Strolen\s Citadel content. 
Inventing Languages
Articles  (Rules and Advice)   (Game Mastering)
Chaosmark's comment on 2007-11-05 12:34 PM
Something that was only briefly touched in the main article is that you must develop both language and culture together. Certain concepts will be more prominent within a language than others (and then there are some concepts that don't exist at all within a language). The perfect example of this is Latin. The culture has more than a few words for 'wind', denoting the various directional winds, which culturally had different personalities and were quite important in day to day life.

On the other end of the spectrum, the Romans had no philosophical language at all. None. Everything they developed a word for was physical in nature. Thus, all of the philosophical words within Latin were taken straight from Greek, because there was no Roman equivalent. But what if your imaginary culture hasn't had contact with philosophy, or a culture with such? Their language won't represent those concepts. Obviously this is an extreme example, but it shows just how language develops, both within a single culture and as cultures interact. Go to Comment
Running a Game, the MoonHunter way
Articles  (At Table)   (Game Mastering)
Chaosmark's comment on 2009-04-21 08:47 PM
I like this article. Not sure why I haven't ever read it, since I've gone through before and read a massive amount of MH articles on GMing and World Development. All the more reason to keep on coming back. You never know what you'll find in the archives of the site.

My own little plug for Development at Start: Putting some thought into the makeup of your world can also help you put in the little things that help reinforce the consequences of what you chose to include. Not everything that gets a bit of screentime needs to be vitally important to the players. Some of it can simply help bring them deeper into the game world. Go to Comment
The Ten Commandments
Articles  (Rules and Advice)   (Gaming - In General)
Chaosmark's comment on 2007-03-30 11:58 PM
Looooong. Go to Comment
The Ten Commandments
Articles  (Rules and Advice)   (Gaming - In General)
Chaosmark's comment on 2008-11-20 11:43 AM
Nope. Just means we're less likely to get a large number of votes or on this one. Go to Comment
Swords. Why does it always have to be swords?
Articles  (Rules and Advice)   (Game Mastering)
Chaosmark's comment on 2006-12-24 11:32 PM
Only voted Go to Comment
Swords. Why does it always have to be swords?
Articles  (Rules and Advice)   (Game Mastering)
Chaosmark's comment on 2010-05-30 06:54 PM
Yes. Just 'Yes'. Go to Comment
Writing a Campaign Setting Sourcebook
Articles  (Resource)   (Gaming - In General)
Chaosmark's comment on 2009-01-26 05:18 PM
If you're looking for help with rules, you might try The Forge, or another similar site. There are a number of sites that focus around rule systems and mechanics in general. The aim of Strolens is content, not mechanics. We try to be as system-independent as possible. Alternately, registering and making a post in the forums about the setting might garner both some attention and help from Strolenites. Go to Comment
Comprehending warfare
Articles  (Resource)   (Gaming - In General)
Chaosmark's comment on 2008-10-19 07:08 PM
The article is rather dry, with a light amount of commentary. Unfortunately, I can't really give this much of a vote, simply because it's a C&P with no new content. Can we come up with some ideas for how to apply this information into our game worlds? Go to Comment
Comprehending warfare
Articles  (Resource)   (Gaming - In General)
Chaosmark's comment on 2008-10-21 06:14 PM
Now see, if you modified the post to be a commentary and explanation of the article like you just did, this would've been much better. Go to Comment
Lifeforms  (Flora)   (Plains)
Chaosmark's comment on 2007-07-15 11:49 PM
Fluff. It works. Go to Comment
The Guild of Arcane Combatants
Society/ Organizations  (Mystical)   (World Wide)
Chaosmark's comment on 2006-03-22 09:53 PM
Honestly, I like the group and the write up, but it seems to me that this has been done more than once, to the point where it isn't all that unique anymore. I like how you've spent the time to actually make them into a decent group, but with such an abrupt ending, I can't give it a better score. Go to Comment
The Stuck Chimney
Locations  (Establishment)   (Other)
Chaosmark's comment on 2008-01-11 04:22 PM
Nice catch here. It's simple, yet quite effective in it's purpose. It looks like the perfect backdrop for a meeting. Nice work manfred. Go to Comment
Guildensterns Book House
Locations  (Establishment)   (Any)
Chaosmark's comment on 2008-09-25 10:16 PM
Classic fallback phrase: Iiiiiiiiinteresting. My only complaints are that the plots seem only mildly related to the location itself, and that there are only three of them. However, those are minor problems, and certainly don't detract from the usefulness of the location. Go to Comment
Sunfire Laerti
Lifeforms  (Fauna)   (Any)
Chaosmark's comment on 2006-12-23 01:04 AM
Only voted Go to Comment
Omen Birds
Lifeforms  (Fauna)   (Any)
Chaosmark's comment on 2009-04-18 04:42 PM
Take everything you just said about that scenario, expand on it slightly, and make it into a plot submission. Go to Comment
Tonalis, a Skirmish Mage
NPCs  (Major)   (Combative)
Chaosmark's comment on 2005-11-07 03:35 PM
Indeed, I agree with Mourngrymn, I want to know more about the Guild...

