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Dirge Mace
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2008-10-05 01:17 PM
Magi-tech for the win! One of my greatest loves is when I'm reading the description of how something works, especially in a sci-fi novel, or even in fantasy. This sort of steam-punk amalgam is beautiful, and while the description of how it works might be a bit over the top for most people, I think it just adds to the overall work itself, and makes it more enjoyable to read than just a description of, "a magical mace that becomes light as a feather when activated, but is heavy when deactivated and lasts only for a short while before needing to recharge."

Excellent idea here, and it has inspired me to explore the world of steam-punk and magical technology a bit. Go to Comment
Dirge Mace
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2008-10-05 01:19 PM
I realized upon further thought that my initial vote truly didn't express how good I think this is. I consider this to fully be a 5/5 submission, and encourage others to try to make something this interesting and thought-out. Go to Comment
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2011-11-22 09:04 PM

I was always a fan of the Dirge Mace, and this fits it like a brother. I highly approve. Just enough lore and explanation to make it usable in a flash. Excellent work.

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What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
Chaosmark's comment on 2011-11-20 08:50 PM

Most of these made me laugh, and each of them is definitely usable without much trouble.

As a random aside, I was reading #11 and thought, "That title should be `Don't stop believing`". Best said while singing Journey.

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The Sinblades
Plots  (Crisis)   (Campaign)
Chaosmark's comment on 2011-11-20 02:15 PM

The backstory is excellent, and really ties the swords into the setting. However, I'd like to see a bit more about the blades themselves. Some ambiguity is nice for letting a GM weave it into the world, but too much ambiguity makes it harder to integrate them in, because more work has to be done to flesh them out. Also, considering this is a plot, some hooks would also be nice.

This definitely has potential, and I'd like to see it rise to that potential.

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The Sinblades
Plots  (Crisis)   (Campaign)
Chaosmark's comment on 2011-11-20 02:22 PM
Avarice, Flamebearer and Ennui all seem perfectly fitting, so really that leaves Gluttony and Envy.

For Gluttony, perhaps one of the following (depending on which aspect of Gluttony you're focusing on): Voracity, Rapacious, Esurience

For Envy (this one is much harder to find names for, I must admit): Malice, Resentment, Covetous Go to Comment
Items  (Melee Weapons)   (Magical)
Chaosmark's comment on 2011-11-19 10:45 AM
You are correct about the weight. For the first time in a long while, I didn't run the napkin math to get an approximate number. For what I'm thinking, the head alone should weigh right about double what I listed it as (~0.79 m long, ~0.39 m wide and tall, lower end of granite density comes to just under 47 kilos). I'll have to modify that.

I try to avoid giving out stats, instead focusing on what the players would hear from the GM when describing it to them. Then the GM can give it the appropriate stats for whatever system they're using. Besides, it's so much cooler to hear about Gateshatter "rending unbreakable defenses asunder" than it is to hear "+7 hammer".

As for the twist, I had been thinking that it works purely for the wielder; for the rest, I left it intentionally vague so that potential GMs could use it as they saw fit. Go to Comment
The Shimmering Veil
Items  (Clothes)   (Villanous)
Chaosmark's comment on 2011-11-20 08:37 PM

I LIKE this. Simplicity, elegance, and solid substance, all wrapped into a tidy package with a good backstory. Excellent work.

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Stri'en - The Curled Lute
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-11-20 01:50 PM

I am amused.

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Items  (Jewelry)   (Magical)
Chaosmark's comment on 2011-11-14 07:39 PM
Only voted Go to Comment
Winter's Fang
Items  (Melee Weapons)   (Magical)
Chaosmark's comment on 2011-11-14 07:41 PM

I'm seeing this as a very interesting item to encounter on a barbarian. It definitely adds some solid history and lore to what some PCs might chalk up to be yet another nameless tribe of hunters.

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Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-11-14 07:44 PM
Only voted Go to Comment
The Thunder Sphere
Items  (Armor)   (Magical)
Chaosmark's comment on 2011-11-14 07:46 PM
Only voted Go to Comment
Chardis's Impeding Arrows
Items  (Ranged Weapons)   (Combat)
Chaosmark's comment on 2011-11-14 07:48 PM
Only voted Go to Comment
How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
Chaosmark's comment on 2011-11-07 06:26 PM

Agreed. This is a useful summary and checklist of things to do, that can be branched off of or simply used straight up when designing items.

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Banshee's Cry
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-11-06 11:03 PM
Ear plugs (or being deaf) would help the user. Localized silence of some kind wouldn't necessarily work, because then the targets wouldn't be hearing it either. Go to Comment
Banshee's Cry
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-11-07 07:29 AM
Update: Cheka's comment reminded me that I somehow forgot to include the third, extremely minor effect (not sure if it really qualifies as a benefit, but there it is) that the flute has. Deeeeerp. Go to Comment
The Moadi-Bird
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Chaosmark's comment on 2013-01-25 09:01 PM
Wow. I'm loving these. They remind me of one of my favorite creatures in sci-fi: The Mindworm. Psychic predators that feed on the agony and fear of their prey as they rip them to shreds. Very nicely done. Go to Comment
The Vortex Well
Locations  (Other)   (Other)
Chaosmark's comment on 2011-08-17 07:20 PM

I think this shows promise, but as others have already said, it seems a bit short for true usability. I like the demonic shadow, and would love to see more detail for it as well (after all, it's inevitable that it be encountered when visiting realm).

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The Hell of Half-Nothings
Locations  (TransWorld)   (Any)
Chaosmark's comment on 2011-08-15 07:44 PM
Remember, without surprise there is no anticipation. Without anticipation, one loses a significant portion (in some cases, all) of the enjoyment from activity.

Every minute of every day is that stretch of time right after a break when you have nothing to look forward to except more of the same crap you've been dealing with all day. Nothing new, nothing fresh, nothing exciting. Drab. Dreary. Boring. Go to Comment
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