Pretty much, yeah. Any tiny to medium sized critter, at least. Pet Cubes have to be locked down before they are sold, to prevent exactly that kind of abuse (If you can't tell, I'm shamelessly stealing the idea of a PokeBall, and seeing what it would look like in a more serious setting). Go to Comment
Physical Description: A glowing, fish-like creature about the size of a human fingernail.
A popular choice due to its considerable intelligence and weak psychic abilities, bitti-flecks are kept in a clear, anaerobic, viscous fluid composed of organic and silicate matter. They do best in contained systems and require only occasional fluid-cycling, so bitti-fleck jewelry and other accessories are coming into vogue. Bitti-flecks project a soothing aura that many species find desirable. If kept in a tank with other bitti-flecks, they will put on fantastic pulsing light shows that often mimic symbols, logos or even words that they have recently seen (especially those on passing neon signs). Go to Comment
Physical Description: Palm-length organisms that somewhat resemble a fuzzy cucumber, covered with hundreds of short, sticky tentacles.
Lammaaaars are most often found in spaceports or other locations with low gravity, conditions that are hard on many other pets. Their nickname arises from their tendency to . . . stick. To everything. They readily adhere to skin, walls, luggage, equipment and especially to other stickies. They are fairly easy to remove, but can be an annoyance to owners with fur or long hair. Stickies love vibration, and will emit a pleasant purring sound if jostled gently. Go to Comment
Physical Description: A pale, foot-long worm-like creature.
Often prescribed as therapy for people with terminal depression or other mental issues, the "paradise parasite" provides constant, life-long companionship. Once embedded in the owner's body, it will attach itself to the spinal column and begin reading the host's thoughts and feelings. After a few weeks, it will have learned enough of its host's language that it will begin striking up mental conversations with him/her. Paradicites are curious, gentle, compassionate and genuinely concerned with the welfare of their hosts. Besides providing a lonely owner with someone to talk to, they can help regulate hormone flow throughout the host's body, often bringing a level of emotional stability that the owner has never experienced. Go to Comment
Physical Description: A being composed of pure sound waves, manifesting as a never-ending tone.
NOT recommended for humans (or other species who occasionally desire silence from their pets). A singing tone is one of the most expressive and communicative pets an owner can wish for. It can modify its volume and frequency to slide up and down the scale, depending on its mood. Singing Tone enthusiasts often own two or three, and keep them in their own sound-proofed enclosure to provide the occasional evening's entertainment. Feeding is simple -- just provide them with sound, preferably music (as from speakers or even windchimes) whenever their volume starts to dip below audible range. Go to Comment
Physical Description: A neon-blue plant with thick, fleshy leaves and woody stems. Sometimes sports small, spiky-petaled flowers in bright colors.
There's not much call for carnivorous, intelligent flora, but the Jumping Jade from Kylonara IV has attracted a small group of enthusiastic hobbyists. What sets it apart from most house plants is it's ability to drag itself -- pot and all -- across many surfaces using its "branches". In the wild, Jumping Jades form a tough root-ball that they drag along behind them in their quest for prey. While they cannot climb, they can "jump" a few feet across small ditches or up onto low ledges. Jumping Jades will not attack creatures larger than itself, and will keep a home free of smaller vermin -- just remember to trim it back every so often, and keep it away from other members of its species. Go to Comment
Physical Description: A cat-like creature with huge eyes and luxuriously long, fluffy ears (essentially this thing ).
Genetic engineering made many things possible, not the least of which previously failed mutations like the cabbit. The very best in gene manipulation, cabbits are sweet, docile, sociable and playful creatures. They can jump moderately high, and enjoy a vegetarian diet, and are usually declawed before sale to increase their retail value. Occasionally, PetDex will get a "bad" batch that are more temperamental and/or violent -- some extremely so (think Monty Python's white rabbit). Officially, these are destroyed before sale. Unofficially . . . they make great entries in underground creature arenas. Go to Comment
Physical Description: A tan, black, white, brown or gray moth with a bat's head, furry body and a curling prehensile tail. It's body is only 2-3 inches long, and it's tail is at least double that.
