Strolen\s Citadel content. 
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
Chaosmark's comment on 2012-12-02 10:40 PM
I love these two subs. Both are well-written, and make a very difficult subject (that we all seem to love the concept of) accessible and usable to average GMs. I love that you include lots of solid examples of ways that these concepts can be used.

Very nicely done. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
Chaosmark's comment on 2012-11-25 10:26 PM
Excellent! It's like the secretive old master who takes on a single apprentice and teaches them The Ancient Arts over the course of a few months in a brutal training montage, but concentrated into an ancient artifact that slumbers, awaiting the day when a student passes by.

I highly approve of this. Go to Comment
Common Horrors of the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
Chaosmark's comment on 2012-10-24 06:59 PM
I'm going to echo Dozus here. I like the detail you've gone into about all of them, but I most especially like the arcanotech:

"They are much like Alice in Wonderland, as in their book 1+1 no longer equals 2, but is rather a massive sliding parabolic curve of possible answers."

That line right there sold it to me. Go to Comment
Cela Ardonyth
NPCs  (Major)   (Mystical)
Chaosmark's comment on 2012-10-21 11:19 PM
This submission is dedicated to a girl that I hardly knew, yet had a profound impact on a lot of people that I love dearly. She died far too young, and reminded me of just how terrible a toll death extracts from those who survive. Until the day when death is a bad memory, may this token of remembrance burn on in the darkness. Go to Comment
Cela Ardonyth
NPCs  (Major)   (Mystical)
Chaosmark's comment on 2012-10-25 05:02 PM
Update: Updated based on suggestions. Go to Comment
Cela Ardonyth
NPCs  (Major)   (Mystical)
Chaosmark's comment on 2012-10-25 05:31 PM
I've modified the submission to cover a few of these points, which are excellent.

Cela is not an undead (except, perhaps, philosophically), which I thought had been handled by "She was able to snatch the girls soul from the Void of Souls and bind it to her body long enough for Cela to heal from her mortal wounds", but I can understand if that wasn't entirely clear.

As for her mother, that's something entirely up to the GM who wants to use Cela. It could be that she quietly passed away, or that she was hunted down by religious authorities, or is still out there, providing support and a "home base" for her daughter's quest.

The rest all were included in the update, but for redundancies sake:
* The children are also color-drained. Nothing comes for free, and subverting the course of nature as thoroughly as this is bound to leave a mark.
* Wording within the narrative was modified to be slightly less jarring. You were correct here, and I had just gotten used to it after reading and re-reading that passage. This is why writers have editors.
* I've given a smidge of direction for her goals in the journal excerpt, but honestly this is something that a GM has to decide for themselves, since it's heavily contingent on the campaign world and what is possible. Go to Comment
Chrome
Items  (Potion)   (Non-Magical)
Chaosmark's comment on 2012-10-22 06:15 PM
Why yes, I can totally see this happening in any non-apocalyptic future. Energy drinks are one of those unique expressions of modern society that nobody really saw coming, but have completely ingrained themselves into our collective psyche. Any near-future sci-fi without the equivalent is missing an important supporting piece of flavor.

Very nicely done! I can't think of a single thing that I'd like improved on this submission, which means it gets one of my rare 5's. Go to Comment
Levels of Engagement
Articles  (Setting Building)   (Gaming - In General)
Chaosmark's comment on 2012-10-22 06:31 PM
I like the breakdown.

Something to keep in mind with cyber warfare as we know it today is that, while it's somewhat like submarines fighting, it's also automated to an extremely high degree. You set up scripts and toolkits to attack vulnerabilities and defend against known exploits much more than you actually run manual commands in a terminal. The processor is a thousand times faster than you'll ever be with human wetware in the control-loop.

