Strolen\s Citadel content. 
The Sinblades
Plots  (Crisis)   (Campaign)
Chaosmark's comment on 2011-11-20 03:15 PM

The backstory is excellent, and really ties the swords into the setting. However, I'd like to see a bit more about the blades themselves. Some ambiguity is nice for letting a GM weave it into the world, but too much ambiguity makes it harder to integrate them in, because more work has to be done to flesh them out. Also, considering this is a plot, some hooks would also be nice.

This definitely has potential, and I'd like to see it rise to that potential.

Go to Comment
The Sinblades
Plots  (Crisis)   (Campaign)
Chaosmark's comment on 2011-11-20 03:22 PM
Avarice, Flamebearer and Ennui all seem perfectly fitting, so really that leaves Gluttony and Envy.

For Gluttony, perhaps one of the following (depending on which aspect of Gluttony you're focusing on): Voracity, Rapacious, Esurience

For Envy (this one is much harder to find names for, I must admit): Malice, Resentment, Covetous Go to Comment
Items  (Melee Weapons)   (Magical)
Chaosmark's comment on 2011-11-19 11:45 AM
You are correct about the weight. For the first time in a long while, I didn't run the napkin math to get an approximate number. For what I'm thinking, the head alone should weigh right about double what I listed it as (~0.79 m long, ~0.39 m wide and tall, lower end of granite density comes to just under 47 kilos). I'll have to modify that.

I try to avoid giving out stats, instead focusing on what the players would hear from the GM when describing it to them. Then the GM can give it the appropriate stats for whatever system they're using. Besides, it's so much cooler to hear about Gateshatter "rending unbreakable defenses asunder" than it is to hear "+7 hammer".

As for the twist, I had been thinking that it works purely for the wielder; for the rest, I left it intentionally vague so that potential GMs could use it as they saw fit. Go to Comment
The Shimmering Veil
Items  (Clothes)   (Villanous)
Chaosmark's comment on 2011-11-20 09:37 PM

I LIKE this. Simplicity, elegance, and solid substance, all wrapped into a tidy package with a good backstory. Excellent work.

Go to Comment
Stri'en - The Curled Lute
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-11-20 02:50 PM

I am amused.

Go to Comment
Items  (Jewelry)   (Magical)
Chaosmark's comment on 2011-11-14 08:39 PM
Only voted Go to Comment
Winter's Fang
Items  (Melee Weapons)   (Magical)
Chaosmark's comment on 2011-11-14 08:41 PM

I'm seeing this as a very interesting item to encounter on a barbarian. It definitely adds some solid history and lore to what some PCs might chalk up to be yet another nameless tribe of hunters.

Go to Comment
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-11-14 08:44 PM
Only voted Go to Comment
The Thunder Sphere
Items  (Armor)   (Magical)
Chaosmark's comment on 2011-11-14 08:46 PM
Only voted Go to Comment
Chardis's Impeding Arrows
Items  (Ranged Weapons)   (Combat)
Chaosmark's comment on 2011-11-14 08:48 PM
Only voted Go to Comment
How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
Chaosmark's comment on 2011-11-07 07:26 PM

Agreed. This is a useful summary and checklist of things to do, that can be branched off of or simply used straight up when designing items.

Go to Comment
Banshee's Cry
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-11-07 12:03 AM
Ear plugs (or being deaf) would help the user. Localized silence of some kind wouldn't necessarily work, because then the targets wouldn't be hearing it either. Go to Comment
Banshee's Cry
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-11-07 08:29 AM
Update: Cheka's comment reminded me that I somehow forgot to include the third, extremely minor effect (not sure if it really qualifies as a benefit, but there it is) that the flute has. Deeeeerp. Go to Comment
The Moadi-Bird
Lifeforms  (Fauna)   (Forest/ Jungle)
Chaosmark's comment on 2013-01-25 10:01 PM
Wow. I'm loving these. They remind me of one of my favorite creatures in sci-fi: The Mindworm. Psychic predators that feed on the agony and fear of their prey as they rip them to shreds. Very nicely done. Go to Comment
The Vortex Well
Locations  (Other)   (Other)
Chaosmark's comment on 2011-08-17 08:20 PM

I think this shows promise, but as others have already said, it seems a bit short for true usability. I like the demonic shadow, and would love to see more detail for it as well (after all, it's inevitable that it be encountered when visiting realm).

Go to Comment
The Hell of Half-Nothings
Locations  (TransWorld)   (Any)
Chaosmark's comment on 2011-08-15 08:44 PM
Remember, without surprise there is no anticipation. Without anticipation, one loses a significant portion (in some cases, all) of the enjoyment from activity.

Every minute of every day is that stretch of time right after a break when you have nothing to look forward to except more of the same crap you've been dealing with all day. Nothing new, nothing fresh, nothing exciting. Drab. Dreary. Boring. Go to Comment
The Hell of Half-Nothings
Locations  (TransWorld)   (Any)
Chaosmark's comment on 2011-08-15 08:45 PM
I never read Dragon Magazine, so I'm not sure how well done Nogard was, but I certainly appreciate the compliment! Go to Comment
The Hell of Half-Nothings
Locations  (TransWorld)   (Any)
Chaosmark's comment on 2011-08-17 08:18 PM
Dear Cthulhu, yes. I had to stop writing every so often and do something cheery. This thing is depressing. Go to Comment
The Austere Verses
Items  (Books and Scrolls)   (Campaign Defining)
Chaosmark's comment on 2013-10-26 07:22 PM
Ohai Necronomicon-expie. How are you? Ah, still spreading madness and chaos, I see. Good! Keep up the good work! Go to Comment
The Philadelphia Shipyards
Locations  (Area)   (Water)
Chaosmark's comment on 2012-03-02 08:19 PM

I like the overall feel of this. It reminds me of some of my favorite submissions: The Lost City of Akelor, The Field of 10000 Skulls, The Mountain of Boats, etc. It's got a good solid history to it, and contains enough content to be a recurring location. You can use it for any number of plots, and it provides those plots with a minimum of effort thanks to the details and history.

Very nicely done.

Go to Comment
Total Comments:

Join Now!!

       By: ephemeralstability

The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability.

It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones.

A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth.

But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.

Ideas  ( Locations ) | September 24, 2002 | View | UpVote 2xp