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The Maelstrom
Items  (Transports)   (Combat)
Chaosmark's comment on 2008-11-13 09:09 PM
Doom, doom cometh! Every major power needs to have a navy flagship if they have a navy. I like the feel you gave this, and I especially liked the various methods of propulsion, though for some reason I've got a nagging feeling that there's another method that could be added. Go to Comment
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-11 10:49 PM
I really like this. I think it captures the essence of clockwork magic nicely. Not all magic in steampunk requires thaumatech, just as not all magic requires a spell or wizard.

Short, simple, sweet. I like it a lot. Go to Comment
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-12 11:31 AM
I think at that point you would then get the 'undead' clockfolk that Kassil suggested. Go to Comment
Systems  (Technical/ Mechanical)   (Specific)
Chaosmark's comment on 2008-11-11 10:46 PM
Amusingly enough, this would provide so much more entertainment than Quidditch of HP fame. Sports are yet another thing to toss into a world to add verisimilitude. Go to Comment
Systems  (Technical/ Mechanical)   (Specific)
Chaosmark's comment on 2008-11-12 11:46 AM
I gotta jump on the bandwagon here: the quantum state thing kinda threw me. It seems rather out of place with the rest of the sub. Is there not some other way to score that doesn't require something that...advanced? Not all steampunk is going to be advanced enough to know of, let alone deal with quantum states. However, most steampunk will indeed have this sort of sporting event, at minimum around the Colleges of Steamtech.

As an alternative, perhaps something along the lines of 'keep-away'? For every minute you keep possession of the ball, you gain 2 points. First team to 10 wins (longer games can be played to 20, or even be timed, with the highest scoring team winning). I'll admit, the quantum state of existing and not-existing is an interesting variant of winning conditions, but I just find it too advanced for most steampunk settings. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Chaosmark's comment on 2008-11-11 10:53 PM
Not really sure what to add to this...Oh, except for a picture. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Chaosmark's comment on 2008-11-12 11:48 AM
The amusing part is that I found the picture a few days ago, well before these boots came to be. When I read it, I was like, "Zomgosh, I've got the perfect picture for them!" Go to Comment
Dark-Thaumatech Battery
Items  (Jewelry)   (Cursed)
Chaosmark's comment on 2008-11-11 10:33 AM
I must agree with Plox there: it doesn't seem to really be steampunk, save that it works as a battery for thaumatech.

As an idea, however, it combines the old and the new: it's a soul-sucking item, and it's a magical battery. A nice combination, imo. Go to Comment
Dr. Farthing's Fabulous Engine
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2008-11-09 06:53 PM
You, sir, are a genius.

Nuclear steampunk, for a better global future. Ha! This would probably work better in more modern steampunk worlds, but could definitely be adapted to just about any world. Go to Comment
Hexahedron Virtuoso
Items  (Art and Music)   (Non-Magical)
Chaosmark's comment on 2008-11-09 05:50 PM
There are nowhere near enough music-related submissions on Strolen's. This is a steampunk contemporary to the Arune Spheres, and I loved both of them. Very nice work Pieh; this is the sort of background fleshing out that makes a world truly come alive. Go to Comment
Items  (Melee Weapons)   (Non-Magical)
Chaosmark's comment on 2008-11-09 05:46 PM
Wow. Simple and brutal. I'm not sure how effective a partially hollowed blade would be though. Seems to me it would lose a bit of structural integrity after a number of hits, but meh. Easily solved with some strengthening glyphs or something similar. Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
Items  (Ranged Weapons)   (Combat)
Chaosmark's comment on 2008-11-09 07:03 PM
Only voted Go to Comment
The C-47 Thaumatech Rifle
Items  (Ranged Weapons)   (Combat)
Chaosmark's comment on 2008-11-09 06:45 PM
The guns, they be everywhere! I like the switch from traditional projectiles to a raw lightning attack. Go to Comment
Emergency Steam Injector
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2008-11-09 07:00 PM
A simple, common item within steampunk settings. Go to Comment
Daemonbone Mail
Items  (Armor)   (Combat)
Chaosmark's comment on 2008-11-10 11:15 AM
The thing to remember, not just with thaumatech, is that any innately magical being is going to have some sort of natural anti-magic defenses, to say nothing of knowing counter-magic of their own. Rare is the daemon that doesn't know at least a bit of the magical arts, and most would tend to be able to take a full wizard in a fight. There's a good reason daemon summoning is frowned upon. Thaumatech weaponry would take a bit for them to get used to, but I wouldn't say it'd make fighting daemons a field day. Go to Comment
Daemonbone Mail
Items  (Armor)   (Combat)
Chaosmark's comment on 2008-11-10 11:18 AM
Bone armor in general seems to get glossed over when adventurers wear it. I would think that even though it's a show of power to some people, wearing such armor would simply frighten the general populace. "Look at that one; see those bones he wears? Only daemon-sworn wear armor like that." Heaven knows the common people like to tell stories, and how hard is it to move from daemon-slayer to daemon-collaborator? Go to Comment
Items  (Tools)   (Magical)
Chaosmark's comment on 2008-11-10 11:08 AM
Once again: standard thaumatech (or even sorcery) gear. The small items like this are truly what makes a world real. Go to Comment
The Quiet
Locations  (Area)   (Space)
Chaosmark's comment on 2008-11-07 06:52 PM
Ah, the Bermuda Triangle of space. This is the perfect place to have a side-adventure ghost story. Maybe something involving critters in the darkness after lights go out, picking up ghost transmissions (bonus points for ships lost long before to The Quiet, with appropriate authentication codes), or navigation going completely screwy ("What do you mean the stars don't match those on the chart? This is The Quiet, they specifically map the sky for this place!"). All sorts of fun can be had here. Go to Comment
Cog Devils
Lifeforms  (Ethereal)   (City/ Ruin)
Chaosmark's comment on 2008-11-07 07:17 PM
"{...} small, vaguely flame-like smears of ghostly luminescent smoke entwining and enmeshing themselves endlessly through the rotating transmission shafts, pumping pistons and spinning cogs of their machine nest, basking in the various, delicious energies emanated by the enchanted mechanisms."

Oh my gosh, I just got a visual of Fern Gully.

Horrifying revelations and scarred memories aside, I love this submission. The Cog Devils are very much usable and interesting, and they make a very good excuse to get more description of Locastrian thaumatech. :D Go to Comment
Aetheric Goggles
Items  (Tools)   (Magical)
Chaosmark's comment on 2008-11-07 02:56 PM
Standard thaumatech gear. This needs to go into the Tools of the Trade freetext. I'm also fairly sure there's a scroll or codex for the same sort of thing, but I can't find it for the life of me. I'm sure Moon will know exactly where, and most likely have the number memorized for ease of insertion. Go to Comment
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