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The Crawl, Doing It the Cinematic Way
Articles  (Rules and Advice)   (Game Mastering)
Chaosmark's comment on 2011-12-27 12:24 AM


I keep coming back to this article as a solid way to organize and run plots of all kinds, not just dungeon crawls. You want to map out the important plot points, and then connect them with in-between material. This keeps things fast paced and engaging for the players.


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The Crawl, Doing It the Cinematic Way
Articles  (Rules and Advice)   (Game Mastering)
Chaosmark's comment on 2013-04-12 03:18 PM
Bump for a useful article. Go to Comment
Systems of Measurement
Articles  (Resource)   (Game Mastering)
Chaosmark's comment on 2008-03-18 02:13 PM
Same thing as Ria. I measure major distances by time traveled, not by actual units of distance. After all, that's honestly what matters to me when making a trip: how long will it take? I'm quite sure it'll be the same way in most fantasy realms. Go to Comment
The Subeya
Items  (Books and Scrolls)   (Non-Magical)
Chaosmark's comment on 2005-11-24 11:35 AM
Wow...Nicely detailed item! We get to hear of lots of holy books, yet rarely are any of them fleshed out. Good job. Go to Comment
Creeds
Articles  (Setting Building)   (Game Mastering)
Chaosmark's comment on 2008-10-19 07:12 PM
Bumpage. You have a religion in your game world (unless you're playing in Kerren). Your religion needs a creed. Polytheism isn't an excuse, you just need to have more than one creed for each of the deities in your campaign, because inevitably there are those who 'only' worship said deity. Go to Comment
The Moaning Lands
Locations  (Ruins)   (Other)
Chaosmark's comment on 2007-09-10 04:36 PM
Only voted Go to Comment
Various Theisms
Articles  (Resource)   (Gaming - In General)
Chaosmark's comment on 2006-03-10 04:28 PM
Hmm, got a source for that? Go to Comment
Antiago spear
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2005-11-22 11:15 PM
Yes indeed, this is an awesome weapon, one with a history, one that has depth, the perfect thing to add to a campaign to flesh it out. 5/5 Go to Comment
Libriums D'Arcanum
Items  (Books and Scrolls)   (Magical)
Chaosmark's comment on 2009-01-21 08:59 PM
I think this was because we specifically said we didn't want magical books in the "Books" codex. Besides, there's only so much you can do with the magical book idea. Go to Comment
WWMWBI - If a New Form of Magic Occured
Articles  (Resource)   (Game Mastering)
Chaosmark's comment on 2007-08-26 04:02 PM
Woo. Gonna work on this one with Tyren as well. Perhaps I'll even come up with a new WWMWBI. Go to Comment
WWMWBI - If Magic as Your People Know It Stopped Working?
Articles  (Resource)   (Game Mastering)
Chaosmark's comment on 2005-11-18 01:32 PM
Any sufficiently high level technology is indistinguishable from magic. Likewise, any sufficiently high level of magic is indistinguishable from technology.

To determine the results of magic removal from an entire world, one must think of magic as we would technology. If a heavily technolitized world, such as our own, were to lose all technology, society as we know it would fall apart, and the third world would rise to the fore-front, having been without technology for long enough that they aren't affected.

Similarly, if a heavily magic-based world were to lose all magic, those without magic (the third world of magic) would likely become more powerful than those who had it before, due to knowing how to live life without it. Or, as was the case in the Chrono Trigger video game, the magic users from Zeal were cast to earth to live in the ice ages with the earthborn who couldn't use magic, and were forced to become equals in rebuilding the world with those "lesser" than them. When one loses one's superiority, one quickly realizes how equal the rest of the world is to them.

However, in both cases, if a world/people isn't absolutely dependent on magic/technology, they won't be affected as bad.

It could probably be summed up by the statement: "A world will be affected by it's loss in a direct ratio with how much it relied on that which was lost." Go to Comment
WWMWBI - Grain Went Away
Articles  (Resource)   (Game Mastering)
Chaosmark's comment on 2007-08-26 02:50 PM
Woo. Need more entries. I'll probably do one for Tyren soon. Go to Comment
Bat Blades
Items  (Melee Weapons)   (Non-Magical)
Chaosmark's comment on 2007-06-01 09:22 PM
I can see this being used rather neatly by more than one of my characters. Simple, elegant, and yet it has a solid grounding in history. Go to Comment
Interesting Weapons- Non-Magic
Items  (Melee Weapons)   (Non-Magical)
Chaosmark's comment on 2007-06-01 09:17 PM
Aside from the nature of this site (a roleplaying community, where the laws of physics generally hold as much water as a bucket with a hole), M*V^2=KE. Considering the metallic nature of the quarrels and the speed at which they're launched, it's not inconceivable that such a weapon would be lethal in the extreme.

Think of it this way: if you hadn't been exposed to the effects of it in modern media, would you really consider a metallic bullet weighing in at a few grams to be something to be feared? Heck no. Only when you see it in action do you understand how dangerous it is. Go to Comment
Winter Adventures
Plots  (Nature)   (Encounter)
Chaosmark's comment on 2007-08-30 07:18 PM
I am actually using this one in a PbP RP I'm in currently. Makes for a great World Walker character from a setting not his own. Go to Comment
Rune-Slivers
Systems  (Mystical)   (Defining)
Chaosmark's comment on 2010-06-02 11:31 PM
Only voted Go to Comment
Pyre, Guardian of the Flame
Items  (Armor)   (Heroic)
Chaosmark's comment on 2006-03-07 09:46 PM
Updated: Organized and clarified a few issues. Has now gone live. Go to Comment
Pyre, Guardian of the Flame
Items  (Armor)   (Heroic)
Chaosmark's comment on 2006-03-11 08:32 AM
Update: Added in the Constant Heat subsection, as I was reviewing my notes and realized I forgot to add it. Oops. Go to Comment
Dock Ward
Locations  (Neighborhoods)   (Water)
Chaosmark's comment on 2008-10-12 04:07 PM
In Scras' defense, I made the same mistake. Go to Comment
Dock Ward
Locations  (Neighborhoods)   (Water)
Chaosmark's comment on 2008-10-12 04:09 PM
A usable dock area. Fairly simple to lift and place into an existing city with little difficulty. Go to Comment
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