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30 Tieflings and the Gifts they bestow
NPCs  (Extras)   (Criminal/Espionage)
Dossta's comment on 2010-10-25 05:34 PM


I'm hard pressed to find something NOT to like about this one.  All entries are unique, coherent and succinct, and most of them provide some quest-able material.  Good show!  5/5 


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Magical Songs
Systems  (Artistic/Performance)   (General)
Dossta's comment on 2010-10-25 12:53 AM


I love it when an article really makes me think.  This is a treasure for anyone who wants to enhance their musical presence within a game.  I'm going to have to kick this around in my head for awhile and see if I can come up with any more to add to the list.



5/5


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Magical Songs
Systems  (Artistic/Performance)   (General)
Dossta's comment on 2010-12-22 02:14 PM


Bringing this back to light for the new members.  Winner of my patented "Smashing Sub of the Day" award.  Have an HoH!


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Rage Mages
NPCs  (Character Sheet)   (Combative)
Dossta's comment on 2010-10-27 10:42 AM


Adding this one to my favorites -- like Murometz, I *will* find a way to use these one day.  I wish that you would add a few more levels beyond Ascetic to this, at least a detailed look at the "Master" level.  One of my absolute favorite pieces on this site.  5/5


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Danse Macabre
Plots  (Hired)   (Side-Quest)
Dossta's comment on 2010-12-20 01:11 PM


This would be a fun one to pull on some PCs who've grown fairly attached to a particular town, perhaps even their "home base".  I might try running it one day.


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The Men of The March
Lifeforms  (Fauna)   (Desert)
Dossta's comment on 2010-10-13 03:56 PM


An evil sun deity!  Excellent.  I, too, would like to see this cult/religion fleshed out a bit more, as it already makes a very interesting read.


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30 Orcish Gifts (For Services Rendered)
Articles  (Resource)   (Gaming - In General)
Dossta's comment on 2010-10-07 03:58 PM
Appropriately appealing and appalling in turn. I would have liked several of them to be fleshed out better (like 27), and I would have liked a link to the potions list for 29, but this is a great list. Go to Comment
30 Halfling Holidays
Systems  (Societal/ Cultural)   (Specific)
Dossta's comment on 2010-10-07 10:56 AM
A thoroughly enjoyable read. Many of these holidays can be turned into mini quests or adventures for travellers to halfling lands, so the list is also very useable. If you could fix your numbered links ( type the full name of the submission between square brackets eg 30 Exotic Birds ), that would help with the flow.

5/5 Go to Comment
30 Halfling Holidays
Systems  (Societal/ Cultural)   (Specific)
Dossta's comment on 2012-10-23 10:49 AM
This is still one of my favorite pieces on the whole site. Let's bring it back to the spotlight for a bit. Go to Comment
Telportia
Locations  (Fortification)   (Plains)
Dossta's comment on 2010-10-05 03:43 PM
I like this. There are tons of hooks for an adventuring group:

* The PCs must flee Teleportia and only have time to jump through a random portal
* The PCs are chosen as an elite exploration team, sent through some of the previously sealed portals to see if they will be able to return

Teleportia could also be an invaluable way to dispose of societal . . . problems. Criminals could be banished through them (perhaps establishing a penal colony on the other side). Unscrupulous rulers might also banish political enemies (or the PCs) in this way. In the later case, the characters could be hired by someone to bring one of the banished back!

Very cool. Go to Comment
Telportia
Locations  (Fortification)   (Plains)
Dossta's comment on 2010-11-10 03:44 PM


I just realized that I had never voted on this, and am correcting my mistake now.  Lots of improvement to this piece, and a worthy first submission.


