Strolen\s Citadel content. 
Infernal Love Potion
Items  (Potion)   (Magical)
Dossta's comment on 2013-05-31 05:38 PM
Very nice -- like that you included the list of ingredients and offered two alternate effects based on the blood of the brewing. The prince/barmaid plot was a nice addition. Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
Dossta's comment on 2011-08-23 10:51 PM

I can't find anything to criticize here -- this is a truly excellent sub.  It's easily applied to other campaign settings, and hints at a rich culture under the surface.  I'm already thinking of ways to apply this to my game, so here's two paws up and an HoH for good measure.  5/5

Go to Comment
The Insular Village
Articles  (Resource)   (Gaming - Genre)
Dossta's comment on 2010-11-01 07:27 PM

Over 600 hits and no comments yet?  Let's see if I can right that injustice now . . .

Correct me if I'm wrong, but I believe the purpose of this stub is to make us think about what life in a realistic medieval or pre-industrial village would have been like, by comparing and contrasting life in a modern town.  To this end, it starts off well, but dwells overmuch in the modern details.  To run a medieval campaign, I don't need to know that railroads and highways helped modern towns develop; instead, I want to know more about how pre-modern villages grew up around waterways or possibly caravan routes.

A certain amount of contrast is helpful, however.  The fact that motels/inns were relatively uncommon is useful, for example.  But adding relevant gaming details would make it much more so.  Inns were scarce?  Fine, but I want to know how travellers were normally accommodated in a town with no rental lodgings.  Did they have to camp?  Or were they usually put up for the night by someone?

Properly researched and expanded, this post could help lend a touch of realism to any pre-industrial campaign setting.  Remember though, that in fantasy games magic will almost always have some influence on this subject, be it to make travel easier or aid in long-distance communication.  Adding a section for that might therefore be prudent.

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The Insular Village
Articles  (Resource)   (Gaming - Genre)
Dossta's comment on 2010-11-02 03:02 AM
Meh, I figured as much. I just saw that it has been out for almost a year with no comments. Didn't mean to unearth it if you'd have rather kept it buried . . . Go to Comment
30 Treemen
NPCs  (Minor)   (Natural)
Dossta's comment on 2010-10-05 02:38 PM
There are some real gems here. I especially love 10, 21 and 26. 5/5! Go to Comment
Heather's Corpse Ship
Items  (Other)   (Magical)
Dossta's comment on 2010-10-26 05:45 PM
Ha! Just refreshed this page and saw what you changed your previous comment to. You've got a wicked sense of humour, sir, but my hats off to you for the change. It certainly no longer distracts from the post. Go to Comment
Heather's Corpse Ship
Items  (Other)   (Magical)
Dossta's comment on 2010-10-26 05:47 PM

Interesting boat.  Loved the part about how the type of boat changes based on cultural origin of the bodies.

Go to Comment
General Posting Advice
Articles  (Resource)   (Citadel Help)
Dossta's comment on 2013-06-19 02:52 PM
I think the most useful part of this submission are the questions you ask in the ideas section. Statements like "a submission should be 70% content and 30% presentation" mean very little to me, but leading questions like "How self-contained is your submission" help point my mind down a useful path towards improvement.

I'm not saying that this is an invalid way of thinking, just that the writing process is so individual that it may not be as generally applicable as you want. I also see little difference between "structure" and the "organization of ideas", but vehemently agree that "content is king"! If there is one thing I hope people take away from this, it's that one line at the beginning. Go to Comment
Posting Societies
Articles  (Rules and Advice)   (Citadel Help)
Dossta's comment on 2013-06-19 12:25 PM
A few more thoughts on brainstorming/constructing a society:

Function: What is this group's purpose? How do they relate with other groups in the world? If they are a race, do they inhabit a special economic/cultural niche that is unique to them? If a group, what do they do?

Goals: What are their short-term and long-term plans?

