My only objection is its ability to never truly die. Perhaps it could be killed in a very hard to accomplish manner? I think this is an awesome idea and will definitely find a way to use it, but I may give it some obscure way to be truly killed. Go to Comment
A very nice submission with colorful detail. I love the link to the Treller vines. Adds a lot of flavor. I had to read the entry again, after imagining the vines on the top. When did they show up? Have they been around since the beginning? Go to Comment
I must be missing something, but I've read it twice, so here goes: Why are the people trying to 'hide' from the dragon. Surely he knows that they are still there. He's destroyed the place a couple of times now (at least) and the sheep have to come from somewhere. Do they believe that they can remain in hiding? Go to Comment
This post has a nice flavor and gives a bit of a view into the city. Personally, I would like to see more detail and would have to add such before I could incorporate it into my own campaign.
Here are some thoughts/ideas:
How do they handle the river running through town? Do they have bridges? Do sailing ships sail down the river? Do they have a small port for these ships?
How old is the city? Is it packed within the city walls? Does newer part of the city outside the walls? If it is an older city, is there more than one layer of walls? Is there open space within the walls.
If they have buildings that so easily burn, do they do anything to prevent it? Is there clear dividing lines between the rich and the less rich?
What is the High Hallow of Mitras? Why was the ground under it built up? Was it built on the ruins of some other important structure? Is it a major focal point for the surrounding area?
I think this is an interesting idea that has potential. However, I have some questions:
-What is the mental state required for the creature? How do they maintain that state if the berry changes their mental state?
-What exactly do you mean by â€œfrenziedâ€ mental state? Do they become crazy, violent, or just highly excitable?
-Once activated, is it possible to remove the paste and store it in some other fashion?
-Is an equal amount of each paste required to create the explosion? Or will one drop of activated red paste cause an entire humanoid covered with white paste to explode?
You said that after a certain time, the potion gives negative effects? Perhaps it's just my sadistic players, but they would find more use of it as that. Since you can only use the potion for positive effects once, does the negative effect only happen once? Does the negative effect fade over time as well? Does it get worse? Go to Comment
There is quite an array of non-humans running around in this village. You might want to consider toning down the non-humans and turning this into a mythical place that may or may not really exist...just some thoughts. Go to Comment
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.