@Echo: We do want things to happen, but sometimes nothing of note happens. Considering there are a mere handful of 'Nothings' in the chart, I'd say that balances noteworthy with mundane nicely.
@DLM: I second Echo, in that I can see this being used easily. It might also benefit from being converted into a random generator program, considering you've done most of the hard work for it (the content generation).
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I could probably be snarky about the originality comment, since it doesn't seem to make much sense, but there doesn't seem to be much point. Your feedback was honest and, while I disagree with bits of it, I accept that one might think the Anaszti were a bit too dangerous and without some weaknesses. I've modified the submission accordingly.
The backstory is excellent, and really ties the swords into the setting. However, I'd like to see a bit more about the blades themselves. Some ambiguity is nice for letting a GM weave it into the world, but too much ambiguity makes it harder to integrate them in, because more work has to be done to flesh them out. Also, considering this is a plot, some hooks would also be nice.
This definitely has potential, and I'd like to see it rise to that potential.