Strolen\s Citadel content. 
Janice Spencer
NPCs  (Minor)   (Combative)
Dossta's comment on 2012-04-25 10:54 AM


This would fit so well into a Dresden Files game -- modern, yet mystical with more than a little tragedy to spice things up.  She's a beautifully designed NPC, well worthy of the 5/5.


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Escape From the Tower
Dungeons  (Other)   (Rooms/ Halls)
Dossta's comment on 2012-04-27 10:52 PM
Update: Added "afterward" section, and cleared up the formatting a little. Go to Comment
Deepbend Maximum Security Prison
Locations  (Fortification)   (Water)
Dossta's comment on 2012-04-20 10:56 AM


This is a good start.  When reading this, I thought of about a dozen questions that I would want answered if I was a PC in this environment.  Here are a few:



1. Emergency procedures.  What happens in the event of a natural disaster, hull breach etc?  Are the prisoners left to drown, or would there be an opportunity to escape?



2. The elevator can't really be the only way to move between levels, right?  Otherwise, what happens when the power goes out?



3. If 5 of the maximum security cells are occupied, it'd be neat to have a list of those inmates' names and what they were in for.  Are they gang leaders?  I bet there are lots of stories/legends circulating about them on the prison floor, so having that info would be nice.


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30 Gifts of the Merpeople
Items  (Other)   (Combat)
Dossta's comment on 2012-04-26 11:16 AM


To be honest, you lost me at "Mermaid Nookie".  Some of these items are quite creative, especially in the weapons section, but most are pretty average.  The gifts of "gold coins" or "caviar", for example, would probably already be on most GMs' minds, and so they add little to this sub.  Try to focus on creating more unique gifts -- like the fresh water pearl or the dolphin mounts.  Things that other people wouldn't immediately think of.



P.S. Suggesting Enya's music for the mermaid concert was a great call.


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Bucket of Waterbreathing
Items  (Tools)   (Magical)
Dossta's comment on 2012-04-24 11:02 AM


We should have more magic items like this in the Citadel -- simple, amusing, and of a reasonable power level for lowbies.  I can already imagine some of the things my group would try to do with it.  Great quest sub!


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The Sea of Snot
Locations  (Area)   (Water)
Dossta's comment on 2012-04-18 03:10 PM
Update: Fixed link to the Organi (thanks, Muro) Go to Comment
Cecaelia
Lifeforms  (Intelligent Species)   (Water)
Dossta's comment on 2012-04-24 10:04 AM


Agreed, this is a great write-up and an entertaining read (though most of your subs are).  Not that I'm complaining, really, but would merfolk of any kind really have breasts?  Perhaps the dolphinkind (being mammals) would, but it just struck me that the greentails and the Cecaelias probably have no need for them.


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Lojcrelt's Lojcreltians
Lifeforms  (Ethereal)   (Water)
Dossta's comment on 2012-04-18 04:08 PM


I simply loved this piece.  The writing, the atmosphere -- it really makes me want to use it one day.  I can imagine a religion springing up around Lojcrelt, some sort of "cult of the universe" whose sages seek an audience with the Wisdom.  Too bad it sounds like they'd never return after achieving enlightenment.  Overall, a Teller's Stone sounds like a worthy quest goal and provides plenty of motivation to seek it out.  Once again, I tip my hat to you, sir!


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Gibraltar Submarine Naval Yards
Locations  (Fortification)   (Water)
Dossta's comment on 2012-04-20 10:24 AM


I like the fact that there are two levels effectively named "Complex 2" -- the real one and the secret one.  Would make it kinda hard to communicate with others who knew about both, though.  "I'm heading on over to Complex 2" vs "I'm heading on over to Complex 2 *significant look*. . . *eyebrow waggle*. . ."


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Davy Jones Lockdown
Locations  (Fortification)   (Water)
Dossta's comment on 2012-04-23 01:29 PM


Just about perfect in every way.  I would love to use this prison one day.  The only thing that bothers me is the fact that this is a co-ed prison -- I'd assume that only the most dangerous prisoners would be sent down to Davy Jone's Lockdown, so I would question the ability of the prison guards to keep the female prisoners' quarters inviolate.  Still, this is for a fantasy game, so it doesn't have to be entirely believable.



