Strolen\s Citadel content. 
Cells in The Western Bogs
Locations  (Establishment)   (Swamp)
Chaosmark's comment on 2007-01-14 04:11 PM
Only voted Go to Comment
The Variscan War
Plots  (Event)   (Mini-Campaign)
Chaosmark's comment on 2007-07-14 06:24 PM
Daaaaaaaang. Very nicely done. Go to Comment
A Large Wood Jewelry Box with NickNacks in it
Items  (Jewelry)   (Magical)
Chaosmark's comment on 2007-10-12 11:50 AM
A rather basic frame tale, opening up all the possibilities of the Garage Sale from Hell items/threads/etc. But, since it can be used for other stuff too, it gets a little extra boost of vote. Go to Comment
Retirement Plan Ring
Items  (Jewelry)   (Villanous)
Chaosmark's comment on 2012-03-02 01:13 PM


Still liking this, years later. Great idea, totally making an appearance with my next mage PC. (What, you thought NPCs were the only ones who want immortality?)


Go to Comment
Pet's Collar
Items  (Clothes)   (Villanous)
Chaosmark's comment on 2005-11-13 07:31 PM
Talk about baaaad thoughts. Two words: RPG Bondage. *hides* Th' horrah, th' horrah! Go to Comment
Estate Sale - Lot 14
Items  (Other)   (Villanous)
Chaosmark's comment on 2007-08-26 07:27 AM
Man. The GSFH codex is a large one, and one I know almost everyone on Strolen's likes. So why is there only one vote on this entry?

I think there could be more done with it than just these few items though. Nice job on them though. Go to Comment
Books
Items  (Books and Scrolls)   (Non-Magical)
Chaosmark's comment on 2005-11-15 05:13 PM
Of Metals and Their Uses
~by Eye Yorn Darksmith

This 56 page phamplet is one that is quite useful to a smithy and wanted by most, yet hard to come by due to each copy being handwritten. The author is one Eye Yorn Darksmith, a certain psuedonym. While not willing to publish with his true name, the contents of the phamplet are very informative, listing almost every metal known to civilization, their properties (as ascertained by him), and their common/not so common uses within a mere 44 pages.
The final 12 pages list some mythological metals and their supposed properties, as well as a few potential applications should the metals truly exist.
This is a fairly recent work, dating back only a few decades. Go to Comment
Books
Items  (Books and Scrolls)   (Non-Magical)
Chaosmark's comment on 2006-11-18 07:14 PM
Only voted Go to Comment
Books
Items  (Books and Scrolls)   (Non-Magical)
Chaosmark's comment on 2009-01-18 11:58 PM
There are a few literal, word for word scroll repeats here that should be pruned. Advertisements Touching a Holy War, Of Scientific Arguments, and a few others. Go to Comment
Books
Items  (Books and Scrolls)   (Non-Magical)
Chaosmark's comment on 2009-01-19 12:09 AM
Coupling the Flows: Power Equations 101
This is a beginning workbook for trainees in the magical arts. It teaches basic magical theory, including the scientific, mathematical side of magic. It also includes problems for the reader to work through on their own, power equations for simple spells and charms. A copy of this book will invariably be found in the library of any wizard or former apprentice. Go to Comment
Books
Items  (Books and Scrolls)   (Non-Magical)
Chaosmark's comment on 2009-01-20 04:10 PM
No, I'm referring to the fact that there are actual, literal repeats. i.e. there are multiple scroll entries that are exactly the same. Go to Comment
Ars Dracopodemiae
Systems  (Knowledge/Lore)   (Specific)
Chaosmark's comment on 2005-11-11 10:16 AM
Such is the unfortunate tragedy of transference from forum to site. Such a great piece of work is now comment and vote-less. But fear not, for while the dragons might return within the next thousand years, this post shall not lack a comment nor a vote for that long! 5/5 for such extensive and creative work. This is the sort of thing that will really flesh out your world if used properly. Go to Comment
Ars Dracopodemiae
Systems  (Knowledge/Lore)   (Specific)
Chaosmark's comment on 2007-08-06 04:42 PM
Bumpage, for one of the best forum transfers around. An HoH as well. I wish there could be more added to this, but I'm at a lack for what. Go to Comment
Ars Dracopodemiae
Systems  (Knowledge/Lore)   (Specific)
Chaosmark's comment on 2008-01-12 01:44 AM
More bumpage! Comment, dangit! This is a classic! Go to Comment
Ars Dracopodemiae
Systems  (Knowledge/Lore)   (Specific)
Chaosmark's comment on 2009-01-19 01:32 AM
Yearly bump for the newcomers. THIS is what you should be aspiring to in your subs. Go to Comment
Barron's Ice
Locations  (Establishment)   (Any)
Chaosmark's comment on 2005-11-10 02:52 PM
Amazing. Something so simple and so taken for granted as a freezer, converted into a fantasy setting. While I might prefer it having a bit more story, you get the (very creative) idea across in a usable format. 5/5 Go to Comment
The Returning Gem
Locations  (Establishment)   (Other)
Chaosmark's comment on 2007-11-04 04:57 PM
Only voted Go to Comment
The Returning Gem
Locations  (Establishment)   (Other)
Chaosmark's comment on 2008-12-12 10:10 PM
Bumpage. Useful world-filler/fluff. Go to Comment
Inventing Languages
Articles  (Rules and Advice)   (Game Mastering)
Chaosmark's comment on 2007-11-05 12:34 PM
Something that was only briefly touched in the main article is that you must develop both language and culture together. Certain concepts will be more prominent within a language than others (and then there are some concepts that don't exist at all within a language). The perfect example of this is Latin. The culture has more than a few words for 'wind', denoting the various directional winds, which culturally had different personalities and were quite important in day to day life.

On the other end of the spectrum, the Romans had no philosophical language at all. None. Everything they developed a word for was physical in nature. Thus, all of the philosophical words within Latin were taken straight from Greek, because there was no Roman equivalent. But what if your imaginary culture hasn't had contact with philosophy, or a culture with such? Their language won't represent those concepts. Obviously this is an extreme example, but it shows just how language develops, both within a single culture and as cultures interact. Go to Comment
Running a Game, the MoonHunter way
Articles  (At Table)   (Game Mastering)
Chaosmark's comment on 2009-04-21 08:47 PM
I like this article. Not sure why I haven't ever read it, since I've gone through before and read a massive amount of MH articles on GMing and World Development. All the more reason to keep on coming back. You never know what you'll find in the archives of the site.

My own little plug for Development at Start: Putting some thought into the makeup of your world can also help you put in the little things that help reinforce the consequences of what you chose to include. Not everything that gets a bit of screentime needs to be vitally important to the players. Some of it can simply help bring them deeper into the game world. Go to Comment
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