Likewise, my steampunk ideas (what few I've done) have been inspired by your setting and work. It's an infinite loop! Arrrgh!
Edit: The thought occurs to me that a steampunk/thaumatech quest would be interesting, but not get anywhere near the level of response that most quests get (and even those can be all across the board with the number of submissions). Go to Comment
I'm still not sure what to think of these guys. They remind me a lot of the Zerg, but they definitely aren't. They're interesting definitely, but I'm just not sure if I can take too much of a stance on them. Go to Comment
Remember, there's no point in going to all the effort of raising the undead if they aren't going to be lethal foot-soldiers. You want to make them more like the Terminator than brain-eaters. These augmentations are perfect for spicing up the undead your players face. It'll keep them on their toes. Go to Comment
The main thing with that is that people in-game probably won't make that distinction. To them, growth is growth, whether it's organic or mechanical in nature. Heck, how often do we talk about the "growth" of other non-organic things, like viruses or systems? Why should the distinction stop at something that was once living, but isn't anymore? Go to Comment
Depends on how much water we're talking about. One of the small $.50 pistols? You'd get the normal effect. A Super-Soaker XXL MegaStrength UltraWet? You're going to create a superbeing for a very short period of time. Go to Comment
In such a case, I doubt it could be coalesced in any fashion short of a divine mandate of some sort, as the premise of this was a pervasive magical field of energy being coalesced into a liquid form. Go to Comment
You honestly wouldn't want waste so much expensive Ether to flood the enemy walls with it, when you could instead use a lesser amount to torch them with a Wave of Fire spell, or some such thing. My personal thoughts are that you'd only ever see Ether used as a combat tactic as a one-off "What the heck did he just DO?" thing. Go to Comment
Something to also consider when utilizing condensed magic (of any form, not just Ether) is the concept of efficiency. The earliest processes to refine and produce physical manifestations of magic are likely to be horribly inefficient, both in quantity and in quality. As in life, most technologies take a while before the processes to utilize them efficiently come about, and this should be no different.
The quality of Ether can vary, initially starting as extremely low-grade "magical dregs" that can barely power a cantrip due to impurities, then slowly improving until it becomes possible to truly power upper-level spells with it.
As Moonhunter once said, magic is a technology, and should be treated as such. Increases in quantity and quality are a trademark of advancement, and so it makes perfect sense to incorporate this into your campaigns. Go to Comment
In addition to the mentioned effects when ingested, the imparting of magical ability to the imbiber is also a potential result. This might be more suitable to certain campaign worlds that would be ruined by any sort of technological revolution, be it magical or mechanical in nature.
Whether it merely magnifies the latent abilities of the subject or actually imparts magical ability to the truly ungifted is a choice for the GM to make. Regardless, this doesn't have to simply be a substance usable only to the mages and their ilk. Go to Comment
Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.
Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.