Ahhh, so the magic of the arrow acts as a retarding effect on whomever is touching it as well. That's a really interesting idea. If the effect also applies to the speed of the arrow's flight, then that could also neatly account for the reduced damage. Either way, this is a really nifty concept.
To address the time limit on this quest: it appeared to me that the limit was only there to aid in the creation process. The general concept, appearance and all that jazz can indeed be done in 3 minutes. However, there didn't seem to be a limit on the time we could take to polish it up for submission (something that Pariah also commented on in the quest thread). Perhaps I was confused in this area?
Glad to see you posting again, btw :)
In the hands of a skilled necromancer, I wonder if the flute could manifest new powers? Also, while I understand that it was taken from a banshee, does that mean that all banshees carry an item like this that gives them their power? Or was it created by some other being? Overall, a compelling item.
Love this gun. I imagine that one would feel the full weight of their new responsibility the moment they picked it up, as heavy as it is. If you could clean up the first paragraph a little, that would help (e.g. "Piece of Moradin" instead of "Peace of Moradin", and it looks like you're missing a word in the first sentence somewhere). Would this gun accept a bearer of a different race, as long as he was acting in the interests of the dwarves? Or is this a dwarf-only thing?
Now there's a weapon with personality! Love the flavor of this piece. I'm sorely tempted to use it one day, if I find the right PC to weild it.
I rather like this one. For the sake of identifying it, however, I would probably add a small thing to the Appearance section. Perhaps "Sparky's" initials or family crest etched into the blade somewhere. Otherwise, it's possible that the haliberd could have been lost or stolen sometime during Howard's service and he wouldn't have known the difference.
Reminds me of hylandpad's Cult of Mortuel, to an extent. I like the striking appearance, and the benefits are actually quite good. Just tempting enough to offset the drawbacks . . . at least for a time.
An interesting twist, though I would like the effect to be a little less random. I also wonder how exactly one "uses" the effect. There doesn't seem to be a command word -- simply grabbing it seems to be enough -- but how is it triggered? By anger, fear? Either way, very nice backstory, and I also appreciate that you used a hammer. There are simply not enough magic hammers around!
A staff of nevermelting ice is already pretty dang cool, so adding in dragon lore just ices the cake for me. I would like to know a little more about the item's creation, and the lore section could be cleaned up a bit, but other than that this is a great sub. Well done!
Interesting. I would like to know how the PC is supposed to learn the passphrase to activate the sword, though. Perhaps it can be inscribed upon the blade? Or does the peddler mention this fact?
As magic swords go, this one is nicely balanced, and has great potential to inspire theatrics and roleplaying.
A great template, with very practical advice. Used it many times myself and I was always pleased with the results.
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You know, growing a new suit of flesh is both brilliant and icky. I'd like to know a little more about the bonding process and about the end result, eventually.
You've got a really solid start here -- I especially liked the intro in her own "voice". I'd want a bit more before popping her into a game, though. Adding in some motivations and a brief personality outline, for example, would help.
This is definitely a solid, believable character. The only thing that jarred with me was how anyone could perceive such a competent figure to be a half-wit -- shouldn't his position with the military or with the Church be enough to dispell that? I also wish I knew a bit more about his goals & motivations, dreams, fears, etc. Those little things that help bring an NPC to life. His attitudes, skillset and history, however, are very well done.
I agree -- splendidly done. The plot hooks are good enough to provide fuel for a mini campaign of sorts. I would love to see a party remain loyal to him throughout though, and work to find a cure for his paranoia even as he has them hunted through the hills.
Have a 5. I can't find anything that this submission lacks. The NPC was a joy to read, and you expounded enough upon the template that I can easily see applying the same tricks to almost anyone of royal or noble birth. Well done!
I have a druid in my group who often spurns buying rations at the towns or cities she comes across, preferring instead to forage. This would be an extremely nasty surprise, especially when she ventures into stranger and stranger lands, encountering all sorts of fruit she's never seen before . . .
For my purposes, I'd probably make the "fruit" not deadly in and of itself, but merely a powerful sleeping agent. Otherwise . . . well, my party's average will save isn't all that great and I'd rather not achieve a TPK. Yet.
Items (Ranged Weapons) (Combat)
I like the overall concept, but I'm having difficulty imagining these things. How can an arrow impede its own use? Is it sticky, slippery or otherwise crafted to be hard to handle? If you could also describe the arrowhead a bit more, it would help. I'm assuming that these things deal less damage because the arrowhead is not designed to stick into the target (thereby insulting the Emperor), but I could be wrong.
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