Full Item Description
Pyre, Guardian of the Flame
"Of this burning foe I cannot speak, for to do so would be to condemn myself to the eternal embrace of fire. But this I will say: beware the flame, for in his eye is the likeness of death!" ~M'hali Trosta, Knight Captain of the shattered 7th Legion
Each part of this Defender is tinted red, if not outright crimson colored; however, its look is modified by the wearer's personality: no two bearers will wear the same appearance.
Of the five Elemental Defenders, Pyre is considered to be the most combative and fiery in spirit, traits which it looks for in a wielder. Keeping with its straightforward and blunt personality, the Burning Armor's weapon is the classic of heros everywhere: the sword.
Each wielder of the Defender invokes its fire using Draw Magics, as detailed below.
When the world of Tyren was still all one continent of the same name, there arose a darkness from beyond the realms of man. The creator of the world, named Trigu by His followers, foresaw the intense and unparalleled destruction the forces of chaos would cause His world, and thus was He saddened, and had mercy upon the people of Tyren. Thus did He forge and send five armors into the world, to defend and protect it against the forces of evil, which were rallied under the banner of the self-proclaimed Prince of Darkness L'ruhk.
And the followers of L'ruhk waged war upon the peoples of Tyren, who themselves were divided amongst the two sides. On one side were those who sided with Trigu and rallied under the banner of the Five Defenders, whom had each found a suitable bearer for their powers. And on the other side of the battleline were those who stood with the Prince of Darkness, and his Dread Lords. Eventually the Army of the Five won, but at a terrible price, for the continent had been cracked by the forces unleashed in that final battle. And thus were the Defenders separated, their purpose of fighting L'ruhk completed. And soon knowledge of them passed from history into legend, from legend into myth, and from myth to near obscurity...
The power of Pyre is invoked with draw magics, by drawing its blade with the intent of protection by whatever means. However, calling upon the magics continually will result in the draining of Pyre's energy, and it will need to spend time recharging within the flames that gave it birth.
You saw this one coming, didn't you? Because of the raw flames that gave it birth, Pyre and its wearer are protected from nearly all fires. That said, such unnatural flames such as Hellfire or Anti-fire can and will cause damage to Pyre and its bearer. Go to Comment
It is not a contradiction, it is merely the level of energies involved. It's roughly the equivalent of water immersion. A little amount (fireball) can be shrugged off. Too much (firestorm) can and will drown you. Make sense now? Go to Comment
You're quite right in getting vibes that they are combat oriented, for they are. Their entire purpose is to combat Evil when it gets out of control, and that for the most part means blasting it with force. ^^ Go to Comment
Umm...The citadel must truly be wierd today, because Pyre should be hidden. It's not gone live as an item yet, and only I should be able to see it.
But aside from that, the model I pulled the basic elements from has fire as a predominantly aggressive element/style of fighting. Yes it can be a protector or a defender, but by and large the effects of fire as an element are destructive. Take your candle example. Yes the fire seems calm and sedate to most, but when you take an in-depth look at it, you will find that the fire is a (admittedly small) raging inferno, consuming and destroying the candle as it burns. Fire is by nature destructive, though like most anything else it can be used for a different purpose. Go to Comment
Depending on exactly how large the forest is, 120 might be all that is needed. Remember, they have a near-mythic capability for running, which I'm assuming means they can patrol the forest much easier than a "normal" group. Go to Comment
Reading through this, I'm honestly not sure what you were doing except giving us a starting point, Moon. I'm seeing a brief history, and a listing of people who were associated with it. Nothing about society goals, nor explanations about the magical abilities of members. What spell domains do they cover? Illusions? Combat magics? Divinations? How powerful are their spells? How pervasive are they supposed to be within a world, and how far does their influence reach? Are they a hidden order, or merely one that avoids garnering public attention?
It just seems to me that this is more of a, "Oh look, here's a group of people from the real world that you can use, you should go research them." instead of, "Here's a fully fleshed out society of mages and aristocrats with such and such goals. They accomplish those goals from the shadows, yadda yadda." Submissions drawing on the real world should still be fully fleshed out in the same way that others are. Would you truly have accepted this of a purely-fantasy society writeup?
I don't mean to come across too harshly, but I just didn't get anything out of this aside from learning of the existence of a certain secret society that's still around today. Go to Comment
If you had read a bit closer, you would have realized that Muro was being sarcastic, and proving a point. The point being: if we were to believe all the tales about Leonardo, he had the time to be a member in every secret whatever since the beginning of time. Which is quite obviously false if you apply just a little bit of common sense to it. Go to Comment
Amazing! Such an interesting Organization and nobody has commented on it yet? I'm simply shocked! At first I was trying to find a way to use this as more than just filler, but the secret societies within the secret society make things that much more interesting. Great possibilities lie in store for a GM who uses this properly. Go to Comment
Actually, I find this to have more in common with Socialists and Communism than with Religions. The whole "Work with us or die" thing just strikes me as Communistic. A good society though, quite similar to my own Order of Kren. I think it could be fleshed out a bit more though, with specific players and/or plot hooks. 3.5/5 Go to Comment
Actually, something of note to the ending: flesh actually has less energy than plants. Life within an ecosystem tends to not get beyond the fourth or fifth tier if I remember right, simply because there isn't enough energy within the last tier to support another. 3.5/5 - Good, but has some flaws. Go to Comment
Well, 2 months or so before the usual 'bump' time, I'm reading this, and loving it. On a general level, these are all great tips for horror gaming (as well as writing). However, by posting and voting here I have a specific purpose in mind.
My purpose and idea is this: now, 2 months before the traditional time for horror games and the usual sheebang, start a game. Doesn't matter what genre, whatever you want to GM and whatever your players want to play. As time goes by and the players get attached, have things start to go a bit crazy. Strange, random occurrences here and there. Then, as the intended night rolls around, spring a horror adventure on them, using their beloved and attached-to characters. This will have a much greater effect than if you just start a horror game in the month of October. The players probably won't get attached to their characters in anything like the usual fashion, simply because they know that it's a horror game and that crap happens.
So, in short, switch things up. Let them get attached to their characters and even the game world, and slowly turn the dial up until you spring the horror adventure on them. It'll make things ever so much more horrifying for their beloved characters to be suddenly placed in a deadly situation that they can't fight against in the usual fashion. Go to Comment
"Boo! The GM sets the tone for the game. If the gamers are trying to break the mood by joking, the GM must stand tall and grim and NOT JOIN IN. If the GM joins in, it is like giving them permission to do it."
Alternatively, you can join in once, then the next time pull a sudden scare out of your hat. "Yeah, I saw that one too. *laughter from the party* *hit the table* The door slams open!" Go to Comment