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City Image - Stone Holt
Locations  (City)   (Plains)
Dossta's comment on 2011-11-20 11:07 AM

This is wonderfully vivid.  I can already see flights of stairs -- far too large for human legs -- being converted into terraced living quarters with multiple houses on each step, and a central aisle with newer stone where human-sized stairs have been added.  No matter where you went within, you would feel small and uncomfortable.  The ceilings are too high, the hallways too wide, and the massive doorways make you feel far too exposed.  I'd love to imagine what great artifacts of legend live within the city now.

Normally, this would be a bit short to get a 5 from me, but this is spinning so many ideas that I couldn't vote it any lower.  Well done!

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Waylaid on the Road
Plots  (Travel)   (Encounter)
Dossta's comment on 2012-04-12 12:14 PM

A decent plot for a quick side-quest.  A few more possibilities to add to the brew:

1. The peasant is the demon, and his target is the players.  If he can get them to kill an innocent man (the priest), it will ruin their budding reputation as do-gooders.

2. There is a demon in the town, but he is not the priest in disguise -- he is posessing/controlling the poor man instead.  If the players can discover this in time, perhaps they can find a way to free the priest from the demon's clutches without killing him.

3. There is no demon at all.  The townfolk and the mission are pulling a scam on passing adventurers, and they will split the profits once the players are dead.

4. There is no town.  The peasant is actually a brigand who is trying to lure the party into a trap further in the forest.

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Items  (Jewelry)   (Cursed)
Dossta's comment on 2012-10-03 02:40 PM
Of the three rings, I like this one the most. Definitely a double-edged sword, considering that most mages want the extra protection *because* they have lower fortitudes or weaker constitutions. It's perhaps a tiny bit overpowered, but that can be fixed by letting the mail start out relatively weak and get progressively stronger as the character does (maybe a straight conversion from a character's general health to the increased armor bonus?). Go to Comment
30(+) Walking Dead
Lifeforms  (Third Kingdom)   (Any)
Dossta's comment on 2013-05-13 11:55 AM
Heh, nifty concept. Not something I am likely to use anytime soon, but this would be a great resource for survival-horror or other undead-centered games.

Commented on for the Comment Challenge Go to Comment
The Princesses Nemithia
NPCs  (Major)   (Political)
Dossta's comment on 2010-10-27 02:57 PM

. . . What he said.  Also, I will be trying to use this soon -- just need to adapt it a bit.  I like Silveressa's idea as well.

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The Spirit Never Dies
Plots  (Hired)   (Single-Storyline)
Dossta's comment on 2010-09-11 01:24 AM
A fun, ready-made adventure with minimal hack n' slash. I like plots which force characters to use diplomacy at times and flex their role-playing muscles. If they don't kill Ennis, this could also be used as a starting point for a side-quest ("We'll agree to to leave these bodies if you bring our murderer to justice", etc). Go to Comment
Establishments of the Future
Locations  (Establishment)   (Any)
Dossta's comment on 2013-05-10 06:42 PM
Was going to add to this 30, the entry got too long, so I made a whole submission out of it. Guess that means the codex is doing its job! There are some really neat ideas in this piece, thank you for sharing. Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Dossta's comment on 2011-02-07 06:19 PM

Very, very good.  I'm surprised, however, that the entries to the 5-Room Dungeon Quest haven't been linked to this directly.  Seems like it would be an ideal place for it.

5/5 and my patented "Smashing Sub of the Day" award.  Have an HoH!

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Pegoran Spirit Room
Dungeons  (Any)   (Rooms/ Halls)
Dossta's comment on 2011-12-22 04:30 PM

I can imagine the uses such a room could be put to by a later culture.  They could barricade the convicted inside for a time to let them suffer, or perhaps throw newly initiated paladins or priestesses into the room as a sort of "test of purity."  Hell, this could even make for a very interesting cell in a high-security prison.  The person inside would be forced to remain in a near-constant state of meditation to avoid going insane.

