Strolen\s Citadel content. 
Locations  (Establishment)   (Any)
Dossta's comment on 2013-05-16 12:21 PM
10) Reenian Singing Tones

Physical Description: A being composed of pure sound waves, manifesting as a never-ending tone.

NOT recommended for humans (or other species who occasionally desire silence from their pets). A singing tone is one of the most expressive and communicative pets an owner can wish for. It can modify its volume and frequency to slide up and down the scale, depending on its mood. Singing Tone enthusiasts often own two or three, and keep them in their own sound-proofed enclosure to provide the occasional evening's entertainment.  Feeding is simple -- just provide them with sound, preferably music (as from speakers or even windchimes) whenever their volume starts to dip below audible range.
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Locations  (Establishment)   (Any)
Dossta's comment on 2013-05-28 10:50 PM
Now I want a tiny, crystalline dragon to sit on my desk. Go to Comment
Locations  (Establishment)   (Any)
Dossta's comment on 2013-06-03 02:08 PM
15) Jumping Jades

Physical Description: A neon-blue plant with thick, fleshy leaves and woody stems. Sometimes sports small, spiky-petaled flowers in bright colors.

There's not much call for carnivorous, intelligent flora, but the Jumping Jade from Kylonara IV has attracted a small group of enthusiastic hobbyists. What sets it apart from most house plants is it's ability to drag itself -- pot and all -- across many surfaces using its "branches". In the wild, Jumping Jades form a tough root-ball that they drag along behind them in their quest for prey. While they cannot climb, they can "jump" a few feet across small ditches or up onto low ledges. Jumping Jades will not attack creatures larger than itself, and will keep a home free of smaller vermin -- just remember to trim it back every so often, and keep it away from other members of its species. Go to Comment
Locations  (Establishment)   (Any)
Dossta's comment on 2013-06-03 04:42 PM
16) Cabbits

Physical Description: A cat-like creature with huge eyes and luxuriously long, fluffy ears (essentially this thing ).

Genetic engineering made many things possible, not the least of which previously failed mutations like the cabbit. The very best in gene manipulation, cabbits are sweet, docile, sociable and playful creatures. They can jump moderately high, and enjoy a vegetarian diet, and are usually declawed before sale to increase their retail value. Occasionally, PetDex will get a "bad" batch that are more temperamental and/or violent -- some extremely so (think Monty Python's white rabbit). Officially, these are destroyed before sale. Unofficially . . . they make great entries in underground creature arenas. Go to Comment
Locations  (Establishment)   (Any)
Dossta's comment on 2013-06-03 06:06 PM
17) Tanguineesian Mircat

Physical Description: A tan, black, white, brown or gray moth with a bat's head, furry body and a curling prehensile tail. It's body is only 2-3 inches long, and it's tail is at least double that.

Not an ideal pet for owners who need a lot of personal space. Mircats always seem to be attached to something (preferably someone), their tails curling tightly around any offered perch. Once perched, it's often difficult to disentangle them -- their tails will writhe around your fingers & wrist, desperately seeking a new place to attach. They are also somewhat shy and will often hide in their owner's hair, tail curled firmly around an ear. For all the clingy-ness, however, mircats make excellent pets. They produce a pleasant thrumming sound when petted and are unlikely to fly away from their owners in public. In a familiar environment, however, mircat owners should have their Pet Cube ready to retrieve the critter when it shows the rare desire to explore; their fluttering flight makes them hard to catch. Go to Comment
Locations  (Establishment)   (Any)
Dossta's comment on 2015-12-01 06:48 PM

18) Nano Mice

Physical Description: Itty, bitty, tiny little mice, each about the size of a marble. They come in all standard colors -- white, brown, chocolate and spotted -- with both plain and tufted tails.

For those with a miniatures fetish, or who have an extremely limited budget for pet food. Nano mice are usually sold by the handful, and will only live for a year or two. They require very little food, and their squeaks are almost inaudibly quiet to the human ear. Often sold as an alternative to fish, or other office pets. Nano mice are also a common gift on Easter, chicks being both noisier and uglier when full-grown. They are always sold sterilized.

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Locations  (Establishment)   (Any)
Dossta's comment on 2015-12-01 07:08 PM

19) Berrilian Boulders (aka "Pet Rocks")

Physical Description: Usually a small, smooth chunk of inky black stone, though some rarer varieties have striations and even embedded crystals. Can be small enough to put in one's pocket, or as large as a basketball, given its age at "harvest".

