Yes Virginia, speculative biology goes beyond flora. I do wonder whether the ecosystem could truly support a metal creature as active as a squirrel, however. They'd almost certainly be restricted to groves of Hemangini trees.
I believe the submission you were thinking of is this: http://strolen.com/viewing/Goldleaf
I liked the interesting quirks of Goldleaf trees, and for the same reasons do I like this. An interesting piece of world-fluff.
Sci-fi p-zombies. The interview log really added to this, taking an already well-thought-out idea and giving it an even more interesting "face of the enemy" as it were.
Minor flavor. Definitely usable, since communication is essential for any group of soldiers.
I liiiiiiiiike this. So many opportunities and ways to incorporate this into a game. Nicely done.
Oasis ahoy! It's always interesting to read submissions that have seen playtesting; they always seem to read just a bit differently compared to submissions that haven't benefited from live interaction, and seem filled with much more usable elements.
Hail the chosen weapon of Mathom (tomorrow, of course; we've much too much to do today)!
@Echo: We do want things to happen, but sometimes nothing of note happens. Considering there are a mere handful of 'Nothings' in the chart, I'd say that balances noteworthy with mundane nicely.
@DLM: I second Echo, in that I can see this being used easily. It might also benefit from being converted into a random generator program, considering you've done most of the hard work for it (the content generation).
I'll agree mildly with the plot hooks comment, but I think this castle and it's story add significant depth to a world, even if the PCs never set eyes upon it's walls.
I like it, but I really don't have anything constructive to add to the conversation. Continue onward good sir.
I agree with Siren, this fits my idea of how custom items should be. They should definitely have personalized touches.
I could probably be snarky about the originality comment, since it doesn't seem to make much sense, but there doesn't seem to be much point. Your feedback was honest and, while I disagree with bits of it, I accept that one might think the Anaszti were a bit too dangerous and without some weaknesses. I've modified the submission accordingly.
NPCs (Mythic/ Historical) (Mystical)
The purposeful-yet-aimless drifting makes this the perfect recurring villain. PCs won't be able to take him down the first few times they encounter him, and by the later ones they'll start to realize that he's got much more up his sleeve than they bargained for.
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