Back in ye olde dayes, I would roleplay at a site on MSN Groups called Final Fantasy Breakdown. Very loose system, almost entirely freeform roleplay. After a while, we stiffened it up a little, and I think we ended up strangling it with too much complexity. Regardless, Thomas Silverlight was born in these strange times of upheaval, when the system was changing around willy-nilly. He was what we called a World Walker, someone who through some means ended up shifting from the realm of his birth to that of FFB.
He was something of a classic holy crusader. He'd stand up to evil creatures and amoral PCs alike, usually getting his rear handed to him from the second grouping, simply because he was a late-comer. That never stopped him from doing it though. He was always searching for the divine weapon that he had lost when he was thrown between worlds, and had the shade of a particularly powerful demon constantly hunting him. He never got to do much that was noteworthy, but he still remains my favorite character, simply on his concept.
He was brought back last year under the guise of another character, who had been hit in the head during a nasty storm and went amnesiac, but has lain unworked with for a while. Go to Comment
I would contend rather that it simply gets overlooked. The Industrialized world doesn't rely on stars to the extent that ancient cultures did, and so we don't even think to consider how the people in our games would view the night sky.
And that should then make you think: what else might we be overlooking or downplaying the importance of, thanks to our modern lifestyle? Go to Comment
I like this one. It's came up on the 'random' box a while back, but I didn't have time to read it, so it's been sitting around in a tab waiting. Finally got to it today, and I like it. I think it's quite useful, especially as a potential GM. Unfortunately, it seemed to me that it was a bit short. Perhaps we could flesh it out more sometime? Go to Comment
You beat me to this idea, and man am I glad you did! I was considering something roughly akin to this as a sidenote submission to enhance my own quest idea, but your implementation is much more detailed and thought out than my own. Kudos! Go to Comment
This is quite eye-catching. I love the idea of the quickly shifting thorns protecting inherently magical stones that possess nifty properties. The randomness of the stone effects is almost detracting from the idea, up until you remember that this tree only grows and thrives in areas contaminated with chaotic magic.
One thing I might like to see is the life-cycle of the trees. Do normal trees start slowly mutating into Augment Trees, or do seeds from normal and Augment Trees fall to the earth and soak up the contamination themselves, sprouting and growing as Augments instead of normal trees? Go to Comment
Ahoy, Dresden Files! Seriously, this one is played to great effect in the aforementioned book series. Any prospective GM who uses this needs to at least read a handful of those books to get a feel for how this can truly screw up a mage's world. Go to Comment
I must echo the other comments here. This is truly a unique and original idea. Earth elementals being solid, slow moving turtles of gigantic proportions Just Plain Works. It has a rightness to it that I'm sure every player would understand it intuitively, even if they don't fully comprehend everything about it.
I'm left shocked and awed. This is apocalypse the likes of which I've never seen or heard of. The style it was written in is cold and mechanical, just recording history. The writer is obviously numb, and that just adds to the horror of such destruction.
A solid idea, and one that shines from excellent execution. Go to Comment
A small band of squirrels seems to be fighting high up in a tree over a shiny nut-sized object. Can you retrieve the prize without scaring the squirrels into running off with it? If they do, can you manage to chase them down?