Really, truly well done! 5/5


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The One Beneath the Waves
NPCs  (Scenario Based)   (Natural)
Dossta's comment on 2012-04-18 03:25 PM


I also greatly enjoyed the feeling of this piece -- you did a great job of putting the creature's suffering into words.  If you added just a few more things, however, this could easily go from being a good sub to a great one:



Plot hooks -- why would anyone want to go to this world?  Are they biologists, intent on studying the unique life here?  Were they forced to make an emergency stop for supplies or due to a ship malfunction?  Is the All trying to reestablish contact with this child through intermediaries?



Other means of escape -- wrestling free through brute force is unlikely, which forces the party to reason with a semi-insane godlike being.  Having no other way out (other than to dance to its whims) might annoy your gamers.  Can it be tricked?  Does it have a hidden weakness that they can exploit?  Give us some options, please.


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A slight problem with Hell
Plots  (Travel)   (Encounter)
Dossta's comment on 2012-04-12 11:06 AM


Possibility 4: The demon is after the players themselves, and is trying to con them into killing an innocent man.  Then he can rile the town and possibly the whole area against them.  If the party includes a paladin, expect there to be repercussions for spilling innocent blood -- and that of a priest, no less!  For more intrigue, give the demon some accomplices in the village or in the mission itself.  Perhaps a frier who stands to gain a promotion if he can frame the priest for various misdeeds.


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Corran's Scribe
Items  (Tools)   (Magical)
Dossta's comment on 2012-02-09 02:25 PM
I agree with much of what axle said, and would love the scribe to be given a little more personality as well. You said it adds footnotes. What about making the scribe automatically correct/clarify everything that Corran dictates? For example, Corran may dictate that the fish was "over a meter long!" and the scribe will add a footnote with the actual (diminutive) length of the fish. After all, it is the duty of the scribe to preserve the factual account for future generations of researchers, yes? Go to Comment
The Arcology
Locations  (City)   (Any)
Dossta's comment on 2011-12-29 04:56 PM


I don't give many 5s, but this is a truly detailed and deserving sub.  The only problem I have is with actually envisioning the sheer size of one of these things.  You say that an arco covers several square miles of territory and then just builds up, but I'd like to know how far up.  100 stories?  1000?  This is not intended as criticism -- just as a request for some visual aid to help me get this into my head.



Oh and light!  If we're talking about a city-sized infrastructure packed into such a small space, I really wonder how they'd handle the lighting situation.  Perhaps they'd leave a few "open-air" columns to act as interior skylights for parts of the arco?  I'm guessing they'd try to use natural light to the maximum extent possible, but even mirrors and skylights can only do so much for the interior parts of the building.



If you were to add anything else to the sub, I hope it would be just a little descriptive flavor text to fuel the imagination.  I really hope that you expand on this idea, and I'm seriously considering designing and submitting an arco of my own.  Makes me wish we'd finished that other forum game.


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The Arcology
Locations  (City)   (Any)
Dossta's comment on 2012-02-10 04:21 PM


Just found an article on a sort of "vertical forest" residential complex that is being built in Italy.  The photos are fantastic, and I could see the outside of an arcology being planted similarly.



http://www.amusingplanet.com/2011/11/bosco-verticale-worlds-first-vertical.html


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The Staff of Seven Snakes
Items  (Wand/Staff/ Arcane)   (Magical)
Dossta's comment on 2011-12-30 12:43 PM
I'm planning on expanding the "Kingdom of Seven Princes" sub to provide biographies of each King and to better link the lore together. I might do it in short-story format, but I haven't decided yet. To try to answer your questions:

The intelligence of the summons was always there, from the moment of the Staff's creation. Linus came to rely heavily on the advice and council of the various snakes of his staff, especially when the rift between him and his brothers began to grow. Obviously not a sound idea -- enigmatic magical beings are a poor substitute for one's own family or friends in times of mental distress.

Linus became increasingly paranoid during this time, and it was he himself who began to decouple the Staff from the other King's Items. He was a master of the arcane arts, after all; tinkering with his own item was well within his abilities. The Staff did not deactivate for him before he was through because he never really abandoned his Cause -- he truly believed that he was working for the good of Adelheim, by securing his own power so that he could continue to lead in the event of his brothers' betrayal.