Berrilian Boulders are semi-intelligent beings, with surprisingly advanced senses. They can see ultraviolet light, hear into the super-sonic, and may even have mild psychic tendencies (though this is as yet unconfirmed). Unfortunately, they can't really do all that much with the information they receive, having no known means of locomotion. What they can do is sing, and occasionally vibrate. They emit mildly haunting melodies which change based on how they are feeling, their environment, and with the presence of others of their kind. When talking with a Berrilian Boulder one always gets the sense of being listened to, and the Boulder will often respond with a change of song.

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Locations  (Establishment)   (Any)
Dossta's comment on 2015-12-21 02:37 PM
20) Animators

Physical Description: A small, glowing worm about the size of a bullet, usually yellow (though every hue has been reported).

An Animator's body is weak and defenseless, and they are not kept in their "nascent" state for long. Instead, they are meant to be "imprinted" upon an object, often a child's toy. This is done by "feeding" the Animator into an opening (usually a mouth), and encouraging it verbally and mentally to accept the body as its own. If the body is compatible, the Animator will claim it. It will send out tendrils and special feelers that allow it to move the toy around, and receive a limited amount of sensory input from its surroundings (the toy's eyes will usually start to glow, once visual input is being received). The process may take several days.

Afterwards, the toy can be treated as a cherished pet. It will learn to talk, walk, and play as it is interacted with. Animators can live a shockingly long time, though severe trauma to the host body (especially burning) can kill it. When an old "body" breaks down, it can be repaired, or a new host found. Beware an injured Animator with no acceptable host on hand, though. PetDex is not responsible for any "possessions" resulting from neglect or abuse. Go to Comment
Locations  (Establishment)   (Any)
Dossta's comment on 2015-12-23 12:51 PM
21) Skippits

Physical Description: A palm-sized furry insect-like creature with twelve legs, four wings, and three googly eyes. Males are poison purple, females electric green.

A skippits can hover like a drone for several minutes, but they weren't really built for flight speed. Instead, they can climb straight up a wall in seconds, and love to "nest" in the corners of a ceiling. Despite their vaguely arachnid appearance, skippits can't spin webs, and do not dine on insects. They will, however, filch bits of fluff and various shiny oddments to build their "nests". Skippits are non-venomous, curious, and generally playful, but watch out for loud-clicking and territorial behavior during the mating season (about once every two years). Their favorite foods are nuts and flowers. Go to Comment
Locations  (Establishment)   (Any)
Dossta's comment on 2015-12-29 04:21 PM
22) Grumpons

Physical Description: Essentially a two foot tall, gray or black parrot-like creature with fur instead of feathers. Often have coin-sized spots of lighter fur on their bellies.

Reclusive and even mean-spirited, Grumpons are not popular children's companions. Winning the respect of one is often a years-long endeavor, but they are fiercely loyal to their bond partners afterwards. Content to sit silently in a window or share a long evening by a fire, Grumpons are often good matches for the elderly, and the curmudgeons at heart. They require little care, and can live upwards of forty years. Go to Comment
Locations  (Establishment)   (Any)
Dossta's comment on 2015-12-30 12:51 PM
23) Micro Spider Goats

Physical Description: Cat-sized goats with eight tiny horns on their heads, and a bristly "mane" of fur.

Another result of early genetic manipulation, spider goats had their origin in early 21st century USA. For years, they were used to produce large quantities of spider silk for industrial applications (extracted from their milk, which contained an extra protein). After the advent of large-scale replicator technology, however, the spider goats were in danger of going extinct.