Spawning lots of ideas, which is the important part.  Well done!

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30 Prostitutes
NPCs  (Extras)   (Artistic/Performance)
Dossta's comment on 2013-05-08 05:11 PM
A highly detailed, very human 30. It would really benefit from another read-through for dropped and repeated words and the occasional misspelling (Abba instead of Adda), but the typos were only minorly distracting. Go to Comment
Unguent of Desire
Items  (Potion)   (Magical)
Dossta's comment on 2010-11-02 02:16 PM

*shudders*  A subtle way to ruin a neighboring kingdom, or to have your revenge.  Is there a cure?

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Chards Folly
Plots  (Mystical)   (Side-Quest)
Dossta's comment on 2010-10-25 05:48 PM

This is beautiful.  I've always had a soft spot for dragons, and a quest that doesn't necessarily involve killing one is a treat.  5/5

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30 of the Arcade District
NPCs  (Extras)   (Artistic/Performance)
Dossta's comment on 2013-05-08 04:27 PM
Wow, wish I had found this one sooner! There are a bunch of carnival/gypsy style submissions here that would really benefit from a link to this wonderful list. The name is a little obscure, but that is a minor nitpick. I may have to add to this one in the future. Go to Comment
Gomeral Sword
Items  (Melee Weapons)   (Magical)
Dossta's comment on 2010-11-10 12:49 PM

Good premise, though I second Black Jack.  If these swords fell out of use decades ago, I wonder if any of the younger generation would recognize them at all.  Perhaps they will only carry a stigma around the old or the wealthy.


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30 Prison Guards
NPCs  (Extras)   (Combative)
Dossta's comment on 2013-05-08 02:46 PM
This is useful, and easily adapted to less modern games with a little imagination. The core personality is what really matters. If my PCs ever end up in prison (in ANY genre), I will be pulling this list out to help color their interactions with the guards.

The only major point against this piece is the amount you borrow from your OTHER 30s -- like Mr. Average and Mr. Racist. They appear in pretty much all of your lists, and it gets old when you read as many of these as I do.

P.S. Not sure if you've heard it, but here's a song about Old Red: Go to Comment
30 Musicians
NPCs  (Extras)   (Artistic/Performance)
Dossta's comment on 2013-05-08 02:21 PM
It has enough to be useful, but not enough to be really substantive. Still, there are some gems in here (I especially loved The Wizard). One quick note on The Brawler: I can't imagine willingly using my instrument in a fight -- even a tuba. Most musicians are far too protective of their tools for that. Maybe it's a custom-designed tuba with extra plating for protection? Go to Comment
The Other 30s
Articles  (Other Gaming)   (Gaming - In General)
Dossta's comment on 2013-04-24 04:42 PM
Codexes are a strange beast. They have little content themselves, and rely on the strength of the subs they inspire. When a codex has inspired THIS many submissions and has been viewed this many times, it has really proven its worth. This is still one of my absolute favorite lists on the site -- both to read off of and to contribute to. Glad you made a home for all these disparate lists, Scras. Go to Comment
30 Princes
NPCs  (Minor)   (Political)
Dossta's comment on 2011-01-12 05:23 PM

Another of those I found before becoming a member of the Citadel.  Great list -- I especially like the twins.

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Unic Horn
Items  (Books and Scrolls)   (Magical)
Dossta's comment on 2010-10-25 02:48 PM

Of all the magic items that I have perused on the citadel, this is one of my absolute favorites.  The detail is rich, but not overwhelmed with fluff.  The power is unique, and the limitations on its use creative and logical.  I simply cannot say enough good about this item, so well done!  I must find a way to use this one day.

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NPCs  (Major)   (Religious)
Dossta's comment on 2013-03-12 05:09 PM
I enjoyed this piece. I do wonder how a man could stay sane after spending centuries in solitude, however -- one would think that he'd like to take the occasional apprentice, or perhaps try to teach others of his goddess. Go to Comment
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