Any sufficiently high level technology is indistinguishable from magic. Likewise, any sufficiently high level of magic is indistinguishable from technology.
To determine the results of magic removal from an entire world, one must think of magic as we would technology. If a heavily technolitized world, such as our own, were to lose all technology, society as we know it would fall apart, and the third world would rise to the fore-front, having been without technology for long enough that they aren't affected.
Similarly, if a heavily magic-based world were to lose all magic, those without magic (the third world of magic) would likely become more powerful than those who had it before, due to knowing how to live life without it. Or, as was the case in the Chrono Trigger video game, the magic users from Zeal were cast to earth to live in the ice ages with the earthborn who couldn't use magic, and were forced to become equals in rebuilding the world with those "lesser" than them. When one loses one's superiority, one quickly realizes how equal the rest of the world is to them.
However, in both cases, if a world/people isn't absolutely dependent on magic/technology, they won't be affected as bad.
It could probably be summed up by the statement: "A world will be affected by it's loss in a direct ratio with how much it relied on that which was lost." Go to Comment
Aside from the nature of this site (a roleplaying community, where the laws of physics generally hold as much water as a bucket with a hole), M*V^2=KE. Considering the metallic nature of the quarrels and the speed at which they're launched, it's not inconceivable that such a weapon would be lethal in the extreme.
Think of it this way: if you hadn't been exposed to the effects of it in modern media, would you really consider a metallic bullet weighing in at a few grams to be something to be feared? Heck no. Only when you see it in action do you understand how dangerous it is. Go to Comment
I agree with Scras here. The civilized calm of The Calm Alleys is certainly different from the dark violence that permeates even the best Thieve's Quarter. There is definitely overlap, but the two certainly aren't one and the same. Go to Comment
I find this to be an idea that is partially fleshed out, and I like where it's going, but it doesn't quite get there. It doesn't seem to be finished. It might be the lack of plot hooks. While this might be interesting to include in some campaigns, without ideas on how to use it it doesn't come across as useful.
Vote withheld until it's either continued or stated as not being changed. Go to Comment
I can see more uses for these things now than I did originally. I do like the concept, and could see these being a good investigation source in worlds where magic users can't sense the magic of others easily (if at all). Go to Comment