Subgroups: Can this group be split up into smaller circles within the main group? What are the conditions for entering one of these more specialized areas? Go to Comment
Posting Societies
Articles  (Rules and Advice)   (Citadel Help)
Dossta's comment on 2013-06-19 12:28 PM
I've added a few ideas, but I agree that this feels a little incomplete. I like the distinctions you made and the categories you suggested (especially the requirement of a history section), but there's not much here on fitting a society in with the world as a whole. Go to Comment
30 Quick NPC Personalities
NPCs  (Extras)   (Travelers)
Dossta's comment on 2010-11-01 04:13 PM

46.  The Militant -- Speaks in short, clipped military tones.  Clothes are crisply ironed, boots (if any) polished to a military shine.  If faced with a problem, will suggest solutions in terms of tactics and strategy, even for mundane situations ("If the first line of persuasion fails, you may want to employ intimidation maneuvers").

47.  The Pacifist -- Hand-wringer.  Always squirms at the mention of violence and will attempt to suggest an alternative.  ("Oh dear, you don't really want to kill him . . . do you?").  If intimidated or confronted with a harsh manner, this NPC has a tendency to flutter their hands impotently while looking towards others for help.

Go to Comment
The Star Hammer
Items  (Ranged Weapons)   (Campaign Defining)
Dossta's comment on 2013-03-05 11:35 AM
Far more interesting to me was the idea of someone called the "System Killer". If Ender was torn up over destroying a single planet, what must this NPC feel like? Go to Comment
30 Beers
Articles  (Campaign)   (Gaming - In General)
Dossta's comment on 2013-05-06 04:36 PM
I don't know what I liked more about this sub -- the names, or the descriptions. They just got better and better with each entry. I DO wish that you would finally edit #3 into the list, even if you just use axlerowe's suggestion. This makes it into the binder -- right next to my collection of tavern names and menus. Go to Comment
30 Beers
Articles  (Campaign)   (Gaming - In General)
Dossta's comment on 2013-05-06 04:37 PM
Also, you should consider adding the 30 freetext to this sub. Would make it even easier to find. Go to Comment
30 Divine Concepts
Systems  (Societal/ Cultural)   (Defining)
Dossta's comment on 2013-03-19 02:41 PM
Truly unique systems of worship and divinity are difficult to come up with. I don't like all of these, but I recognize the effort that went into working them out. My favorite is probably "Deeds, not words". Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Dossta's comment on 2011-01-18 02:39 PM

This is exactly how I would like my combat to go, but how do you get there?  I have worked on narrating actions of NPCs and the reactions of enemies that the PCs are engaging, but I have only managed to get a few interesting bits from my players.  Trying to inspire is great . . . but what else is there?

I suppose I could try awarding XP for stunts, but that seems cheap and will probably wear off after awhile.  I suppose my question becomes: what tricks do the GMs on this site use to encourage better combat roleplaying from their PCs?  This article does a great job of showing us the goal.  Now where's the rest?

Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Dossta's comment on 2011-01-19 11:50 AM

The update is definitely helpful, thanks.  Will be trying some variation of the tokens at our next game.  Revoting now. . .

Go to Comment
Lifeforms  (Constructed)   (City/ Ruin)
Dossta's comment on 2013-05-28 05:09 PM
The spiders are very cool, but the Redstone Complex has my interest. I don't know if you ever expanded it into a full dungeon or not, but it seems like it would make a great stomping-grounds for a Steampunk game. Go to Comment
Wobble jelly
Items  (Other)   (Non-Magical)
Dossta's comment on 2013-05-29 11:37 AM
Personally, I like "Jumping Jelly" -- not original, but very descriptive. I like the thought you put into its use, and I bet an adventuring party could think of even more ways to harness this stuff. Not entirely clear on how the pre-determined solid forms are crafted, but I could see a key or other important item being hidden in plain sight, if crafted from this stuff. Go to Comment
Society/ Organizations  (Religious)   (Area)
Dossta's comment on 2013-04-11 02:54 PM
I'm so glad that you wrote a new piece around this religion. Otherwise I may never have found this gem! I absolutely love Whrrrm, and Kecet as well. Perhaps it was just the write-up, but I have a hard time seeing this deity as evil, given its propensity to help those that cannot be healed any other way. I do wonder what its long-term goals might be, but for now I am just happy this sub exists. Go to Comment
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