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30 Halfling Gifts (For Services Rendered)
Articles  (Resource)   (Gaming - In General)
Dossta's comment on 2010-10-05 05:27 PM
Each entry is more charming than the one before! Much better than "epics loots ftw!". I simply must find a way to use some of these in the future -- especially #12.
5/5 Go to Comment
Relics of Gakn-Shaab
Items  (Other)   (Non-Magical)
Dossta's comment on 2010-10-05 03:52 PM
I love the book -- can't wait to hear more about what effect the sung melody has. More religious texts should involve music, methinks. Go to Comment
Scribblink, Stitcherace, and Rush Fanfic
Locations  (City)   (Any)
Dossta's comment on 2010-10-04 07:06 PM
For a party city, it seems pretty dry. Where are the colors? The people? I get the feeling that this is supposed to be a sort of fantasy Las Vegas, but it is missing the excitement. Does it have a darker side? Is the economy based entirely on tourism/partying or do the people have other occupations?

Withholding my vote for now. Go to Comment
Heal the Kraken
Plots  (Duty)   (Single-Storyline)
Dossta's comment on 2010-10-05 03:26 PM
Huh. A boss fight where the characters are contracturally and morally obliged NOT to kill something. It's been done before, but this will require some real creativity on the part of the PCs to pull it off. 4/5 Go to Comment
30 Bad Things
Articles  (Humor/ Editorial)   (Game Mastering)
Dossta's comment on 2010-11-13 06:11 PM


61.  You can only tell the truth.



62.  Any water you touch becomes bitterly cold.  Good for ice-cold drinks, but say goodbye to hot showers.  Rain sucks, too.



63.  You have an annoying song stuck in your head for all eternity, causing distraction and possibly insanity.



64.  You hear all of your actions narrated by a disembodied voice with a dry sense of humor.



65.  You can't enter a forest without being tripped by tree roots, hit on the head by falling branches, or possibly crushed by a wayward tree.


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30 Bad Things
Articles  (Humor/ Editorial)   (Game Mastering)
Dossta's comment on 2010-11-13 06:33 PM


I also find this useful, and have added a few more ideas.  Good job!


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30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Dossta's comment on 2010-09-29 02:12 PM
Most of these use the "adventure finds you" premise, and are intended as a quick way to group the players together. The DM should use these intros to introduce a common objective or common enemy to the players that ties in with the rest of the campaign.

With 21, for example, the MacGuffin could be stolen out from under the PCs noses by a villain from the main campaign. Or they deliver the MacGuffin, only to have the credit for the recovery stolen by a corrupt official who figures prominently in the main storyline. In both cases the GM has given the players a common enemy that unites them.

With 13, the tie-in could be that the PCs have all suffered terrible loss during the plague (travelling companions if they were visiting, friends/relatives if they lived there) and are drawn together for moral support. Perhaps the plague was magical in origin, released by the denizens of the campaign's antagonists, and the PCs want to prevent other towns from being devastated.

The point is, use these to forge a group, but find some way to introduce a goal or enemy during that first adventure that is compelling enough to keep the party together when its over. Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Dossta's comment on 2010-09-29 02:29 PM
I don't think I made the introduction very clear, so thank you very much for your feedback. I may have to go back and rewrite it at some point. Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
Dossta's comment on 2010-10-05 03:17 PM
I've really enjoyed the feedback that I've received on this submission. It's given me a lot to think about, and I will use it as a guideline when trying to improve the post.

AG and Redgre have both pointed out the two really weak spots with these starts -- that several share a common theme (how many ways can you really spin the prison/slave start? Let's find out!), or require at least some GM meddling with a character's backstory (you are all nobles, you all went to university, etc). While I did try to address the first problem by putting a different spin on the common ones (prison escape, prison parole, exile, slaving, etc, etc), I realise that I may have relied on the trope too much when creating these.

As to the second point, the game that axlerowes suggested is a good exercise, and believe that we should try it, though I'm unsure of the proper venue for it (forum, comments?). Ideally, I would like as many hooks as possible to get these unrelated character concepts on the same path, without requiring backstory tinkering.

Overall, though, I am pleased. I found the Citadel by following a link to a 30's list from some other site, and have been wanting to do one ever since. Knowing that someone finds this list helpful and may even use one of these to start their campaign is the best complement that could ever be paid to my work. The only thing that could be better would be to have it expanded by others as well. Go to Comment
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