Interesting description, interesting setting info, high hopes for the future, then the GM note which explains the unseen dangers. This seems solid, but applying it seems a bit difficult outside the classic "the reactor is melting down, onoes!" and "the experiment went horribly, horribly wrong" plots. Go to Comment
This is definitely different, and helps add some true strangeness to dwarves as a race. Instead of being short grumpy humans, things like this calendar paint a picture of a truly independent race.
As a sidenote, I'm still seeing some contradiction with the timespans you're specifying. You state that:
"The first rune, is the big cycle. The big cycle turns 24 times in 1 dwarven year, and represents the months. On the 25th turn, a new year begins.
The second rune, is the small cycle. The small cycle turns 24 times, before the big cycle turns once.
The small cycle represents the weeks, each week has 24 ief (days and nights)."
But then immediately after you state that:
"1 Dwarven month = 24 ief
1 Dwarven year = 576 ief"
This is a direct contradiction. Either the small cycle is weeks, and there are 24 weeks in a month, or the small cycle is days, and there are 24 days in a month.
Other than that, however, this is a good solid post. Kudos for the work you've put into it! Go to Comment
I always like hearing creative uses of things. A "bag o' tricks" character is always fun to play. The updated descriptions really help flesh this out. I'll update my vote when more of it has been fleshed out. Go to Comment
The Tarxan Lifeforms (Intelligent Species)
I really like this. The medical examiner write-up really allows a detailed description without being a plain info-dump. While inspired by a character from somewhere else, I see plenty of potential for these Tarxan to be useful in a large number of settings.
Also, bonus points for that encounter table. Usability is a plus. Go to Comment
This definitely helps give a solid feel for the social mores and interests of Arcologies in the Cosmic Era. I feel like I understand the average sheeple of that time period much more after reading this. Go to Comment
Hot damn! I loved the poem at the beginning, and was really getting creeped out at the descriptions of the landscape. The middle section, describing the town and the interactions therein, was less energetic, but that's just an issue with resting-points in general. I especially like the second half, and the fact that the entire plot is seeded with extra ways to benefit from fighting smarter, not harder. The alternate ending was nice, and a good way to round it all out for those parties that wish to always have happy endings.
All in all, I was quite happy with this. My one possible complaint is that there wasn't much example given of altered wildlife, which doesn't jive with how thoughtful you were with the rest of the ecology. Go to Comment
I love these two subs. Both are well-written, and make a very difficult subject (that we all seem to love the concept of) accessible and usable to average GMs. I love that you include lots of solid examples of ways that these concepts can be used.
Excellent! It's like the secretive old master who takes on a single apprentice and teaches them The Ancient Arts over the course of a few months in a brutal training montage, but concentrated into an ancient artifact that slumbers, awaiting the day when a student passes by.