Not an ideal pet for owners who need a lot of personal space. Mircats always seem to be attached to something (preferably someone), their tails curling tightly around any offered perch. Once perched, it's often difficult to disentangle them -- their tails will writhe around your fingers & wrist, desperately seeking a new place to attach. They are also somewhat shy and will often hide in their owner's hair, tail curled firmly around an ear. For all the clingy-ness, however, mircats make excellent pets. They produce a pleasant thrumming sound when petted and are unlikely to fly away from their owners in public. In a familiar environment, however, mircat owners should have their Pet Cube ready to retrieve the critter when it shows the rare desire to explore; their fluttering flight makes them hard to catch. Go to Comment
Cool little idea. Kinda weird that the targets after the first one don't have to be in a straight line -- it just functions like Chain Lightning, from what I understand. Scary self-guiding arrow is scary. Go to Comment
Probably deserving of the "silly" freetext, but this is awesome! I now have someplace to put all those trivial, silly and strange magical effects that don't fit anywhere else. I especially liked the format (groups of 10 powers at a time), with the clear breakdown of how minor/major each should be. My favorites are 20 and 24. Go to Comment
First off, the good: You have some really interesting elements mixed in with some others that don't pop out for me as much. In particular, I liked the Clans of Choca and the Youlini. I've always had a weakness for high-magic worlds, and this sounds like a promising place for that.
Mostly, I just want MORE here. I want to know why the Youlini can only shapeshift into one humanoid form, and what you mean when you said they could "vary their outlook" by doing so. How long have the animals and plants been able to do this? Why do they even WANT to -- what drives them to live among the humanoids? Is there some sort of symbiosis at work here (they need to intermix/breed within their shapeshifted form in order to create more Youlini, perhaps?).
I want to know more about the "magical elements" inherent in the world, and how they are harnessed by humanoids and regular animals alike. I want some points of interest -- places I could send a party to adventure in this world. Are there other sentient beings on Kalimon besides those in the Alliance and the hostile Youlini? What gods do these people worship (or concepts, or ways of life, etc).
You've given us a really interesting core, and I really really want to see more of it. Go to Comment
I'm glad you put in the extra detail here -- the place is really starting to come alive before our eyes! One quick question: did you mean to say that the dwarves adapt better to colder climates? Or are both the dwarves and elves competing for jungle and desert environs (an interesting idea)? Go to Comment
This is well-organized, and I like the included charts. However, this is not very generally useful to another campaign or setting. The only bits which are immediately "grab-able" are the bits about the lock & door, food and other supplies. Go to Comment
I find the logic of the flowers a bit thin, but the concept is kinda cool. I'd like to know why they only grow around ruins and other abandoned places. Seems like they'd be a better weapon to be cultivated around the lairs and stomping grounds of the fey. Go to Comment
Alright, I'm going to need a little more context to truly understand what is happening here. First, what are the "elements of magic"? Are we talking elementals -- living, thinking, beings composed of pure air, fire, water, etc? Or are we talking inert magical components of some sort, like frostrock (magical vitamins and minerals, as it were)?
Second, what exactly happens when a creature is "elemantalised"? I'm picturing a common house cat becoming something like a Pokemon (which is pretty darn cool), but maybe you had something else in mind. Go to Comment
This is pretty cool. You've got a mysterious theft -- of the most unlikely thing -- and a bunch of different ways to twist it into a new shape. The only suggestion I have echoes Gossamer: please break the first part of the submission up into separate paragraphs for easier reading.
Notes on editing: Editing a submission is actually fairly easy -- you just click the (Edit) link at the bottom left of your sub and go from there. There is no protocol to it, you just edit your piece and optionally leave a note to let us know what you changed. The votes that have already been made on the piece will stay unchanged, but anyone else who sees the piece will be able to vote with the improvements in place (and people who have already voted can go back and change their votes, if they like). Go to Comment
As a 100-word (or fewer) submission, it does its job fairly well. I know you can't do much to clarify within the word count limit, but perhaps adding a few ideas to the bottom would help. Mostly, I'd like to see a few sample prophecies that could "sprout" from this thing. Go to Comment