Strolen\s Citadel content. 
Slagger Tornfury
NPCs  (Extras)   (Combative)
Dossta's comment on 2012-10-04 12:38 PM
A solid NPC, and one that I feel more than a little sorry for. Another possible plot hook would be a quest to break Tornfury's curse, and expose Niavon's meddling. Go to Comment
Murderblaze
Lifeforms  (Unique)   (Any)
Dossta's comment on 2013-03-15 11:54 AM
Wow. That definitely hit a chord with me -- so glad this came back up on the front page so I could find it. Like Strolen, I'm moved to near tears by this powerful submission. I do wonder if Murderblaze acts as his own free agent, or if he is beholden/sworn to anyone else. That would be a rather interesting dynamic.

I want to put this guy into a game just so that my players could undo the damage done to him! I want to see him whole again. Go to Comment
Murderblaze
Lifeforms  (Unique)   (Any)
Dossta's comment on 2013-03-15 11:56 AM
I agree. The power of the Necromatic Cult grows strong, and is pulling the realm under its dark shadow. A paladin's guild would be a good place to start! Go to Comment
101 Useless or Trivial Super/Mutant Powers
Articles  (Character)   (Players)
Dossta's comment on 2012-09-28 02:32 PM
Thanks to Strolen, Ted and Chaosmark for their input in the forums. Go to Comment
The Moira Chalice of Kormak
Items  (Wand/Staff/ Arcane)   (Cursed)
Dossta's comment on 2012-09-27 04:42 PM
You're really taking this necromancy thing to a new level Mourn -- lots of great subs from you lately. This one was particularly squicky. I loved the imagery you used for the chalice, with the tongue being used as a spout. I was wondering about the liquid within, though. Is it replenishable, or is there a set amount that was created at the same time as the Chalice? If you can make more, I assume that it's poured through the hole in the top of the head. But how do they keep the rest of the liquid from spilling out of the mouth? Can Kormak command the mouth to open and close at will? (If so, ewwwww). Oh, and can the chalice rest upright on that bone, or is there a base of some kind? Go to Comment
Sanguis Isles
Locations  (Country/ State)   (Water)
Dossta's comment on 2012-09-27 03:33 PM
Where to start with this one? The islands are believable enough, I suppose. It is obvious that you put some thought into each island's economy and resources. However, they are just a tad bit . . . dry. I can't think of any reason to send a party here, and that likely means that my players won't either.

You could mitigate this by adding plot hooks, perhaps, but I would honestly go over the islands again and look at them from a game perspective. What makes these islands unique? Why would anyone want to go here? Do they hold something of significance (prison colony, rebel base, prominent school, precious resource, etc), or are they host to an important event of some sort (major battle, site of prophecy being fulfilled)? What are some major problems for the locals that the PCs could potentially help solve?

If you take the time to inject a little more color here, this could become something great. Keep at it!

P.S. The paragraph on Potens Island continually references Poena instead. Go to Comment
Sanguis Isles
Locations  (Country/ State)   (Water)
Dossta's comment on 2012-09-28 12:01 AM
I agree with you in sentiment, caesar, I really do. The entire world doesn't have to revolve around the PCs -- in fact it shouldn't, in order to preserve a certain versimilitude within the setting.

That said, I believe that most submissions on Strolen's are judged for their usefulness within a game. If there's no reason to send the PCs here, then the islands *might* make a footnote on a map somewhere, or might be mentioned in passing by a random NPC, grumbling about shipping costs. But that's it, really.

When it comes right down to it, as a GM we must cater to the party and to our players if we want to have a good game. No matter how detailed or realistic a place is, it will never see the time of day in someone's game otherwise. It's not that this location is *bad* -- your writing is rather good, and I like it's internal consistency -- it's just not very useful. Just my 2c, man. Go to Comment
Sanguis Isles
Locations  (Country/ State)   (Water)
Dossta's comment on 2012-09-28 12:44 PM
The added plot hooks do help to increase the value for this location. I'm bumping my vote up to reflect this. Go to Comment
Undead Beard Fleas
Lifeforms  (Third Kingdom)   (Other)
Dossta's comment on 2012-09-26 06:11 PM
There has got to be a better way to exterminate these things. I wonder if a cleric can turn them? :) It also seems like an odd choice for the necromancer -- "You have destroyed my life's work. Despair, for I shall now make you itchy!" Go to Comment
Dwarven proverbs, sayings, quotes, anecdotes and euphemisms
Articles  (Resource)   (Gaming - In General)
Dossta's comment on 2012-09-26 06:28 PM
Fantastic. This adds so much flavor to dwarfkind that, for the first time, I am sorely tempted to join your illustrious guild. If I ever play a standard fantasy setting again, this will be on a printed sheet at my elbow. Go to Comment
Beardspiders
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2012-09-26 12:27 PM
I'm not sure there's enough here to qualify as a sub, but it was extremely amusing. I loved the concept of beard lizards, too!
Go to Comment
Beardspiders
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2012-10-18 11:47 AM
Alright, since you've specifically requested that the [Law of the Hammer] be suspended for this sub, axle, I'll break my vote down:

