One heck of a supernatural guard dog to toss at your players, that's for sure! On the flip side, there shouldn't really be many of them around, so each one would have some sort of mythos attached to it, rumors and such of the fall of the highest of the high to the lowest of the low. Great work! Go to Comment
I really like these. Like Scras, I was thinking this was going to be just another "fill the background" plant. However, thinking about AG's praise heaped upon it, I knew something was different, so I read on. I think you did an excellent job of explaining these and giving them a good story. 5/5 Go to Comment
I think the key to remember here is that description is everything. If you describe zombies and undead in such a fashion as to reduce their horrific aspects, then your players will lose any squeamishness they might have about the undead. Alternatively, if you decide to take a page from the Cthulhu mythos, you can well and truly freak out your players when they encounter the shambling corpses of yesteryear. Go to Comment
85) Find yourself a wind tunnel (an open field in the midwest is an acceptable substitute). Try walking forward against the wind. Imagine running and fighting (or casting spells) while dealing with this sort of distraction. Fighting that Wind Wizard doesn't seem so hot now, does it?
86) Go take a first aid course of some sort (epic bonus points for paramedic training). See exactly how badly people can screw themselves up with simple little things. Imagine trying to treat horrifying wounds with limited supplies, in an non-sterile environment, at night, by the light of a campfire (or candles). Go to Comment
They also have the Chrono Trigger soundtrack, which in my opinion is one of the best game soundtracks ever. That probably why the game was such an awesome one. There's usable stuff across the entire CD. Horror, heroic, love, sorrow, action, all of it is there. I know that when I run a Tyren game, it'll use some of those songs as background music. Go to Comment
I love this thread. There's so much variety, I'm shocked we don't have more and more scroll entries. I myself can't push much of an opinion, since I haven't run a table-top game. Ever. Lots of ideas for one though...
I think we're looking for a slightly longer version of Short and Sweet: fully fleshed out plots within a restrictive word count; not, however, that restrictive. About 3 times the size seems right, since these are plots only.
In his defense, this was before Muro's sub, so AG was here first. I doubt this will ever make it out of in-work. Go to Comment