Strolen\s Citadel content. 
The Hellephant
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2012-07-31 04:14 PM
The babies never get to be much bigger than a normal elephant. I said as much, but it's kinda buried in there. Controlling them is still an art, however -- you've got to find some way to control that tail once it sprouts. I imagine that some communities just cut the tail off entirely, while others find a way to bind it. Very few have mastered the art of riding the a hellephant into actual combat, but its still pretty early in the timeline. Go to Comment
The Hellephant
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2012-08-13 12:18 PM
Thanks! The three trunks was to give it a sort of "Cthuluphant" vibe, if that helps you picture it any better. Go to Comment
Chimera Prototype Mk-XXIII
Lifeforms  (Constructed)   (Any)
Dossta's comment on 2012-07-31 04:07 PM
Gotta love the mutated monstrosities. If I'm reading this correctly, the creature was intended both to help farm resources and to put down violent protests? What does it use as its primary weapons -- the claws or its tentacle-enhanced muzzle? Go to Comment
The Shadowbeasts
Lifeforms  (Intelligent Species)   (Any)
Dossta's comment on 2012-07-31 01:33 PM
Holy crap. I really like the thought that went into this sub, and how your kaiju is actually a swarm of smaller beings. This feels somewhat similar to a zombie horde in that it is mindless and nigh-unstoppable.

I can see this working once. Maybe twice. But wouldn't humanity have developed some defenses by the next time the swarm comes around? Giant electrical fences or something? I would love to read more about a world in which the human population was forced to adapt to a seasonal threat like this.

The only thing I would change would be the nests -- they should always be defended in some way, even if just with difficult terrain. Sending a party of PCs to rescue a kidnapped human population would be an awesome adventure, so why make it too easy? Go to Comment
The Shadowbeasts
Lifeforms  (Intelligent Species)   (Any)
Dossta's comment on 2012-07-31 01:33 PM
Forgot the vote. Go to Comment
Personalised Armour
Articles  (Character)   (Gaming - In General)
Dossta's comment on 2012-10-17 02:38 PM
Only voted Go to Comment
Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
Dossta's comment on 2012-10-17 02:43 PM
Only voted Go to Comment
7 Things about War and Magic
Articles  (Rules and Advice)   (Gaming - Genre)
Dossta's comment on 2012-10-17 03:55 PM
A solid list. These are questions that any worldbuilder should ask himself when developing or including a magic system. Go to Comment
Locations  (World)   (Any)
Dossta's comment on 2012-07-16 07:50 PM
Welcome to the Citadel, Telchar.

First off, let me thank you for taking the time to post on the Citadel and for sharing your idea with us -- it's great to have new people join our community! Challenging your first submission was not something I wanted to do, but I feel that it will give you some needed time to expand and revise this idea until it's ready for public vetting. If you leave it up as it is now, you will probably get very low scores on it and that would be discouraging.

As a community, you will probably find that Strolenites have pretty high standards when it comes to published stuff. We like to see a submission that is well thought-out, described well, and easy to use in a game. This sub gives us very little to work with -- it's more of an idea seed or *possibly* a stub (a submission that receives no votes because it is short and/or incomplete).

If you want to revise this and try again, I would suggest first reading the following article by MoonHunter: Five Best Tips for Posting on Strolens and Other Places. Then I would start looking at this idea that you have, and really seeing where it could be fleshed out. Why is a planet that is ruled by orcs and humans unusual? I read this and immediately thought of Azeroth, the game world of World of Warcraft. How is Telchar different?

Please feel free to PM me if you have any questions. Or, if not me, try connecting with another Citadel member. While we can be a critical bunch, you will find that we also strive to be helpful whenever possible. There are tons of people on here who are more than willing to bounce ideas around, especially with new authors. Hop into chat, or try a forum thread -- you're sure to find someone willing to listen and/or give advice. Go to Comment
A Less Friendly World
Articles  (Resource)   (Gaming - Genre)
Dossta's comment on 2012-07-17 05:11 PM
I'm unsure what the point of this article is, actually. You claim that using themes of protection and conservation from human exploitation does a "disservice" to the game, yet your whole section on Druids takes this trope and runs with it. I'm not seeing a central set of ideas that I can really latch onto here. Perhaps I'm just not smart enough to get it? Go to Comment
Marquise Noamuth Che'el
NPCs  (Major)   (Criminal/Espionage)
Dossta's comment on 2012-07-17 05:33 PM
Only voted Go to Comment
Getting a party together: Beyond the bar fight
Plots  (Coincidence)   (Campaign)
Dossta's comment on 2012-07-11 02:08 PM
It's been done before, but is still a point that all GMs should be wary of. I've seen many variations on points one and three, but two is new to me. It seems like a recipe for party conflict, so I was surprised that it actually worked out as a party building exercise. Do you think it would work for a smaller group? And were the bonds forged during this period strong enough to keep the group together after they left the enclosed space?

