Strolen\s Citadel content. 
Memory Moths
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2012-04-24 09:46 AM
Thanks for the HOH, Strolen :) Go to Comment
Moon Razor of ManBeasts
Items  (Wand/Staff/ Arcane)   (Cursed)
Dossta's comment on 2010-11-09 01:16 PM


Very evocative description of the attack.  Me likes.


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The Inn of the Wild Geese
Locations  (Establishment)   (Any)
Dossta's comment on 2010-11-07 11:19 AM


Well done, Ramhir!  I agree with sver -- easily your best sub to date.  I might even have a place for this in my campaign, so thanks for taking the time to write it up.


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The Friends
Society/ Organizations  (Mystical)   (World Wide)
Dossta's comment on 2010-11-10 11:37 AM


I've read this over now several times, and the idea keeps growing on me with each repetition.  As a general rule, I need to have a reason for something before I try using it in a story, and this really does help explain the mysterious helpful stranger.  I like it rather a lot, actually.  Excellent work, Pieh!


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Gauntlets of Strength: A detailed analysis
Items  (Equipment Listing)   (Magical)
Dossta's comment on 2010-11-05 12:50 PM


Impressive!


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30 Ways to Live
Articles  (Humor/ Editorial)   (Players)
Dossta's comment on 2010-11-01 11:14 AM


I think I agree with sverigesson.  Also, this is a 30s list with only 19 entries?


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P'Cheela - People of the Supreme Truth
Society/ Organizations  (Religious)   (Regional)
Dossta's comment on 2010-10-27 12:50 PM


Interesting people, though I have a few questions:



As mentioned in the previous sub, a new Jul-Ghose may arise from one of the spawn in the event that he is killed.  What would happen if the spawn that ascended to Jul-Ghose's place was bonded to a P'Cheela tribe member?  Would the human be consumed, or transformed in some way?  Or would the relationship remain mostly unchanged?  I can imagine that the human might at least be granted immortality, if the lifetime bond was magically enforced.



More information on the bonding process and consequences would be appreciated.


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The Ska'ag
Lifeforms  (Intelligent Species)   (City/ Ruin)
Dossta's comment on 2010-10-25 09:33 PM


Interesting critters.  They fit very well into your campaign setting, but would need some finagling to set within a more traditional one.  Me likes.


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Blast Cane
Items  (Melee Weapons)   (Magical)
Dossta's comment on 2010-10-25 11:08 PM
You could always try carrying a handgun. Turns (parts of) people into mush, but you DO have to learn how to aim . . . Go to Comment
Blast Cane
Items  (Melee Weapons)   (Magical)
Dossta's comment on 2010-10-25 11:11 PM


Nifty item, with a clear purpose and history.  I can imagine, though, that wooden items would begin to be viewed with great suspicion in your world, if these weren't at least somewhat rare.  Sure, a spy might be able to get away with it once, but surely all operations manuals for the CDN and PLAA would include sections on recognizing and counteracting blast canes?


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30 Tieflings and the Gifts they bestow
NPCs  (Extras)   (Criminal/Espionage)
Dossta's comment on 2010-10-25 05:34 PM


I'm hard pressed to find something NOT to like about this one.  All entries are unique, coherent and succinct, and most of them provide some quest-able material.  Good show!  5/5 


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Magical Songs
Systems  (Artistic/Performance)   (General)
Dossta's comment on 2010-10-25 12:53 AM


I love it when an article really makes me think.  This is a treasure for anyone who wants to enhance their musical presence within a game.  I'm going to have to kick this around in my head for awhile and see if I can come up with any more to add to the list.



5/5


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Magical Songs
Systems  (Artistic/Performance)   (General)
Dossta's comment on 2010-12-22 02:14 PM


Bringing this back to light for the new members.  Winner of my patented "Smashing Sub of the Day" award.  Have an HoH!


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Rage Mages
NPCs  (Character Sheet)   (Combative)
Dossta's comment on 2010-10-27 10:42 AM


Adding this one to my favorites -- like Murometz, I *will* find a way to use these one day.  I wish that you would add a few more levels beyond Ascetic to this, at least a detailed look at the "Master" level.  One of my absolute favorite pieces on this site.  5/5


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Danse Macabre
Plots  (Hired)   (Side-Quest)
Dossta's comment on 2010-12-20 01:11 PM


This would be a fun one to pull on some PCs who've grown fairly attached to a particular town, perhaps even their "home base".  I might try running it one day.


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The Men of The March
Lifeforms  (Fauna)   (Desert)
Dossta's comment on 2010-10-13 03:56 PM


An evil sun deity!  Excellent.  I, too, would like to see this cult/religion fleshed out a bit more, as it already makes a very interesting read.


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30 Orcish Gifts (For Services Rendered)
Articles  (Resource)   (Gaming - In General)
Dossta's comment on 2010-10-07 03:58 PM
Appropriately appealing and appalling in turn. I would have liked several of them to be fleshed out better (like 27), and I would have liked a link to the potions list for 29, but this is a great list. Go to Comment
30 Halfling Holidays
Systems  (Societal/ Cultural)   (Specific)
Dossta's comment on 2010-10-07 10:56 AM
A thoroughly enjoyable read. Many of these holidays can be turned into mini quests or adventures for travellers to halfling lands, so the list is also very useable. If you could fix your numbered links ( type the full name of the submission between square brackets eg 30 Exotic Birds ), that would help with the flow.

5/5 Go to Comment
30 Halfling Holidays
Systems  (Societal/ Cultural)   (Specific)
Dossta's comment on 2012-10-23 10:49 AM
This is still one of my favorite pieces on the whole site. Let's bring it back to the spotlight for a bit. Go to Comment
Telportia
Locations  (Fortification)   (Plains)
Dossta's comment on 2010-10-05 03:43 PM
I like this. There are tons of hooks for an adventuring group:

* The PCs must flee Teleportia and only have time to jump through a random portal
* The PCs are chosen as an elite exploration team, sent through some of the previously sealed portals to see if they will be able to return

Teleportia could also be an invaluable way to dispose of societal . . . problems. Criminals could be banished through them (perhaps establishing a penal colony on the other side). Unscrupulous rulers might also banish political enemies (or the PCs) in this way. In the later case, the characters could be hired by someone to bring one of the banished back!

Very cool. Go to Comment
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