Much discussion followed this one in chat. Muro suggested a multitude of uses for trickster-types, to which I responded that it didn't have to respond immediately to changes in emotion. Sure negative emotions could hurt it quickly, but the positive ones could take a while to change it. Just a way to limit these from being much more than nifty background fluff. Go to Comment
I'm not entirely sure such would be possible. The petals are extremely fragile, and the distilled liquid not much better. I highly doubt either would survive launch without activating. An interesting proposition, however. Go to Comment
This particular submission has re-inspired me. I must thank you for such a good sub (though the history seems like it cut off early, and could've been enhanced more). Long live steampunk and the ideas it spawns! Go to Comment
Something to consider is that powerful countries don't necessarily have the resources to field a large number of these. Depending on any number of factors, these could result in a global Cold War, or roughly the equivalent to the US after WWII, when we were the only ones with The Bomb for a while.
Heck, you only need one to be the most dangerous world power. Go to Comment
I leave that up to the GM who uses the Melders. The Inscriptions on it help merge the metal and flesh into a seamless whole, among other things, but that can include or exclude the actual sense of touch. The body enhancements in general are fully-capable replacements for the limbs lost/replaced, but there is nothing to prevent Melders from becoming more and more inhuman and unfeeling the more portions of their body are replaced if a GM so desires. Go to Comment
It seriously seemed like the natural extension of divine blueprints, to be honest. From your comment, I wonder if I made it clear enough that Whrrrm was the diety, and Ailm/Kecet was simply the Leader of the Melders? Or were you mentioning that Whrrrm seemed to be a name that a direct man such as a smith would bestow upon such a hypermachine? Go to Comment