So while you'll have operators doing some very high-level decision-making and in-the-trenches vulnerability-decisions, almost all of your actual fighting is probably going to be done at light-speed between two computers duking it out. We're just too damn slow to keep up. Go to Comment
Othamm, the God of Completion
Systems  (Divine/ Spirit)   (Defining)
Chaosmark's comment on 2012-10-25 11:08 PM
I'm thinking that, depending on the amount of power that Othamm can exert through a priest, this would be an excellent source of support casters, boosting and aiding their allies in whatever tasks they might be performing. The warrior moves his weapon with crystal clarity, the carpenter hits a nail with the perfect economy of effort, the chef cooks a dozen masterpieces at once with precision timing. And of course, given that Othamm helps those who help themselves, any given priest would still be able to physically help even once their metaphysical assistance is gone. An extra pair of hands is always useful.

Overall, an interesting bit of flavor to add to the world. It provides some nice verisimilitude, since people have always named their deities and prayed to them for blessings. Showing that little extra bit of work always makes the world a larger, more varied place for the PCs to live in. Go to Comment
Exitium
Locations  (Ruins)   (Forest/ Jungle)
Chaosmark's comment on 2012-09-29 10:36 PM
I like this. It reads like a Lovecraft story, with the slow descent into madness and horror, and yet it still provides all the detail one needs to take this place and run with it. Go to Comment
Murderblaze
Lifeforms  (Unique)   (Any)
Chaosmark's comment on 2012-09-29 07:21 AM
Honestly, I'm not entirely sure if I played up the undead aspect of his nature sufficiently. But then, it's rather hard to take a creature known for resurrection and make it undead. Thoughts are appreciated. Go to Comment
Murderblaze
Lifeforms  (Unique)   (Any)
Chaosmark's comment on 2013-03-16 11:59 AM
I guess I've got some refining to do. Go to Comment
101 Useless or Trivial Super/Mutant Powers
Articles  (Character)   (Players)
Chaosmark's comment on 2012-09-29 10:24 PM
"Worst. Superpower. Ever."

Coming up with these are always fun. Then trying to figure out how the heck to use them is even more so. Go to Comment
Undead Beard Fleas
Lifeforms  (Third Kingdom)   (Other)
Chaosmark's comment on 2012-09-29 04:12 PM
I'm not much of a dwarf fan, but I can appreciate the horror and terror that these little critters bring. They're subtle in their danger, but no less deadly for their subtlety. I approve. Go to Comment
Shivenhusk the Unliving Refuse
Lifeforms  (Unique)   (Underground)
Chaosmark's comment on 2012-09-23 07:33 PM
Well, by 'defeat' I simply meant that his plans would be foiled. Defeat does NOT have to mean death, especially for a demi-god of undeath. Go to Comment
Shivenhusk the Unliving Refuse
Lifeforms  (Unique)   (Underground)
Chaosmark's comment on 2012-09-23 07:34 PM
Updated vote; the plot hooks really do help. Go to Comment
Shivenhusk the Unliving Refuse
Lifeforms  (Unique)   (Underground)
Chaosmark's comment on 2012-09-23 06:25 PM
Shivenhusk seems very much like an end-of-campaign boss to defeat. His writeup obviously has enough flesh to be spawning hordes of writhing, disgusting, slimy plot hooks, and I'd like to see some of those, to better allow his use. Go to Comment
Treatise on Necromancy
Society/ Organizations  (Religious)   (World Wide)
Chaosmark's comment on 2012-09-23 06:17 PM
I've always liked breakdowns of a school of magic, where they're split into more specific domains of expertise. It shows a systematization that always arises when a subject is studied and worked with for any real length of time. You simply need to discuss particular concepts, and thus have to give them names for ease of discussion.

I think this particular setup could work nicely as a general "schools of necromancy" learning mechanic, assigning knowledge points into subcategories of necromancy to show what your characters specialties are and what they're capable of. Go to Comment
Tracker Bush
Lifeforms  (Flora)   (Any)
Chaosmark's comment on 2012-09-21 01:48 PM
Only voted Go to Comment
The Archandroid
NPCs  (Major)   (Technical)
Chaosmark's comment on 2013-01-23 09:32 PM
I'm liking this quite a bit. I need to read the rest of the set before I start really letting my ideas out, since I'm sure some of them are precluded by other information provided. But this right here is one of those nifty pieces of utility that brings a setting to life. Of COURSE the heavy-duty AIs are going to want to keep their hand in the game at a finer level than controlling traffic lights and ordering minions around. Go to Comment
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