Strolen\s Citadel content. 
Locations  (Fortification)   (Plains)
Dossta's comment on 2010-10-05 04:43 PM
I like this. There are tons of hooks for an adventuring group:

* The PCs must flee Teleportia and only have time to jump through a random portal
* The PCs are chosen as an elite exploration team, sent through some of the previously sealed portals to see if they will be able to return

Teleportia could also be an invaluable way to dispose of societal . . . problems. Criminals could be banished through them (perhaps establishing a penal colony on the other side). Unscrupulous rulers might also banish political enemies (or the PCs) in this way. In the later case, the characters could be hired by someone to bring one of the banished back!

Very cool. Go to Comment
Locations  (Fortification)   (Plains)
Dossta's comment on 2010-11-10 04:44 PM

I just realized that I had never voted on this, and am correcting my mistake now.  Lots of improvement to this piece, and a worthy first submission.

Go to Comment
30 Halfling Gifts (For Services Rendered)
Articles  (Resource)   (Gaming - In General)
Dossta's comment on 2010-10-05 06:27 PM
Each entry is more charming than the one before! Much better than "epics loots ftw!". I simply must find a way to use some of these in the future -- especially #12.
5/5 Go to Comment
Relics of Gakn-Shaab
Items  (Other)   (Non-Magical)
Dossta's comment on 2010-10-05 04:52 PM
I love the book -- can't wait to hear more about what effect the sung melody has. More religious texts should involve music, methinks. Go to Comment
Scribblink, Stitcherace, and Rush Fanfic
Locations  (City)   (Any)
Dossta's comment on 2010-10-04 08:06 PM
For a party city, it seems pretty dry. Where are the colors? The people? I get the feeling that this is supposed to be a sort of fantasy Las Vegas, but it is missing the excitement. Does it have a darker side? Is the economy based entirely on tourism/partying or do the people have other occupations?

Withholding my vote for now. Go to Comment
Heal the Kraken
Plots  (Duty)   (Single-Storyline)
Dossta's comment on 2010-10-05 04:26 PM
Huh. A boss fight where the characters are contracturally and morally obliged NOT to kill something. It's been done before, but this will require some real creativity on the part of the PCs to pull it off. 4/5 Go to Comment
30 Bad Things
Articles  (Humor/ Editorial)   (Game Mastering)
Dossta's comment on 2010-11-13 07:11 PM

61.  You can only tell the truth.

62.  Any water you touch becomes bitterly cold.  Good for ice-cold drinks, but say goodbye to hot showers.  Rain sucks, too.

63.  You have an annoying song stuck in your head for all eternity, causing distraction and possibly insanity.

64.  You hear all of your actions narrated by a disembodied voice with a dry sense of humor.

65.  You can't enter a forest without being tripped by tree roots, hit on the head by falling branches, or possibly crushed by a wayward tree.

Go to Comment
30 Bad Things
Articles  (Humor/ Editorial)   (Game Mastering)
Dossta's comment on 2010-11-13 07:33 PM

I also find this useful, and have added a few more ideas.  Good job!

Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Dossta's comment on 2010-09-29 03:12 PM
Most of these use the "adventure finds you" premise, and are intended as a quick way to group the players together. The DM should use these intros to introduce a common objective or common enemy to the players that ties in with the rest of the campaign.

With 21, for example, the MacGuffin could be stolen out from under the PCs noses by a villain from the main campaign. Or they deliver the MacGuffin, only to have the credit for the recovery stolen by a corrupt official who figures prominently in the main storyline. In both cases the GM has given the players a common enemy that unites them.

With 13, the tie-in could be that the PCs have all suffered terrible loss during the plague (travelling companions if they were visiting, friends/relatives if they lived there) and are drawn together for moral support. Perhaps the plague was magical in origin, released by the denizens of the campaign's antagonists, and the PCs want to prevent other towns from being devastated.

The point is, use these to forge a group, but find some way to introduce a goal or enemy during that first adventure that is compelling enough to keep the party together when its over. Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Dossta's comment on 2010-09-29 03:29 PM
I don't think I made the introduction very clear, so thank you very much for your feedback. I may have to go back and rewrite it at some point. Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Dossta's comment on 2010-10-05 04:17 PM
I've really enjoyed the feedback that I've received on this submission. It's given me a lot to think about, and I will use it as a guideline when trying to improve the post.

AG and Redgre have both pointed out the two really weak spots with these starts -- that several share a common theme (how many ways can you really spin the prison/slave start? Let's find out!), or require at least some GM meddling with a character's backstory (you are all nobles, you all went to university, etc). While I did try to address the first problem by putting a different spin on the common ones (prison escape, prison parole, exile, slaving, etc, etc), I realise that I may have relied on the trope too much when creating these.