Welcome to the Citadel! Go to Comment
The Qualm
Lifeforms  (Flora)   (Space)
Dossta's comment on 2012-07-11 05:33 PM
On second thought, you could just make it psionic. That would fix the propulsion problem with some quasi-believable hand-waving. Go to Comment
The Qualm
Lifeforms  (Flora)   (Space)
Dossta's comment on 2012-07-11 07:29 PM
Meh. I don't think it needs to be made "less scientific." Just a one-liner to handwave the gotchas that olontur found. You could even do this with classic Star Trek techno-babble, if you like. If I were going to use this, I'd just handwave with the psionics or make it into a age-old threat. Something that has slept for hundreds of years while drifting closer and closer to Earth. Go to Comment
The Qualm
Lifeforms  (Flora)   (Space)
Dossta's comment on 2012-08-13 05:50 PM
Oh, and have an HoH. Go to Comment
The Qualm
Lifeforms  (Flora)   (Space)
Dossta's comment on 2012-07-11 05:31 PM
Nicely formatted, with plenty of weirdness. I agree with olontur that the propulsion system is a bit off -- even leaking a little atmosphere out one side would not propel it to a very high speed. So unless it is in a very populated area of space (perhaps an asteroid belt?) I would expect it to starve long before it encountered another source of nutrients. You could perhaps counteract this by giving it a "hibernation" mode. Overall though, this gets a 3.5 for originality alone, plus another .5 for the excellent formatting. Go to Comment
The Qualm
Lifeforms  (Flora)   (Space)
Dossta's comment on 2012-08-13 05:48 PM

Nice update. I'm bumping up my vote to reflect the new info, and providing you with a complimentary movie trailer:

A giant, mutated plant monster from space is out for lunch, and Earth is on the menu. With the planetary defenses crippled by a devastating attack from the fearsome Moon Hunter, mankind can only watch in terror as the super-plant draws close. Only one force is capable of stopping it now -- but will the intense radiation at the Qualm's heart shield it from the Moon Hunter's wrath? Or will Earth's former attacker turn saviour? Find out this summer in The Qualm Before the Storm (rated PG-13).

"Feed me, Seymour!"

Go to Comment
Post Apocalypse Gaming
Articles  (Campaign)   (Game Mastering)
Dossta's comment on 2012-07-11 01:58 PM
Only voted Go to Comment
Post Apocalypse Gaming
Articles  (Campaign)   (Game Mastering)
Dossta's comment on 2012-07-11 01:58 PM
Again, a useful set of tips that doesn't go far enough (IMO). If you're going to write an article about post-apocalyptic gaming, why not start at the beginning with an overview of what that is? You could go into the varying flavors, major themes or encounter types (scavenging is one sort, sure, but what else is there?), etc. I've never run a post-apoc game before, and it would be great to have an in-depth go-to article from someone who has been there before. :) Go to Comment
The Moon Hunter
Lifeforms  (Constructed)   (Space)
Dossta's comment on 2012-08-01 04:58 PM
Well done! Of the quest submissions, this is probably the most Godzilla-like both in form and behaviour. Sounds like it has the force to single-handedly keep humananity out of the galactic stage, by destroying any high-energy engine that has the potential for interstellar travel. Unless this beast is somehow defeated or misdirected, that is. I wonder if it would mobilize to repel an alien invasion force . . . Go to Comment
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Sargio’s Defoliator

       By: valadaar

Appearing a small ballista bolt, this ‘bolt’ is actually an arrow used by a god from a long-dead pantheon. Some sages theorize it was a weapon crafted by Loki to slay the world tree. Why it was never used escapes them however.
The spear has a divine-level anti-plant effect. When driven into the soil point first, a ever widening circle of destruction radiates out from the point, killing any plant material. Perfect for holding a kingdom’s food supply for ransom.

How far it extends depends of course on the GM, of course.

Ideas  ( Items ) | January 22, 2014 | View | UpVote 5xp