I love cults, particularly when they are as well-defined and original as this one. I love the origin story, I love the dogma, and I love the thematic labels for everything (Gear, Cog, Professor, etc). There isn't much that needs to be improved here, content-wise, though I would suggest going over it one more time to clean up the writing and correct little inconsistencies (i.e. a shot vs a quart of motor oil during the initiation ceremony). Also, please add the "cult" and possibly the "steampunk" freetext, so that it can be found more easily.
Overall a very solid sub, one that I would be happy to place in a steam-punk or even a near-future game, with a bit of tweaking.Go to Comment
No, I don't think you need to make separate submissions for the event and the location -- that would most likely yield two average submissions instead of one fantastic one. I do think your changes afterwards clarified what you'd find in the city today (a large, inland bay next to a city of wood), however.
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If I were going to use this in a game, it's enough for me to start with, but I'd still need to flesh out more of its sights/sounds, major economic influences, major attractions, and perhaps another cultural tidbit or three (do they have any celebrations? Dragon's Day, perhaps?). Maybe a few notable NPCs, or religions/cults that were founded after the Dragon left. The bit about blue stone sculpting is and the Wizard's college are good starts, but I'd want more to make it really stand out in the minds of my audience.