As to the second point, the game that axlerowes suggested is a good exercise, and believe that we should try it, though I'm unsure of the proper venue for it (forum, comments?). Ideally, I would like as many hooks as possible to get these unrelated character concepts on the same path, without requiring backstory tinkering.

Overall, though, I am pleased. I found the Citadel by following a link to a 30's list from some other site, and have been wanting to do one ever since. Knowing that someone finds this list helpful and may even use one of these to start their campaign is the best complement that could ever be paid to my work. The only thing that could be better would be to have it expanded by others as well. Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Dossta's comment on 2011-02-09 12:45 PM

In the months since I wrote this post, I have found a few other online resources that run very much along the same vein.  Here are two that I will list here in case someone finds them useful:

Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Dossta's comment on 2012-05-02 01:54 AM
Update: Added a few more to the list. More to come soon. Go to Comment
The Tower of Light
Locations  (Fortification)   (Any)
Dossta's comment on 2010-09-29 11:26 AM
An interesting place, though it seems like almost sure death for any PC unfortunate to be sent to the place. I don't suppose the windows are close enough together on the inside that the character could use them as footholds to climb up the shaft and escape out of the top? Go to Comment
A Series of Tubes (Endless fall trap).
Dungeons  (Underground)   (Traps)
Dossta's comment on 2010-09-26 02:24 PM
I will have to be honest here, and say that this trap bugs me for a lot of reasons. I don't believe that it varies significantly enough from your Recursive Portal Trap submission to justify putting it into its own sub. And it also loses points from me for being a straight copy from the game Portal. You didn't add value to the basic premise, other than the 3rd portal variants, and you didn't give any justification for the existence of these portals in a fantasy setting.

I agree that it would be neat to see portals used within a dungeon, but this submission leaves me wondering how they got there in the first place. Go to Comment
A Series of Tubes (Endless fall trap).
Dungeons  (Underground)   (Traps)
Dossta's comment on 2010-11-16 06:21 PM
As I have seen AG do on many submissions, I must now give a disclaimer: when commenting, I try my best to be as honest as possible rather than be as uncritical as possible. I never mean any offence to the author personally. In fact, I respect a lot of your work, Infested; this sub just left me feeling lukewarm on the first reading. I guess that Portal has trained me to view any pair of matched portals as virtually the same thing -- a nifty tool, but hardly worth writing up all the various combinations thereof. Hence my comment that this and the Recursive Portal Trap are really one and the same.

Still, I read through this again and tried *NOT* to view this through the lens of Portal and you know what? I kind of like it after all. I would still like some explanation for the existence of the trap in a dungeon -- I can't imagine that they would be common in a fantasy setting. Maybe there was a wizard who always wanted to skydive . . . probably met his end in his own harmless-looking trap.

I will re-vote. Go to Comment
A Series of Tubes (Endless fall trap).
Dungeons  (Underground)   (Traps)
Dossta's comment on 2010-11-16 06:21 PM


Go to Comment
Courageous Shield
Items  (Armor)   (Sentient)
Dossta's comment on 2010-09-17 11:51 AM
This one made me laugh out loud. It can be easily adapted to modern campaign settings (perhaps a police riot-shield that eggs the crowd on, or a tactical kevlar shield that makes a tense situation worse), futuristic settings (how sweet would this be if the shield knew alien languages that the bearer did not!), and the good old fantasy settings.

I'd love it if this thing learned ventriloquism. Too bad that it would likely be dropped in disgust after one failed combat mission, unless players had some other reason to hold onto it. Go to Comment
Star Silver
Items  (Materials)   (Magical)
Dossta's comment on 2010-09-17 11:33 AM
Nice stuff. It's remarkable how a Star-Child's innate clear-sight can be put to such widely different uses as the Queen's Chalice and the Mirrors. I'd eventually like to see more relics of the church that use this.

My first guess is that most Star-Children would die from curiosity rather than foul-play (they see something that fascinates them on the world below and get just a liiiitle too close to the edge . . .). Being born of deities of overwhelming goodness, it should take a lot to twist a Star-Child to evil purposes. I do wonder what an evil Star-Child would look like, and what properties the metal from its body would have. Go to Comment
Mirror of the Star Children
Items  (Wand/Staff/ Arcane)   (Magical)
Dossta's comment on 2010-09-17 11:38 AM
Thanks, man. Bouncing these things off each other has been a lot of fun, and there is so much left in this world to flesh out. We should probably consider making a codex for all of this stuff at some point. Go to Comment
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       By: Michael Jotne Slayer

The PC's stumble upon a village strangely devoid of life and activity, but they get the feeling they're being watched.

Ideas  ( Plots ) | December 3, 2007 | View | UpVote 1xp