My only objection is its ability to never truly die. Perhaps it could be killed in a very hard to accomplish manner? I think this is an awesome idea and will definitely find a way to use it, but I may give it some obscure way to be truly killed. Go to Comment
A very nice submission with colorful detail. I love the link to the Treller vines. Adds a lot of flavor. I had to read the entry again, after imagining the vines on the top. When did they show up? Have they been around since the beginning? Go to Comment
I must be missing something, but I've read it twice, so here goes: Why are the people trying to 'hide' from the dragon. Surely he knows that they are still there. He's destroyed the place a couple of times now (at least) and the sheep have to come from somewhere. Do they believe that they can remain in hiding? Go to Comment
This post has a nice flavor and gives a bit of a view into the city. Personally, I would like to see more detail and would have to add such before I could incorporate it into my own campaign.
Here are some thoughts/ideas:
How do they handle the river running through town? Do they have bridges? Do sailing ships sail down the river? Do they have a small port for these ships?
How old is the city? Is it packed within the city walls? Does newer part of the city outside the walls? If it is an older city, is there more than one layer of walls? Is there open space within the walls.
If they have buildings that so easily burn, do they do anything to prevent it? Is there clear dividing lines between the rich and the less rich?
What is the High Hallow of Mitras? Why was the ground under it built up? Was it built on the ruins of some other important structure? Is it a major focal point for the surrounding area?
I think this is an interesting idea that has potential. However, I have some questions:
-What is the mental state required for the creature? How do they maintain that state if the berry changes their mental state?
-What exactly do you mean by â€œfrenziedâ€ mental state? Do they become crazy, violent, or just highly excitable?
-Once activated, is it possible to remove the paste and store it in some other fashion?
-Is an equal amount of each paste required to create the explosion? Or will one drop of activated red paste cause an entire humanoid covered with white paste to explode?
You said that after a certain time, the potion gives negative effects? Perhaps it's just my sadistic players, but they would find more use of it as that. Since you can only use the potion for positive effects once, does the negative effect only happen once? Does the negative effect fade over time as well? Does it get worse? Go to Comment
There is quite an array of non-humans running around in this village. You might want to consider toning down the non-humans and turning this into a mythical place that may or may not really exist...just some thoughts. Go to Comment
Once every decade on the eve of St. Poskov's Day during mid-winter, the coastal city of Tiyabon experiences a horrific event. Quool's Tide rolls in, depositing hundreds of bloated, fish-eaten corpses upon the pebbly shores of Tiyabon's wide bay. This singularity is to this day unexplained, though countless theories abound. It is said for example, that these corpses are not eaten by the myriad fish of the seas completely, due to the fear all creatures of the seas hold for Quool.
Named for Quool, a terrible, antediluvian god of seas and storms, who no longer exists for he has no worshipers, the Tide chokes the beaches and surf with the countless rotting bodies of those who had perished at sea in a violent way.
Almost immediately, the lifeless corpses are fed upon by crabs, gulls, and worse things that await the horrid feast. The townsfolk let nature take it course with disinterested disgust, though lately some enterprising adventurers have taken to searching along the beaches of flesh for former deceased companions, with intentions of raising them again!
Surprisingly no undead ever rise from among the many corpses. This is also a mystery.
Encounter ( Water ) | January 19, 2014 |