranged Weapons)   (Combat)
Dossta's comment on 2013-05-22 04:04 PM
The Era was a really nice touch, and I like that you cited your sources so that people could easily go look up more info if they wanted to. Also glad you mentioned Dragonsbreath and Rock Salt (great for Urban Fantasy settings).

Commented on for the Commenting Challenge Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Dossta's comment on 2010-09-30 04:28 PM
While silly, this sub is pure gold. Great ideas for fun mini-quests or roleplaying instances while you're trying to catch your breath or deal with a curve ball that the players threw at you earlier ("Crap! They weren't supposed to kill him!") Go to Comment
30 Assassins
NPCs  (Extras-Horde)   (Criminal/Espionage)
Dossta's comment on 2013-05-17 05:48 PM
One of the better 30s I've seen, val. It's useful, well-written and creative -- passing all my standard metrics with flying colors. This is one of those rare lists that I wouldn't mind seeing 30 more of!

Commented on for the Commenting Challenge Go to Comment
New Takes on Classic Magic Items
Items  (Equipment Listing)   (Magical)
Dossta's comment on 2010-11-05 12:42 PM

The codex is nifty.  Putting it on my List of Things to Add To.

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New Takes on Classic Magic Items
Items  (Equipment Listing)   (Magical)
Dossta's comment on 2010-11-05 12:45 PM
Love this take on a traditional mage's staff. Instead of gifting such a mage ever more powerful magic items as they level, the GM can allow their weapon to grow with them, forging a bond between weapon and wielder that is hard to manufacture. I would have to translate some of its powers into game mechanics to make use of it, though (# of spells (* power level of each) + entity (* power level) + # of talismans (* power level of each) = power of big BOOM!).

Can more than one spiritual entity be trapped in a staff? And how exactly does the binding work? I doubt one of these rods could contain a greater demon, for instance, but I guess that might depend on the mage. . .
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Articles  (At Table)   (Game Mastering)
Dossta's comment on 2010-11-23 12:27 PM

Glad that Mourn bumped this one.  I will be keeping a link to this so that I remember to contribute when I have the chance.  Perhaps it could be linked on one of the main Citadel pages to help remind others?

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Articles  (At Table)   (Game Mastering)
Dossta's comment on 2011-08-28 01:03 AM

HoH'ing this so that this excellent idea will see new light.

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       By: MoonHunter

If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.

Ideas  ( System ) | July 23, 2005 | View | UpVote 2xp