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Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-07 02:20 PM
I like it. The creep factor could probably be turned up a bit more for extra effect when actually used. I also like the explicit inclusion of, "These are not undead, they merely have similarities." Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-15 04:24 PM
Make sure to have a wonderfully spooky buildup with it. This thing is custom-built for freaking your PCs out. :D Go to Comment
Mech-Undead
Lifeforms  (Constructed)   (Any)
Chaosmark's comment on 2008-11-07 11:25 AM
I agree with Ouro on this one. It's a good idea, and as-is could be used without too much trouble, but I can't shake the feeling that you could eek a bit more out of this. Go to Comment
Hyperdoily
Items  (Home/ Personal)   (Magical)
Chaosmark's comment on 2008-11-06 10:11 AM
Does it pass through like a current of electricity, or does an object have to be in direct contact with it? (i.e. does it need to be moved through magic, or can you just use a pair of gloves/tongs?) Go to Comment
Hyperdoily
Items  (Home/ Personal)   (Magical)
Chaosmark's comment on 2008-11-06 07:12 PM
"Applied string theory"

HA! Go to Comment
The Hermit of Wither Tor
NPCs  (Mythic/ Historical)   (Mystical)
Chaosmark's comment on 2008-11-05 10:56 AM
I'm imagining a very Samson-like ending...The parallels one can draw are quite notable. Go to Comment
The Hermit of Wither Tor
NPCs  (Mythic/ Historical)   (Mystical)
Chaosmark's comment on 2008-11-02 11:04 PM
Hm. An interesting piece of scenery to place here and there in your sessions, perhaps as a reminder to the PCs that there are always those greater than they. Sidenote: I love the imagery evoked by the fact that he can dent Aphex. That sort of interweaving (verisimilitude?) is what makes worlds like yours so great. Nice work. Go to Comment
Resonance Shielding
Items  (Other)   (Combat)
Chaosmark's comment on 2008-10-27 10:57 PM
This is an interesting concept, but it seems just a bit too short. Perhaps a bit more technobabble to round it out? Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
Chaosmark's comment on 2008-10-27 07:57 PM
Is there a constant tide of pilgrims who spend an entire day of their year performing this act of worship, or do all the worshipers come at once and carve their rune in a designated 'box' marked out by the priesthood? Go to Comment
Aphex Matter
Items  (Armor)   (Magical)
Chaosmark's comment on 2008-10-24 02:53 PM
And once more you prove that you've got infinitely better Steampunk ideas than I. I rather like this, as well as the extreme disadvantages of it. I might use this, in part... Go to Comment
Aphex Matter
Items  (Armor)   (Magical)
Chaosmark's comment on 2008-10-25 01:45 PM
Likewise, my steampunk ideas (what few I've done) have been inspired by your setting and work. It's an infinite loop! Arrrgh!

Edit: The thought occurs to me that a steampunk/thaumatech quest would be interesting, but not get anywhere near the level of response that most quests get (and even those can be all across the board with the number of submissions). Go to Comment
The Trolls of Kuramen
Lifeforms  (Fauna)   (Any)
Chaosmark's comment on 2008-10-23 09:40 PM
Wow. Just, wow. This sort of abomination is exactly the sort of tough opponent that your PCs would love to hate. Go to Comment
The Kth'k'k'kt - A New Look at Hivers
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2008-10-23 11:39 AM
I'm still not sure what to think of these guys. They remind me a lot of the Zerg, but they definitely aren't. They're interesting definitely, but I'm just not sure if I can take too much of a stance on them. Go to Comment
Pimple Coat
Items  (Armor)   (Combat)
Chaosmark's comment on 2008-10-19 12:33 PM
This is a good way to help distinguish your guards from bystanders, but the plot hooks just seem out of place.

Otherwise, I rather like this, simply because it's extremely easy to drop into a world, and it's believable. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Chaosmark's comment on 2008-10-16 07:26 PM
Remember, there's no point in going to all the effort of raising the undead if they aren't going to be lethal foot-soldiers. You want to make them more like the Terminator than brain-eaters. These augmentations are perfect for spicing up the undead your players face. It'll keep them on their toes. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Chaosmark's comment on 2008-10-17 01:54 PM
The main thing with that is that people in-game probably won't make that distinction. To them, growth is growth, whether it's organic or mechanical in nature. Heck, how often do we talk about the "growth" of other non-organic things, like viruses or systems? Why should the distinction stop at something that was once living, but isn't anymore? Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-10 08:14 PM
Depends on how much water we're talking about. One of the small $.50 pistols? You'd get the normal effect. A Super-Soaker XXL MegaStrength UltraWet? You're going to create a superbeing for a very short period of time. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-10 08:22 PM
Updated: Added Plot Hooks Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-11 03:11 PM
I must thank you myself. If it wasn't for you posting Locastra, I never would have been inspired to start creating this steampunk-magitech setting. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2008-10-11 10:45 PM
Perfect idea val! I hadn't even thought of powering golems with this stuff yet. Flammability is a possibility that should be explored, if and when this is utilized. Go to Comment
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