First, the idea of removing beard-dwelling pests in a "natural way" with spiders is absolutely brilliant. You get a solid 3 for the idea alone. The story is alright, though perhaps the parts about fighting the necromancer and his undead beard fleas would be be better included as an idea. As it is, it sort of distracts from the main idea of the sub. The added information is great, you get another .5 there.

I would raise my vote higher if you added in a little more about beard spiders and dwarven culture, perhaps add in a few plothooks to make it into more than just a flavor piece. Overall, this is still a great idea, so thank you for sharing. 3.5/5
Go to Comment
Beardspiders
Lifeforms  (Fauna)   (Any)
Dossta's comment on 2012-10-18 12:51 PM

Plot Hook: during a bawdy night at the local tavern (while off-duty), the local dwarven constable nods off briefly.  He wakes to nothing amiss, other than a mild headache and a slight numb feeling on his chin, presumably from resting his head on the table for too long.  He resumes duty, only to go into a coma a day later.  The doctors who treated him think the coma was caused by bad alcohol and are ready to dismiss the case, but the constable's deputy is suspicious.  In reality, someone took the constable's inebriation as an opportunity to plant a few cold forge spiders in his beard (which are decidedly more toxic).  They look enough like beardspiders to the untrained eye, and have blended in with his colony.  The constable will remain in a coma until the cold forge spiders are found and exterminated (the aggressive invaders bite him almost every day, keeping his system flooded with toxin).

Go to Comment
10 Dragon Lairs, Denizens & Hoards
Locations  (Fortification)   (Any)
Dossta's comment on 2012-09-25 06:11 PM
Update: This was originally going to be a 30, but it got too darn long. I'll eventually figure out if I should post the rest in subsequent submissions, or just update this one. Doll House idea inspired by this: http://www.msichicago.org/whats-here/exhibits/fairycastle/ Go to Comment
10 Dragon Lairs, Denizens & Hoards
Locations  (Fortification)   (Any)
Dossta's comment on 2012-09-26 11:46 AM
I was actually hoping it could be judged as a complete submission right now. The word count is already pretty high up there, and making someone slog through 30 of these in one go seemed a bit sadistic :P Go to Comment
10 Dragon Lairs, Denizens & Hoards
Locations  (Fortification)   (Any)
Dossta's comment on 2012-09-26 11:48 AM
Glad the format works! Go to Comment
10 Dragon Lairs, Denizens & Hoards
Locations  (Fortification)   (Any)
Dossta's comment on 2012-09-27 11:40 AM
You flatter me, sir. I would very much like to get published one day, but haven't figured out what I want to write yet -- gaming stuff or novels/stories. Comments like this are very encouraging, so thank you for taking the time to read my work. :) Go to Comment
10 Dragon Lairs, Denizens & Hoards
Locations  (Fortification)   (Any)
Dossta's comment on 2012-09-27 11:41 AM

It doesn't? Wikipedia told me that the Chicago 'L' has portions that are below ground . . .  Either way, the pawnshop would probably work out in New York just as easily.

Go to Comment
Thirty Punchlines to Dwarven Dirty Jokes
Society/ Organizations  (Knowledge/Lore)   (Regional)
Dossta's comment on 2012-09-26 12:23 PM
Amusing in its own right. I agree with Muro that including the jokes would improve the submission, but as it is I can still bring the PCs in at the tail end of a dwarven conversation (if you'll forgive the pun). Go to Comment
Kyra's Knife
Items  (Melee Weapons)   (Cursed)
Dossta's comment on 2012-09-24 11:58 AM
The description of the forging is compelling, and the backstory has me intrigued. I only wish I knew more about the smith who created the blade, and the assassin who first used it. Thanks for the entertaining read! Go to Comment
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