I like this one. It's came up on the 'random' box a while back, but I didn't have time to read it, so it's been sitting around in a tab waiting. Finally got to it today, and I like it. I think it's quite useful, especially as a potential GM. Unfortunately, it seemed to me that it was a bit short. Perhaps we could flesh it out more sometime? Go to Comment
You beat me to this idea, and man am I glad you did! I was considering something roughly akin to this as a sidenote submission to enhance my own quest idea, but your implementation is much more detailed and thought out than my own. Kudos! Go to Comment
This is quite eye-catching. I love the idea of the quickly shifting thorns protecting inherently magical stones that possess nifty properties. The randomness of the stone effects is almost detracting from the idea, up until you remember that this tree only grows and thrives in areas contaminated with chaotic magic.
One thing I might like to see is the life-cycle of the trees. Do normal trees start slowly mutating into Augment Trees, or do seeds from normal and Augment Trees fall to the earth and soak up the contamination themselves, sprouting and growing as Augments instead of normal trees? Go to Comment
Ahoy, Dresden Files! Seriously, this one is played to great effect in the aforementioned book series. Any prospective GM who uses this needs to at least read a handful of those books to get a feel for how this can truly screw up a mage's world. Go to Comment
I must echo the other comments here. This is truly a unique and original idea. Earth elementals being solid, slow moving turtles of gigantic proportions Just Plain Works. It has a rightness to it that I'm sure every player would understand it intuitively, even if they don't fully comprehend everything about it.
I'm left shocked and awed. This is apocalypse the likes of which I've never seen or heard of. The style it was written in is cold and mechanical, just recording history. The writer is obviously numb, and that just adds to the horror of such destruction.
A solid idea, and one that shines from excellent execution. Go to Comment
It might have worked better to have done some foreshadowing that shows the reliability of the oracles and necromancers. The PCs likely didn't take them seriously because they just didn't know of their reputation.
In the real world, that sort of thing happens all the time; in the game world, we probably need to give our PCs much greater hints. Go to Comment