val and Cheka: most likely, the enchantment would incorporate such checks into themselves. After all, most wounds only need to be tourniquet'ed long enough to let a clot form. Besides, depending on the wound, the tourniquet tunic applies only moderate pressure.
Hey, I think that's perfectly alright. I remember seeing this before, way back when I didn't have an account, and by the time I got one, I forgot about it. I always liked this adventure, and now that I'm better versed in certain lores, I find it to be quite good. A nice thriller, though it might be a bit short if a GM doesn't add in extra stuff; e.g. filler.
Not bad, not bad at all. A bit cliche' with the "owner loving item obsessively", but 'tis creative about it, and a very interesting item. This would be good for bards obviously, but if not carefully controlled it might become a problem with overpowerment...But a good GM shouldn't have any problems with that sort of thing.
Comments and votes are goooooood! Vote people vote! Vote people vote!
Anyway, I recall reading this a long while back, and I still see it as being a quite useful item for a GM to add into a plot or scenario. I'm seeing a necromancer using this to slowly take down better and better opponents, capturing each in turn, until he has the best swordsman-zombie in the world. What a lieutenant to have, eh? Then the PCs have to fight the zombie-lieutenant, and pray that they don't get captured themselves.
Man, I love the potential of some of these old submissions... Go to Comment
I dislike the fact that any time someone hears about a religious crusade or extreme zeal, they immediately associate it with Christianity. Other religions have been just as zealous and just as warlike, some very much more so.
Rant aside, I really like this submission. He's the sort of person that does good, but the Church can't support him openly due to alienating others. There are more of these people than you might think. Go to Comment
"The Orcish Occupation took more than three hundred years." This right here was my favorite part. It blindsided me, and makes the entire submission utterly reek of realism. A simple, expedient solution is adopted "for the duration", and ends up changing the entire society when the duration is about 4-5 generations.
Well, I think that the Capn. and MoonHunter happened to read a different version of this than what I am...As it is, it seems quite established, with plot hooks galore, yet not extremely specific to a setting. I like it. 4/5
Remember, long doesn't always mean better, and short doesn't always mean bad. Go to Comment
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.