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Aphex Matter
Items  (Armor)   (Magical)
Chaosmark's comment on 2008-10-25 01:45 PM
Likewise, my steampunk ideas (what few I've done) have been inspired by your setting and work. It's an infinite loop! Arrrgh!

Edit: The thought occurs to me that a steampunk/thaumatech quest would be interesting, but not get anywhere near the level of response that most quests get (and even those can be all across the board with the number of submissions). Go to Comment
The Trolls of Kuramen
Lifeforms  (Fauna)   (Any)
Chaosmark's comment on 2008-10-23 09:40 PM
Wow. Just, wow. This sort of abomination is exactly the sort of tough opponent that your PCs would love to hate. Go to Comment
The Kth'k'k'kt - A New Look at Hivers
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2008-10-23 11:39 AM
I'm still not sure what to think of these guys. They remind me a lot of the Zerg, but they definitely aren't. They're interesting definitely, but I'm just not sure if I can take too much of a stance on them. Go to Comment
Pimple Coat
Items  (Armor)   (Combat)
Chaosmark's comment on 2008-10-19 12:33 PM
This is a good way to help distinguish your guards from bystanders, but the plot hooks just seem out of place.

Otherwise, I rather like this, simply because it's extremely easy to drop into a world, and it's believable. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Chaosmark's comment on 2008-10-16 07:26 PM
Remember, there's no point in going to all the effort of raising the undead if they aren't going to be lethal foot-soldiers. You want to make them more like the Terminator than brain-eaters. These augmentations are perfect for spicing up the undead your players face. It'll keep them on their toes. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Chaosmark's comment on 2008-10-17 01:54 PM
The main thing with that is that people in-game probably won't make that distinction. To them, growth is growth, whether it's organic or mechanical in nature. Heck, how often do we talk about the "growth" of other non-organic things, like viruses or systems? Why should the distinction stop at something that was once living, but isn't anymore? Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-10 08:14 PM
Depends on how much water we're talking about. One of the small $.50 pistols? You'd get the normal effect. A Super-Soaker XXL MegaStrength UltraWet? You're going to create a superbeing for a very short period of time. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-10 08:22 PM
Updated: Added Plot Hooks Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-11 03:11 PM
I must thank you myself. If it wasn't for you posting Locastra, I never would have been inspired to start creating this steampunk-magitech setting. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-11 10:45 PM
Perfect idea val! I hadn't even thought of powering golems with this stuff yet. Flammability is a possibility that should be explored, if and when this is utilized. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-26 12:46 AM
In such a case, I doubt it could be coalesced in any fashion short of a divine mandate of some sort, as the premise of this was a pervasive magical field of energy being coalesced into a liquid form. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-26 01:01 AM
Updated: Removed the turbine explanation of discovery and generalized it as per general thoughts of "not-quite-fitting-in"-ness, as 'twas not essential to the original concept.

Original has been saved, if common opinion is that this version is worse it can be reverted back. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-11-03 07:51 PM
Looking forward to seeing it! Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-11-03 07:53 PM
You honestly wouldn't want waste so much expensive Ether to flood the enemy walls with it, when you could instead use a lesser amount to torch them with a Wave of Fire spell, or some such thing. My personal thoughts are that you'd only ever see Ether used as a combat tactic as a one-off "What the heck did he just DO?" thing. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2010-05-30 06:20 PM
Something to also consider when utilizing condensed magic (of any form, not just Ether) is the concept of efficiency. The earliest processes to refine and produce physical manifestations of magic are likely to be horribly inefficient, both in quantity and in quality. As in life, most technologies take a while before the processes to utilize them efficiently come about, and this should be no different.

The quality of Ether can vary, initially starting as extremely low-grade "magical dregs" that can barely power a cantrip due to impurities, then slowly improving until it becomes possible to truly power upper-level spells with it.

As Moonhunter once said, magic is a technology, and should be treated as such. Increases in quantity and quality are a trademark of advancement, and so it makes perfect sense to incorporate this into your campaigns. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2010-05-30 08:28 PM
Slight bump, to make note of the fresh idea added to the post-script of the submission. Not sure why it didn't occur to me originally, but it's something to definitely consider. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2010-05-30 08:58 PM
In addition to the mentioned effects when ingested, the imparting of magical ability to the imbiber is also a potential result. This might be more suitable to certain campaign worlds that would be ruined by any sort of technological revolution, be it magical or mechanical in nature.

Whether it merely magnifies the latent abilities of the subject or actually imparts magical ability to the truly ungifted is a choice for the GM to make. Regardless, this doesn't have to simply be a substance usable only to the mages and their ilk. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2011-11-13 03:35 PM
Update: Added a little bit about evaporating ether, as per Manfred's suggestion. It just makes sense that magic would eventually unbind from material form and return to the environment. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2013-04-05 10:22 PM

Danger: Mana Poisoning

One thing often not considered with magic is that generally, the body of a bog-standard human isn't capable of dealing with the raw concentrations of mana that comprise spells. Thus ether, being condensed, highly-concentrated magic, is likely to produce mutagenic effects in those exposed to it.

Depending on the method and time frame of exposure, this can range from cancerous, radiation poisoning sickness from long-term evaporation, all the way to explosive tentacular growth for heavy physical saturation.

As a tool, ether has many uses and much utility, but it also presents very real dangers, especially for those who are exposed to it for long periods.

Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-26 01:05 PM
"Godsweat". Wow. The imagery there is...just wow. Go to Comment
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