I quite like it, because I can imagine several characters that would use one of these as their weapon of choice. My favorite is a paladin, of course, because feeling the pain of those one fights would help moderate the paladin's blood lust, as well as create compassion for the enemy even in the heat of battle.
The noise in this place must be incredible. I can imagine that the longing for silence, for stillness, would eventually come to equal the longing for dry land. Still, it is incomplete as Echo first pointed out. A little more development would help.
I really love the description of this place, and I can imagine it in vivid clarity and detail. The writing is really well done. However, I agree with Echo: it simply lacks something to make it come alive for me. It's the central concept, really, that bothers. Why should anticipation be needed to enjoy a job well done? You have a vision for the project, work towards its completion, and can admire the result when you're done -- no surpise necessary.
Perhaps what you were looking for is not a lack of surprise, but a feeling of waste. The feeling that one's talents, skills and abilities lie unused and unrecognized. Having to watch others bumble along at a task that you are much better suited for. That or just simply being prevented from doing what comes naturally, or from using the skills that you have the most pride in.
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Either way, this is a solid piece. I just see so much potential for it to evolve into something truly horrifying.
I'd love to hear a little more about the philosophy behind this place. Is it one of many hells, each dealing with a different phobia? Or is it unique, created for some special purpose or by some twisted god? (I would love to see the Hell created by and for your Occular deities, by the way). Why the box concept? Is there some special cultural significance or horror to the idea of being trapped this way?
This is definitely something special. The last paragraph, in particular, stood out for its excellent writing. Don't have much to add, other than you could be a little clearer with the visuals on the crew for the Justification -- the Labyrinth comment really helped clarify that concept for me, because I didn't understand that the crew was carrying the trash piles around on their back the first time through. Also, I agree that the trash golems and pale keepers could be further elaborated on.
An interesting look into an under-used spell component. I enjoyed the lecture format, though Shadow-Boxing could be a little better defined before going into the applications of it. For example, it's not clear how Longstriding and Shadow-Boxing are related.
I've seen many lists like this one before, but that doesn't mean that they are not necessary. The only suggestion I can offer is to take the same characteristics again and reorganize them in a different section of the sub. Perhaps group them into categories like physical vs mannerisms, or gross vs irrititating vs charming vs disturbing etc. That way it would be easier to use such a large list if you're looking for something specific, rather than relying on a dice roll for a random characteristic. Not that the dice roll method is bad -- it just doesn't help me find something that fits an NPC concept I already have.
A request for clarification: is the commentor him/herself allowed to mention why they voted they way they did, as long as it is voluntary? If I give a low score to something that needs obvious improvement, I may be tempted to include a statement like "I normally vote a 3 or less on something with this many grammatical errors" -- in addition to any suggestions I might have to improve the submission itself. It's OK with me if that is now a Hammer Offense, but I would like to know in advance.
I'll echo Silveressa's comment about failed experiments -- this kind of thing should be quite common in a world where magic items are created by almost anyone. Thanks for the reminder! One question: if the seagull hadn't pooed on the chamber pot while it was being set out to dry, would it have worked perfectly?