Once the summoned snakes began to be fed sacrifices in return for their services, however, their demeanor immediately changed. They enjoyed the change and wanted to encourage it. The unintended consequence of unlinking the Staff from the other items, therefore, was to provide the snakes with motivation to keep that distance; hence, the desire of the various snakes to cause strive within the fellowship even where none exists before. If they are successful, they get "paid" for the services that they otherwise have to render for free.

Not sure if that was entirely clear, but I'll try to work it into the sub itself when I have time. Thanks for your thoughtful comments and suggestions on many of the items in this series. Go to Comment
Kingmaker
Items  (Melee Weapons)   (Campaign Defining)
Dossta's comment on 2011-12-13 04:05 PM


A blade that increases your charisma and political savvy would be very useful indeed, though I imagine that the owner would try to hide the source of his newfound fortune from other potential hosts if he knew.  The victim would probably begin to suspect that there was something special about the day he got the blade, and might begin to consider it a lucky talisman of sorts.  Those suspicions would only be confirmed when Kingmaker passes on to a new host.



For those reasons, I don't believe that Kingmaker would be very successful in his quest to find more and more powerful hosts.  The previous ones would be desperate to get the blade back, and would use what influence they had left to that end.  Of course, Kingmaker could hide his appearance at that point so that he won't be recognized, but I'm not sure if that helps.



One question: when you say that Kingmaker changes appearance, do you mean that it physically alters itself into, say, an axe?  Or does it use illusion?  I ask because you say it tries to make itself appealing to new hosts even while in the possession of another person.  Wouldn't the current host notice that his jeweled dagger was suddenly a war axe?



Overall though, an intriguing blade.  I'd love to put this into the hands of a PC's most hated rival, then make the player watch as the rival was vaulted to power.  This is an interesting series of items, and I hope you continue them.


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Everlasting Chalk
Items  (Tools)   (Non-Magical)
Dossta's comment on 2011-12-12 04:24 PM


Brilliant!  I would love to see a quest where a party of newbies is convinced to become partners in this sort of "business venture."  Their sponsor gives them a sample of the *very expensive* chalk, talks up the potential market value of the product, and strokes their egos a little.  He then has them sign a contract as harvesters, and gives them vague directions to the nearest source.  When they arrive, their contact in the area explains exactly what they are supposed to do. . . and reminds them of the severance agreement in the contract they signed if they refuse to go through with collecting these things.


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The Tribulations of the land of Kremik
Locations  (Country/ State)   (Other)
Dossta's comment on 2011-12-12 01:59 PM


The Charter: a contract that was signed by all of the original settlers to Kremik.  It formed the basis of Kremik's various legal systems and provided several important unifying ideals that withstood the upheavals.  However, it was also at the heart of the original dispute which caused the formation of the three original nations.  Each of the three factions interpreted various key sections of The Charter differently, and their inability to resolve those differences led to the ships parting ways.



Potentially divisive provisions (need more here):




  • The Charter binds not only the original settlers who signed it, but all of their future descendants as well


  • The Charter codifies sins and virtues



Attitudes towards and influence of The Charter:



First generation settlers had all signed it personally before being put into cryosleep for the long journey to Kremik, and were faily well-versed in it.  They would be the most ardent defenders of their faction's viewpoint.



Later Kremikian nations would either discard The Charter entirely, twist or pervert its intentions, or cleave to it in an attempt to claim the moral high ground.

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The Horn of Seven Seals
Items  (Art and Music)   (Magical)
Dossta's comment on 2011-12-06 04:04 PM


Just one more to go after this.  I know that I didn't get them done in time for the Quest, but I still want to use the same format to keep them all consistent.


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The old hermit living outside the village is rumoured to have a small rusty tin spoon that seems disturbingly ordinary but in reality is a magic spoon. If someone puts the spoon in their mouth will taste food. It can be any type of food, grilled meats, cheese, strawberry, bread and so on. The real bonus is that the food is real and with enough tastings can fill a hungry belly.
By: Michael Jotne Slayer | UpVote