Thinking about what Mourngrymn said at the end of his post, that might be something for an adaptation: use the campaign's villian to do this. That way there is a personal stake in it for both sides. The villian has a very good reason to imprision the heros within his mind to leech off of them, and the heros have a very good reason to try and kill the villian again. That makes it easier to push them in the right direction. Go to Comment
Go Coldforged gaming! *side note to AG* Mayhaps we should encounter the Dreamer Cult in the forum game once it gets back together? I know that I certainly would like to see some of this stuff work. I've always liked the concept of it, even back on the original site. Go to Comment
El mucho wow. I find this submission quite interesting, not the least of which is the turn-around assassin. I, for one, never thought the woman was the assassin until she murdered the necromancer. The weapon itself is quite interesting and unique, however, I'm not entirely sure why it gained the properties that it did. I understand how, but not the why. Was the assassin using it to manipulate the necromancer?
Perhaps this was the result of some erratic wizard who happened to want a way to store and protect his money, but didn't want to have it all stuck in one place where a thief could get at it easily. Hence the money golem. The spells? Well, the wizard didn't quite want any thieves pummelling his defenseless golem because they all have the same spells. So he varied things up. Truth be told, this sounds like a Corvus item... Go to Comment
An insidious creature, most likely somehow "related" to trappers and lurkers, the Dead Leaves (for no other name exists as of yet for this foul thing), hibernates for three of the four year's seasons, deep underground. Its active time is Autumn, when trees shed their leaves, depositing colorful carpets across the ground. The terror then emerges and blends in with the surrounding leaves, perfectly camouflaged, waiting patiently for unsuspecting victims. In appearance it resembles nothing more than a ten foot square, six inch thick, layer of bright yellow, orange, and red leaves. The only hint that someone is walking on top of it, comes in the form of an unusual amplified sound of leaves crunching underfoot. Too late usually, the victims notice this additional "crunch". The Dead Leaves will then swirl and "rise" up to smother and suffocate the victim, like a colorful, malevolent, boa constrictor.
Fire, as can be imagined, is particularly effective against this creature, but one has to *know* it's there before putting it to the torch. And there's the rub. The creature is impossible to "identify" in a large patch of fallen leaves by eyesight alone.