Strolen\s Citadel content. 
Items  (Melee Weapons)   (Non-Magical)
Chaosmark's comment on 2008-11-09 06:46 PM
Wow. Simple and brutal. I'm not sure how effective a partially hollowed blade would be though. Seems to me it would lose a bit of structural integrity after a number of hits, but meh. Easily solved with some strengthening glyphs or something similar. Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
Items  (Ranged Weapons)   (Combat)
Chaosmark's comment on 2008-11-09 08:03 PM
Only voted Go to Comment
The C-47 Thaumatech Rifle
Items  (Ranged Weapons)   (Combat)
Chaosmark's comment on 2008-11-09 07:45 PM
The guns, they be everywhere! I like the switch from traditional projectiles to a raw lightning attack. Go to Comment
Emergency Steam Injector
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2008-11-09 08:00 PM
A simple, common item within steampunk settings. Go to Comment
Daemonbone Mail
Items  (Armor)   (Combat)
Chaosmark's comment on 2008-11-10 12:15 PM
The thing to remember, not just with thaumatech, is that any innately magical being is going to have some sort of natural anti-magic defenses, to say nothing of knowing counter-magic of their own. Rare is the daemon that doesn't know at least a bit of the magical arts, and most would tend to be able to take a full wizard in a fight. There's a good reason daemon summoning is frowned upon. Thaumatech weaponry would take a bit for them to get used to, but I wouldn't say it'd make fighting daemons a field day. Go to Comment
Daemonbone Mail
Items  (Armor)   (Combat)
Chaosmark's comment on 2008-11-10 12:18 PM
Bone armor in general seems to get glossed over when adventurers wear it. I would think that even though it's a show of power to some people, wearing such armor would simply frighten the general populace. "Look at that one; see those bones he wears? Only daemon-sworn wear armor like that." Heaven knows the common people like to tell stories, and how hard is it to move from daemon-slayer to daemon-collaborator? Go to Comment
Items  (Tools)   (Magical)
Chaosmark's comment on 2008-11-10 12:08 PM
Once again: standard thaumatech (or even sorcery) gear. The small items like this are truly what makes a world real. Go to Comment
The Quiet
Locations  (Area)   (Space)
Chaosmark's comment on 2008-11-07 07:52 PM
Ah, the Bermuda Triangle of space. This is the perfect place to have a side-adventure ghost story. Maybe something involving critters in the darkness after lights go out, picking up ghost transmissions (bonus points for ships lost long before to The Quiet, with appropriate authentication codes), or navigation going completely screwy ("What do you mean the stars don't match those on the chart? This is The Quiet, they specifically map the sky for this place!"). All sorts of fun can be had here. Go to Comment
Cog Devils
Lifeforms  (Ethereal)   (City/ Ruin)
Chaosmark's comment on 2008-11-07 08:17 PM
"{...} small, vaguely flame-like smears of ghostly luminescent smoke entwining and enmeshing themselves endlessly through the rotating transmission shafts, pumping pistons and spinning cogs of their machine nest, basking in the various, delicious energies emanated by the enchanted mechanisms."

Oh my gosh, I just got a visual of Fern Gully.

Horrifying revelations and scarred memories aside, I love this submission. The Cog Devils are very much usable and interesting, and they make a very good excuse to get more description of Locastrian thaumatech. :D Go to Comment
Aetheric Goggles
Items  (Tools)   (Magical)
Chaosmark's comment on 2008-11-07 03:56 PM
Standard thaumatech gear. This needs to go into the Tools of the Trade freetext. I'm also fairly sure there's a scroll or codex for the same sort of thing, but I can't find it for the life of me. I'm sure Moon will know exactly where, and most likely have the number memorized for ease of insertion. Go to Comment
Aetheric Goggles
Items  (Tools)   (Magical)
Chaosmark's comment on 2008-11-11 11:38 AM
It can be the manifestation of three things, only one of which is bad.

Post whoring, for pure xp and sub recognition, is the bad, and should be discouraged with brutal mockery. However, it could also be simply a major enthusiasm for the flow of ideas, as well as the simply outpouring of ideas in an attempt to stimulate more, both amongst the author and the commenters. As I said, only the first is bad. The second two are commendable. Go to Comment
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-07 03:20 PM
I like it. The creep factor could probably be turned up a bit more for extra effect when actually used. I also like the explicit inclusion of, "These are not undead, they merely have similarities." Go to Comment
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-15 05:24 PM
Make sure to have a wonderfully spooky buildup with it. This thing is custom-built for freaking your PCs out. :D Go to Comment
Lifeforms  (Constructed)   (Any)
Chaosmark's comment on 2008-11-07 12:25 PM
I agree with Ouro on this one. It's a good idea, and as-is could be used without too much trouble, but I can't shake the feeling that you could eek a bit more out of this. Go to Comment
Items  (Home/ Personal)   (Magical)
Chaosmark's comment on 2008-11-06 11:11 AM
Does it pass through like a current of electricity, or does an object have to be in direct contact with it? (i.e. does it need to be moved through magic, or can you just use a pair of gloves/tongs?) Go to Comment
Items  (Home/ Personal)   (Magical)
Chaosmark's comment on 2008-11-06 08:12 PM
"Applied string theory"

HA! Go to Comment
The Hermit of Wither Tor
NPCs  (Mythic/ Historical)   (Mystical)
Chaosmark's comment on 2008-11-05 11:56 AM
I'm imagining a very Samson-like ending...The parallels one can draw are quite notable. Go to Comment
The Hermit of Wither Tor
NPCs  (Mythic/ Historical)   (Mystical)
Chaosmark's comment on 2008-11-03 12:04 AM
Hm. An interesting piece of scenery to place here and there in your sessions, perhaps as a reminder to the PCs that there are always those greater than they. Sidenote: I love the imagery evoked by the fact that he can dent Aphex. That sort of interweaving (verisimilitude?) is what makes worlds like yours so great. Nice work. Go to Comment
Resonance Shielding
Items  (Other)   (Combat)
Chaosmark's comment on 2008-10-27 11:57 PM
This is an interesting concept, but it seems just a bit too short. Perhaps a bit more technobabble to round it out? Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
Chaosmark's comment on 2008-10-27 08:57 PM
Is there a constant tide of pilgrims who spend an entire day of their year performing this act of worship, or do all the worshipers come at once and carve their rune in a designated 'box' marked out by the priesthood? Go to Comment
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       By: Strolen

People that live in cities no longer have any contact with the gods. There was a pact between the gods, humans, and animals. We could talk to the gods and the trees were the witness' to the pact. When the trees started getting cut down to make cities the pact was broken by the destruction of the witness'. So now only those that live with nature can speak to the gods and/or animals. Some trees grow tall creating darkness that scares men and they are not able to go near them. If they could they could again speak to the gods.

Ideas  ( System ) | December 31, 2001 | View | UpVote 1xp