Strolen\s Citadel content. 
Silver Snake
Lifeforms  (Fauna)   (Mountains)
Dossta's comment on 2012-05-04 12:45 PM

Oh, here's another idea: why not tie these things into the mythology we were working on awhile ago?  These snakes could be one of the ways that the Goldin King or Silver Queen tried to extend their influence underground, where their light could not normally go.  Since you were going for a powerful light effect, anyway, connecting them to a couple of light-centric deities might not hurt.

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Infernal Love Potion
Items  (Potion)   (Magical)
Dossta's comment on 2013-05-31 05:38 PM
Very nice -- like that you included the list of ingredients and offered two alternate effects based on the blood of the brewing. The prince/barmaid plot was a nice addition. Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
Dossta's comment on 2011-08-23 10:51 PM

I can't find anything to criticize here -- this is a truly excellent sub.  It's easily applied to other campaign settings, and hints at a rich culture under the surface.  I'm already thinking of ways to apply this to my game, so here's two paws up and an HoH for good measure.  5/5

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The Insular Village
Articles  (Resource)   (Gaming - Genre)
Dossta's comment on 2010-11-01 07:27 PM

Over 600 hits and no comments yet?  Let's see if I can right that injustice now . . .

Correct me if I'm wrong, but I believe the purpose of this stub is to make us think about what life in a realistic medieval or pre-industrial village would have been like, by comparing and contrasting life in a modern town.  To this end, it starts off well, but dwells overmuch in the modern details.  To run a medieval campaign, I don't need to know that railroads and highways helped modern towns develop; instead, I want to know more about how pre-modern villages grew up around waterways or possibly caravan routes.

A certain amount of contrast is helpful, however.  The fact that motels/inns were relatively uncommon is useful, for example.  But adding relevant gaming details would make it much more so.  Inns were scarce?  Fine, but I want to know how travellers were normally accommodated in a town with no rental lodgings.  Did they have to camp?  Or were they usually put up for the night by someone?

Properly researched and expanded, this post could help lend a touch of realism to any pre-industrial campaign setting.  Remember though, that in fantasy games magic will almost always have some influence on this subject, be it to make travel easier or aid in long-distance communication.  Adding a section for that might therefore be prudent.

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The Insular Village
Articles  (Resource)   (Gaming - Genre)
Dossta's comment on 2010-11-02 03:02 AM
Meh, I figured as much. I just saw that it has been out for almost a year with no comments. Didn't mean to unearth it if you'd have rather kept it buried . . . Go to Comment
30 Fountains of Youth
Locations  (City)   (Any)
Dossta's comment on 2016-01-08 02:13 PM
Amusing, with some good description details. My favorite was the destroyed fountain.

Commented on for the Commenting Challenge

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30 Treemen
NPCs  (Minor)   (Natural)
Dossta's comment on 2010-10-05 02:38 PM
There are some real gems here. I especially love 10, 21 and 26. 5/5! Go to Comment
Yet Another 30 Princesses
NPCs  (Extras)   (Political)
Dossta's comment on 2016-01-04 02:23 PM
Could use some more detail, especially with the caustic/annoying personality types -- how is the Princess of Fleas different from the Princess of Flies, for example? I would also greatly appreciate one or two details of appearance, as with the Princess of Hornets. Still, most of the personalities are believable and fun. Nice, solid 30.

Commented on for the Commenting Challenge

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Heather's Corpse Ship
Items  (Other)   (Magical)
Dossta's comment on 2010-10-26 05:45 PM
Ha! Just refreshed this page and saw what you changed your previous comment to. You've got a wicked sense of humour, sir, but my hats off to you for the change. It certainly no longer distracts from the post. Go to Comment
Heather's Corpse Ship
Items  (Other)   (Magical)
Dossta's comment on 2010-10-26 05:47 PM

Interesting boat.  Loved the part about how the type of boat changes based on cultural origin of the bodies.

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30 Farmers
NPCs  (Minor)   (Agricultural)
Dossta's comment on 2016-01-04 01:52 PM
I always hate the "Joe Average" entry -- seems like a waste of space, since a GM will never use it. However, the rest are solid with some good, memorable quirks. Well done!

Commented on for the Commenting Challenge

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General Posting Advice
Articles  (Resource)   (Citadel Help)
Dossta's comment on 2013-06-19 02:52 PM
I think the most useful part of this submission are the questions you ask in the ideas section. Statements like "a submission should be 70% content and 30% presentation" mean very little to me, but leading questions like "How self-contained is your submission" help point my mind down a useful path towards improvement.

