Strolen\s Citadel content. 
Verdichtung, Reaver of Steam
NPCs  (Mythic/ Historical)   (Religious)
Chaosmark's comment on 2013-03-07 03:47 PM
5 years later, I'm still loving the imagery here. Bump! Go to Comment
Melders
Society/ Organizations  (Religious)   (Area)
Chaosmark's comment on 2008-11-20 03:29 PM
Updated: Out! Out with ye! Go to Comment
Melders
Society/ Organizations  (Religious)   (Area)
Chaosmark's comment on 2008-11-20 11:08 PM
I leave that up to the GM who uses the Melders. The Inscriptions on it help merge the metal and flesh into a seamless whole, among other things, but that can include or exclude the actual sense of touch. The body enhancements in general are fully-capable replacements for the limbs lost/replaced, but there is nothing to prevent Melders from becoming more and more inhuman and unfeeling the more portions of their body are replaced if a GM so desires. Go to Comment
Melders
Society/ Organizations  (Religious)   (Area)
Chaosmark's comment on 2008-11-21 02:27 AM
It seriously seemed like the natural extension of divine blueprints, to be honest. From your comment, I wonder if I made it clear enough that Whrrrm was the diety, and Ailm/Kecet was simply the Leader of the Melders? Or were you mentioning that Whrrrm seemed to be a name that a direct man such as a smith would bestow upon such a hypermachine? Go to Comment
Melders
Society/ Organizations  (Religious)   (Area)
Chaosmark's comment on 2008-11-24 07:27 PM
I honestly tried to make Whrrrm be benevolent at first, but I just couldn't force it on what seemed to me to be amoral by nature. I had to leave it up to prospective GMs to decide where he falls along the spectrum, whether that be good, evil, or perhaps a more Axtrami-style neutral.

Re: Artificial Head - I was more worried about PCs wanting Melder laser-cannons on their arms, to be honest. Couldn't be done (or shouldn't be allowed) with normal thaumatech, but the theotech could prove all sorts of nifty in that regard, if a GM was so inclined.

Hm...Clerics of Whrrrm being gifted with theotech spell-emitters...I see an NPC coming on. Go to Comment
Conversion Warhead
Items  (Ranged Weapons)   (Combat)
Chaosmark's comment on 2008-11-18 08:48 PM
The head researcher killing himself reminds me of the last frame of this comic: http://community.livejournal.com/scans_daily/4611731.html

Once again, I am stunned by your mastery of prose. I really love your submissions. They're always beautiful pieces of wordcraft. Very nicely done.

Sidethought: can the creatures exist outside of the cloud bank? I would assume that certain ones couldn't, due to the nature of various realities, but others very well might. That could be an iiiiiinteresting plot hook. Woo for "The Mist". Go to Comment
Conversion Warhead
Items  (Ranged Weapons)   (Combat)
Chaosmark's comment on 2008-11-19 03:58 PM
As is the source: there isn't much that rivals complete and utter annihilation of millions of souls in the space of a few seconds. It's a devastatingly horrifying thought. I think Ouro captured that feel quite nicely. Go to Comment
Regenerative Cog
Items  (Other)   (Magical)
Chaosmark's comment on 2008-11-18 08:11 PM
An interesting piece of equipment, though I'm not sure it's wise to use this with anything but a one-off "Golden Army"-esque event. I can see this going way, way too far out of bounds if given anything but the tightest boundary. However, within such a context, it seems like just the thing someone would want to come up with. Go to Comment
Radiance Unlimited
Society/ Organizations  (Technical)   (Country/ State)
Chaosmark's comment on 2008-11-18 08:19 PM
I don't have too much to say on this. I like the twist that they're actually summoning portals (which also fits well with the circles not working smaller than .5m). Go to Comment
The Maelstrom
Items  (Transports)   (Combat)
Chaosmark's comment on 2008-11-13 09:09 PM
Doom, doom cometh! Every major power needs to have a navy flagship if they have a navy. I like the feel you gave this, and I especially liked the various methods of propulsion, though for some reason I've got a nagging feeling that there's another method that could be added. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-11 10:49 PM
I really like this. I think it captures the essence of clockwork magic nicely. Not all magic in steampunk requires thaumatech, just as not all magic requires a spell or wizard.

Short, simple, sweet. I like it a lot. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-12 11:31 AM
I think at that point you would then get the 'undead' clockfolk that Kassil suggested. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Chaosmark's comment on 2008-11-11 10:46 PM
Amusingly enough, this would provide so much more entertainment than Quidditch of HP fame. Sports are yet another thing to toss into a world to add verisimilitude. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Chaosmark's comment on 2008-11-12 11:46 AM
I gotta jump on the bandwagon here: the quantum state thing kinda threw me. It seems rather out of place with the rest of the sub. Is there not some other way to score that doesn't require something that...advanced? Not all steampunk is going to be advanced enough to know of, let alone deal with quantum states. However, most steampunk will indeed have this sort of sporting event, at minimum around the Colleges of Steamtech.

As an alternative, perhaps something along the lines of 'keep-away'? For every minute you keep possession of the ball, you gain 2 points. First team to 10 wins (longer games can be played to 20, or even be timed, with the highest scoring team winning). I'll admit, the quantum state of existing and not-existing is an interesting variant of winning conditions, but I just find it too advanced for most steampunk settings. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Chaosmark's comment on 2008-11-11 10:53 PM
Not really sure what to add to this...Oh, except for a picture.

http://fc04.deviantart.com/fs27/f/2008/032/2/0/208a24a25221dd59.jpg Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Chaosmark's comment on 2008-11-12 11:48 AM
The amusing part is that I found the picture a few days ago, well before these boots came to be. When I read it, I was like, "Zomgosh, I've got the perfect picture for them!" Go to Comment
Dark-Thaumatech Battery
Items  (Jewelry)   (Cursed)
Chaosmark's comment on 2008-11-11 10:33 AM
I must agree with Plox there: it doesn't seem to really be steampunk, save that it works as a battery for thaumatech.

As an idea, however, it combines the old and the new: it's a soul-sucking item, and it's a magical battery. A nice combination, imo. Go to Comment
Dr. Farthing's Fabulous Engine
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2008-11-09 06:53 PM
You, sir, are a genius.

Nuclear steampunk, for a better global future. Ha! This would probably work better in more modern steampunk worlds, but could definitely be adapted to just about any world. Go to Comment
Hexahedron Virtuoso
Items  (Art and Music)   (Non-Magical)
Chaosmark's comment on 2008-11-09 05:50 PM
There are nowhere near enough music-related submissions on Strolen's. This is a steampunk contemporary to the Arune Spheres, and I loved both of them. Very nice work Pieh; this is the sort of background fleshing out that makes a world truly come alive. Go to Comment
Gutbroiler
Items  (Melee Weapons)   (Non-Magical)
Chaosmark's comment on 2008-11-09 05:46 PM
Wow. Simple and brutal. I'm not sure how effective a partially hollowed blade would be though. Seems to me it would lose a bit of structural integrity after a number of hits, but meh. Easily solved with some strengthening glyphs or something similar. Go to Comment
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