This character is rather good for an NPC, whether as an ally you get stuck with, someone you encounter, or as an opponent. He aspires to greatness, yet doesn't fall into the munchkin category. Very nicely done. Go to Comment
The Order of The Lost
Society/ Organizations  (Mystical)   (Country/ State)
Chaosmark's comment on 2007-09-21 12:14 AM
Ah lahk eet. This is one of those small little gems that you could add to one of your characters, that the other players would take a long time to figure out, if they ever did. It provides for many, many plot hooks, and a great reason to explore that haunted crypt that all the other parties avoid.

"So what if there is a lich in there? All the more reason for us to go in, so we can release it from it's unnatural state. And hey, there's bound to be loot." "Score! We're in!"

And so on. Go to Comment
Brothers of The Lash
Society/ Organizations  (Mercantile)   (Regional)
Chaosmark's comment on 2006-10-25 09:53 PM
This one seems...bland. I dunno, it just doesn't have much pizzaz to it...Can we possibly fix this up to be more shnazzy? Go to Comment
Glyphs and Pylons - I
Dungeons  (Other)   (Traps)
Chaosmark's comment on 2007-01-15 09:47 AM
Yanno, "Glyphs and Pylons" seems like the name of a particularly exotic roleplaying system... Go to Comment
The Elemental Defenders
Items  (Armor)   (Heroic)
Chaosmark's comment on 2005-11-06 02:49 PM
Full Item Description
Pyre, Guardian of the Flame
"Of this burning foe I cannot speak, for to do so would be to condemn myself to the eternal embrace of fire. But this I will say: beware the flame, for in his eye is the likeness of death!" ~M'hali Trosta, Knight Captain of the shattered 7th Legion

Each part of this Defender is tinted red, if not outright crimson colored; however, its look is modified by the wearer's personality: no two bearers will wear the same appearance.

Of the five Elemental Defenders, Pyre is considered to be the most combative and fiery in spirit, traits which it looks for in a wielder. Keeping with its straightforward and blunt personality, the Burning Armor's weapon is the classic of heros everywhere: the sword.

Each wielder of the Defender invokes its fire using Draw Magics, as detailed below.

When the world of Tyren was still all one continent of the same name, there arose a darkness from beyond the realms of man. The creator of the world, named Trigu by His followers, foresaw the intense and unparalleled destruction the forces of chaos would cause His world, and thus was He saddened, and had mercy upon the people of Tyren. Thus did He forge and send five armors into the world, to defend and protect it against the forces of evil, which were rallied under the banner of the self-proclaimed Prince of Darkness L'ruhk.

And the followers of L'ruhk waged war upon the peoples of Tyren, who themselves were divided amongst the two sides. On one side were those who sided with Trigu and rallied under the banner of the Five Defenders, whom had each found a suitable bearer for their powers. And on the other side of the battleline were those who stood with the Prince of Darkness, and his Dread Lords. Eventually the Army of the Five won, but at a terrible price, for the continent had been cracked by the forces unleashed in that final battle. And thus were the Defenders separated, their purpose of fighting L'ruhk completed. And soon knowledge of them passed from history into legend, from legend into myth, and from myth to near obscurity...

Magic Properties

Draw Magic
The power of Pyre is invoked with draw magics, by drawing its blade with the intent of protection by whatever means. However, calling upon the magics continually will result in the draining of Pyre's energy, and it will need to spend time recharging within the flames that gave it birth.

Fire Immunity
You saw this one coming, didn't you? Because of the raw flames that gave it birth, Pyre and its wearer are protected from nearly all fires. That said, such unnatural flames such as Hellfire or Anti-fire can and will cause damage to Pyre and its bearer. Go to Comment
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