I'm not saying that this is an invalid way of thinking, just that the writing process is so individual that it may not be as generally applicable as you want. I also see little difference between "structure" and the "organization of ideas", but vehemently agree that "content is king"! If there is one thing I hope people take away from this, it's that one line at the beginning. Go to Comment
Posting Societies
Articles  (Rules and Advice)   (Citadel Help)
Dossta's comment on 2013-06-19 12:25 PM
A few more thoughts on brainstorming/constructing a society:

Function: What is this group's purpose? How do they relate with other groups in the world? If they are a race, do they inhabit a special economic/cultural niche that is unique to them? If a group, what do they do?

Goals: What are their short-term and long-term plans?

Subgroups: Can this group be split up into smaller circles within the main group? What are the conditions for entering one of these more specialized areas? Go to Comment
Posting Societies
Articles  (Rules and Advice)   (Citadel Help)
Dossta's comment on 2013-06-19 12:28 PM
I've added a few ideas, but I agree that this feels a little incomplete. I like the distinctions you made and the categories you suggested (especially the requirement of a history section), but there's not much here on fitting a society in with the world as a whole. Go to Comment
30 Uncoventional Weapons
Items  (Melee Weapons)   (Combat)
Dossta's comment on 2015-12-30 02:21 PM
A bit disjointed, and some of the weapons seem too impractical for actual use (like the sword/crossbow combination). However, there are lots of items in here that I would NEVER have thought of myself, and some that could boost a generic NPC encounter into something memorable. The Rule of Cool definitely applies here.

Commented on for the Commenting Challenge Go to Comment

30 Rods and Staves
Items  (Wand/Staff/ Arcane)   (Magical)
Dossta's comment on 2015-12-30 01:37 PM
Here, have a 5 and an HOH, and well earnt.

What really makes this submission is the attention to detail (I can clearly visualize each one of these items), and the sheer variety. No "average joe's walking stick" here! I also appreciate your use of backstory -- just enough to add flavor, without taking over the entire entry with details that the players will never need. Definitely a 30 to be emulated, and a shining example of the format.

(Would have appreciated a number attached to each one, but that is a really minor detail).

Commented on for the Commenting Challenge Go to Comment

30 Systems of Justice
Systems  (Societal/ Cultural)   (General)
Dossta's comment on 2015-12-29 04:07 PM
14 could use a little expansion (you turn to the family how? By getting together a group of brothers, uncles, cousins, etc to go beat on anyone who harmed your family?). In 26 (The Ten), are the people punished as a group when one of their members breaks the law? Overall though, this is one of your best 30s.

Commented on for the Commenting Challenge Go to Comment

30 Slaves
NPCs  (Extras)   (Domestic/ Craft)
Dossta's comment on 2015-12-29 03:38 PM
Some are really more prisoner than slave (see 16, 20 & 21), but there are some gems in here. I particularly like The Prospect -- voluntary slavery as a precursor to acceptance in a religious organization. Would be very easy to generalize to other cults, monasteries, etc.

Commented on for the Commenting Challenge Go to Comment

30 Quick NPC Personalities
NPCs  (Extras)   (Travelers)
Dossta's comment on 2010-11-01 04:13 PM

46.  The Militant -- Speaks in short, clipped military tones.  Clothes are crisply ironed, boots (if any) polished to a military shine.  If faced with a problem, will suggest solutions in terms of tactics and strategy, even for mundane situations ("If the first line of persuasion fails, you may want to employ intimidation maneuvers").

47.  The Pacifist -- Hand-wringer.  Always squirms at the mention of violence and will attempt to suggest an alternative.  ("Oh dear, you don't really want to kill him . . . do you?").  If intimidated or confronted with a harsh manner, this NPC has a tendency to flutter their hands impotently while looking towards others for help.

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30 Quick NPC Personalities
NPCs  (Extras)   (Travelers)
Dossta's comment on 2015-12-28 03:06 PM
48. The Silent -- speaks rarely, often in monosyllabic grunts. Will never use a word when a look or a gesture will do. Could be actually mute, or may have taken a vow of silence.

49. TheTalker -- Won't. Shut. Up. They are a constant assault on the ears, moving from topic to topic while barely pausing for breath, much less for outside comment. Will continue talking to themselves, the cat, or even inanimate objects if left alone. Go to Comment
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       By: Scrasamax

A breed of small dog has the remarkable ability to talk, albeit in the repetitive manner of a parrot.

Ideas  ( Lifeforms ) | January 30, 2005 | View | UpVote 1xp