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Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Dossta's comment on 2011-01-18 01:39 PM


This is exactly how I would like my combat to go, but how do you get there?  I have worked on narrating actions of NPCs and the reactions of enemies that the PCs are engaging, but I have only managed to get a few interesting bits from my players.  Trying to inspire is great . . . but what else is there?



I suppose I could try awarding XP for stunts, but that seems cheap and will probably wear off after awhile.  I suppose my question becomes: what tricks do the GMs on this site use to encourage better combat roleplaying from their PCs?  This article does a great job of showing us the goal.  Now where's the rest?


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Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Dossta's comment on 2011-01-19 10:50 AM


The update is definitely helpful, thanks.  Will be trying some variation of the tokens at our next game.  Revoting now. . .


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Melders
Society/ Organizations  (Religious)   (Area)
Dossta's comment on 2013-04-11 01:54 PM
I'm so glad that you wrote a new piece around this religion. Otherwise I may never have found this gem! I absolutely love Whrrrm, and Kecet as well. Perhaps it was just the write-up, but I have a hard time seeing this deity as evil, given its propensity to help those that cannot be healed any other way. I do wonder what its long-term goals might be, but for now I am just happy this sub exists. Go to Comment
Dogo-Kalamu
Lifeforms  (Fauna)   (Desert)
Dossta's comment on 2010-11-08 02:46 PM


Ha!  The Dogo Dance, indeed!  That made me laugh, thanks.


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Zhalinth Deshar
Items  (Other)   (Cursed)
Dossta's comment on 2012-07-17 04:31 PM
Loved this little thing. It has so many varied uses and could cause no end of trouble. Plot hooks abound! Go to Comment
Ambrosia
NPCs  (Major)   (Combative)
Dossta's comment on 2010-09-29 05:08 PM
Beautiful sub. I'd love to build a campaign around this at some point. Go to Comment
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Dossta's comment on 2012-10-15 12:54 PM
This is a fantastic scroll, with lots of hidden gems. Definitely deserving of an HoH -- I hope to add to this one soon! Go to Comment
The Elgr of Guardwoad Forest
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Dossta's comment on 2013-01-14 02:21 PM
Just what I was looking for in an unusual fantasy woodland race. Will find a way to use these, soon. Go to Comment
PC's- Childhood
Articles  (Humor/ Editorial)   (Players)
Dossta's comment on 2010-10-22 09:13 AM


I agree with MoonHunter -- this is a good article, overall.  However, it really frustrates me as well, because it could have been so much clearer.  The first part of the paper starts off well: how could the events of a PCs childhood be used to explain some of their uncommon and/or antisocial behavior?  I got the impression from the title and the intro that this was the whole premise of the paper.  To support it, you give some clearly defined subheadings (wanderlust, accepting of violence) and that worked really well.



But when you got to the part about the Magistrate, the whole paper shifted.  No longer are we talking about PC childhood, but about how the PCs react to the brutal treatment of children.  These are two very different subjects, and the abrupt changeover left me feeling dissatisfied.



Don't get me wrong -- the imagery that you employ here is stunning.  Perhaps too vivid and confrontational for me to want to include it in my game, but well written nonetheless.  I just wish that the article had stayed on topic.  Maybe a few more subheadings (self-importance, confidence in their unique destinies, etc) would have helped.



Just my 2c.  4/5


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Hazenbrazen and Gribaldy
NPCs  (Major)   (Combative)
Dossta's comment on 2012-09-25 04:50 PM
I'm very glad Scras brought this one back to the light. This really takes the stereotypical necromancer and turns it on its head. Would love to put these two into a game! Go to Comment
30 Peasants
NPCs  (Extras)   (Agricultural)
Dossta's comment on 2010-09-26 11:13 AM
Love this post -- it's colorful and very useful to have on hand. Like valadaar mentions, there are a few typos (11 is missing a close parenthesis, 15 should be "she knows she hates them", etc). But overall very good. 4.5/5 Go to Comment
30 Cheeses
Items  (Other)   (Non-Magical)
Dossta's comment on 2011-08-31 09:27 PM


Very, very well done.  All of the cheeses sounded at least plausible in a fantasy setting, and I enjoyed the bits you included about the misunderstood or mistaken origins of some of them.  I can't find anything to fault -- I wish you'd do another for a sci-fi setting!


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Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Dossta's comment on 2010-09-30 03:28 PM
While silly, this sub is pure gold. Great ideas for fun mini-quests or roleplaying instances while you're trying to catch your breath or deal with a curve ball that the players threw at you earlier ("Crap! They weren't supposed to kill him!") Go to Comment
30 Assassins
NPCs  (Extras-Horde)   (Criminal/Espionage)
Dossta's comment on 2013-05-17 04:48 PM
One of the better 30s I've seen, val. It's useful, well-written and creative -- passing all my standard metrics with flying colors. This is one of those rare lists that I wouldn't mind seeing 30 more of!

Commented on for the Commenting Challenge Go to Comment
New Takes on Classic Magic Items
Items  (Equipment Listing)   (Magical)
Dossta's comment on 2010-11-05 11:42 AM

The codex is nifty.  Putting it on my List of Things to Add To.

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New Takes on Classic Magic Items
Items  (Equipment Listing)   (Magical)
Dossta's comment on 2010-11-05 11:45 AM
Love this take on a traditional mage's staff. Instead of gifting such a mage ever more powerful magic items as they level, the GM can allow their weapon to grow with them, forging a bond between weapon and wielder that is hard to manufacture. I would have to translate some of its powers into game mechanics to make use of it, though (# of spells (* power level of each) + entity (* power level) + # of talismans (* power level of each) = power of big BOOM!).

Can more than one spiritual entity be trapped in a staff? And how exactly does the binding work? I doubt one of these rods could contain a greater demon, for instance, but I guess that might depend on the mage. . .
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Playtesting
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2010-11-23 11:27 AM


Glad that Mourn bumped this one.  I will be keeping a link to this so that I remember to contribute when I have the chance.  Perhaps it could be linked on one of the main Citadel pages to help remind others?


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Playtesting
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2011-08-28 12:03 AM


HoH'ing this so that this excellent idea will see new light.


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Playtesting
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2012-03-26 04:04 PM


Falcon Coins



Used this in a Forgotten Realms campaign, about 6 months ago.  I really liked the whole "river of golden coins in the sky" image, and wanted to include it around Athkatla (the City of Coin) as a visible demonstration of its wealth and power.  Unfortunately, one of my players (a big FR fan) rebelled, saying that it didn't fit the setting (why the hell not?).  So the next session, the players were told that the coins were an illusion which materialized over the city once a year to commemorate the Festival of Our Lady (a celebration of Waukeen, the goddess of commerce and the city's patron deity).  Gave me a good excuse to invent a celebration, and they *still* provided a cool visual effect.


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Playtesting
Articles  (At Table)   (Game Mastering)
Dossta's comment on 2012-03-26 04:19 PM


Shrieker



Had intended to use this as just a little side encounter to chew through a few minutes while I was working something else out.  I'd forgotten, however, that one of my characters was a druid.  Once they tracked down the screaming bird, and I had described it as "something similar to a parrot", the druid decided to speak with it to find out why it was screaming.



Smelling an opportunity, I used the moment to seque into the plot for To Die For Love.  Basically, the bird claimed that it was enchanted this way by a wizard who had tried to "help" him escape the bounty placed on his head by his deceased wife.  The wizard was able to break the enchantment, and the party had a handy guide into the city as well as a new quest to pursue.


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