PetDex purchased the rights to their genetic code at auction, and their R&D department tweaked the animal to play up the spider aspects of the creature a little, while maintaining the goat-like charm of the originals. The result is a sterile creature that can jump and climb exceptionally well, has a market-ably unique appearance (few creatures boast eight horns), is far quieter than a traditional goat, yet is still a friendly and comical companion. Go to Comment
The Chain Arrow
Items  (Ranged Weapons)   (Magical)
Dossta's comment on 2013-05-09 01:25 PM
Cool little idea. Kinda weird that the targets after the first one don't have to be in a straight line -- it just functions like Chain Lightning, from what I understand. Scary self-guiding arrow is scary. Go to Comment
Weird Stick
Plots  (Crisis)   (Single-Storyline)
Dossta's comment on 2013-05-08 12:15 PM
Probably deserving of the "silly" freetext, but this is awesome! I now have someplace to put all those trivial, silly and strange magical effects that don't fit anywhere else. I especially liked the format (groups of 10 powers at a time), with the clear breakdown of how minor/major each should be. My favorites are 20 and 24. Go to Comment
Kalimon - An Overview
Locations  (World)   (Any)
Dossta's comment on 2013-05-08 11:37 AM
I'm glad you put in the extra detail here -- the place is really starting to come alive before our eyes! One quick question: did you mean to say that the dwarves adapt better to colder climates? Or are both the dwarves and elves competing for jungle and desert environs (an interesting idea)? Go to Comment
Kalimon - An Overview
Locations  (World)   (Any)
Dossta's comment on 2013-05-06 01:02 PM
First off, the good: You have some really interesting elements mixed in with some others that don't pop out for me as much. In particular, I liked the Clans of Choca and the Youlini. I've always had a weakness for high-magic worlds, and this sounds like a promising place for that.

Mostly, I just want MORE here. I want to know why the Youlini can only shapeshift into one humanoid form, and what you mean when you said they could "vary their outlook" by doing so. How long have the animals and plants been able to do this? Why do they even WANT to -- what drives them to live among the humanoids? Is there some sort of symbiosis at work here (they need to intermix/breed within their shapeshifted form in order to create more Youlini, perhaps?).

I want to know more about the "magical elements" inherent in the world, and how they are harnessed by humanoids and regular animals alike. I want some points of interest -- places I could send a party to adventure in this world. Are there other sentient beings on Kalimon besides those in the Alliance and the hostile Youlini? What gods do these people worship (or concepts, or ways of life, etc).

You've given us a really interesting core, and I really really want to see more of it. Go to Comment
The Hidden Library Of King Hiram Blackburn
Plots  (Crisis)   (Single-Storyline)
Dossta's comment on 2013-05-06 03:39 PM
This is well-organized, and I like the included charts. However, this is not very generally useful to another campaign or setting. The only bits which are immediately "grab-able" are the bits about the lock & door, food and other supplies. Go to Comment
Flowers Of Innocence
Lifeforms  (Flora)   (City/ Ruin)
Dossta's comment on 2013-05-06 06:43 PM
I find the logic of the flowers a bit thin, but the concept is kinda cool. I'd like to know why they only grow around ruins and other abandoned places. Seems like they'd be a better weapon to be cultivated around the lairs and stomping grounds of the fey. Go to Comment
Plots  (Crisis)   (Campaign)
Dossta's comment on 2013-05-06 12:52 PM
Alright, I'm going to need a little more context to truly understand what is happening here. First, what are the "elements of magic"? Are we talking elementals -- living, thinking, beings composed of pure air, fire, water, etc? Or are we talking inert magical components of some sort, like frostrock (magical vitamins and minerals, as it were)?

Second, what exactly happens when a creature is "elemantalised"? I'm picturing a common house cat becoming something like a Pokemon (which is pretty darn cool), but maybe you had something else in mind. Go to Comment
Finding The Kings Arms
Plots  (Crisis)   (Single-Storyline)
Dossta's comment on 2013-05-06 02:50 PM
This is pretty cool. You've got a mysterious theft -- of the most unlikely thing -- and a bunch of different ways to twist it into a new shape. The only suggestion I have echoes Gossamer: please break the first part of the submission up into separate paragraphs for easier reading.

Notes on editing: Editing a submission is actually fairly easy -- you just click the (Edit) link at the bottom left of your sub and go from there. There is no protocol to it, you just edit your piece and optionally leave a note to let us know what you changed. The votes that have already been made on the piece will stay unchanged, but anyone else who sees the piece will be able to vote with the improvements in place (and people who have already voted can go back and change their votes, if they like). Go to Comment
The Oracle Of Ein
Locations  (Other)   (Any)
Dossta's comment on 2013-05-06 01:06 PM
As a 100-word (or fewer) submission, it does its job fairly well. I know you can't do much to clarify within the word count limit, but perhaps adding a few ideas to the bottom would help. Mostly, I'd like to see a few sample prophecies that could "sprout" from this thing. Go to Comment
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