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Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2011-12-17 11:00 AM
It might be a problem with your browser, or it could be that the site is designed almost-exclusively for computer browsers. If you go to yonder forum, you can make a post asking Strolen about it.

http://strolen.com/guild/index.php/board,3.0.html

But yes, you should have a voting dropdown box right above the comment box. Go to Comment
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2011-12-17 11:01 AM


I agree with Siren, this fits my idea of how custom items should be. They should definitely have personalized touches.


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Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-10 07:25 AM
A) Definitely a job for an NPC post, especially considering the timescales involved. Since that was already being planned, however, it works out.

B) Not that much. They're not especially vulnerable to holy water and/or weaponry, because they aren't classical servants of darkness. Likewise with garlic; it's a nuisance, but it's not going to stop a truly determined Anaszti. No requirement to sleep in coffins, or on homeland dirt. No danger from sunlight, though like garlic it assaults their preternatural senses, so most avoid it.

The main issue is that, while you can make some changes, the core concept of the vampire can't really be changed without becoming something else entirely. I ran into this problem while brainstorming for submission ideas. Any changes made have to be either in backstory (not children of Lilith, something else instead), in culture (no VtM clans), or in basic abilities. That last is restricted, because they have to be bloodsucking creatures (that's the point of a vampire), and they have to be able to survive despite thoroughly pissing off the general populace who know about their existence. Go to Comment
Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-10 01:18 PM
Update: Taking Echo's feedback in mind, a few changes were made to the powers and weaknesses section. Go to Comment
Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-10 01:20 PM


I could probably be snarky about the originality comment, since it doesn't seem to make much sense, but there doesn't seem to be much point. Your feedback was honest and, while I disagree with bits of it, I accept that one might think the Anaszti were a bit too dangerous and without some weaknesses. I've modified the submission accordingly.

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Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-17 10:53 AM
Re: Powers -- I can see that. I had wanted to make clear the definite differences from the classic vampire, but perhaps I went overboard.

As for regeneration, I'm thinking massive flesh wounds. The latter two are definitely out, but a sword through the gut isn't going to kill them. Incineration is always a valid method for killing bloodsucking monsters, imo. Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2011-12-09 02:39 PM


That is terribly disgusting. And extremely creative. +1 for the combination of creative and useful.


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Meles the Tenacious
Lifeforms  (Unique)   (Forest/ Jungle)
Chaosmark's comment on 2011-12-12 06:25 PM
Only voted Go to Comment
The Horn of Seven Seals
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-12-12 09:58 PM
Only voted Go to Comment
Cogtorch
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2011-12-06 06:41 PM
It just didn't make sense for engineers to be building amazing devices of technological wonder and still be working by candlelight. Does not compute. Go to Comment
Deck the . . . Dungeon?
Articles  (Humor/ Editorial)   (Players)
Chaosmark's comment on 2011-12-03 05:24 PM


I still think verse three could flow better, but it definitely made me smile. Kudos on revamping a seasonal classic.


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Dirge Mace
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2008-10-05 01:17 PM
Magi-tech for the win! One of my greatest loves is when I'm reading the description of how something works, especially in a sci-fi novel, or even in fantasy. This sort of steam-punk amalgam is beautiful, and while the description of how it works might be a bit over the top for most people, I think it just adds to the overall work itself, and makes it more enjoyable to read than just a description of, "a magical mace that becomes light as a feather when activated, but is heavy when deactivated and lasts only for a short while before needing to recharge."

Excellent idea here, and it has inspired me to explore the world of steam-punk and magical technology a bit. Go to Comment
Dirge Mace
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2008-10-05 01:19 PM
I realized upon further thought that my initial vote truly didn't express how good I think this is. I consider this to fully be a 5/5 submission, and encourage others to try to make something this interesting and thought-out. Go to Comment
Blitzhammer
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2011-11-22 09:04 PM


I was always a fan of the Dirge Mace, and this fits it like a brother. I highly approve. Just enough lore and explanation to make it usable in a flash. Excellent work.


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What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
Chaosmark's comment on 2011-11-20 08:50 PM


Most of these made me laugh, and each of them is definitely usable without much trouble.



As a random aside, I was reading #11 and thought, "That title should be `Don't stop believing`". Best said while singing Journey.


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The Sinblades
Plots  (Crisis)   (Campaign)
Chaosmark's comment on 2011-11-20 02:15 PM


The backstory is excellent, and really ties the swords into the setting. However, I'd like to see a bit more about the blades themselves. Some ambiguity is nice for letting a GM weave it into the world, but too much ambiguity makes it harder to integrate them in, because more work has to be done to flesh them out. Also, considering this is a plot, some hooks would also be nice.



This definitely has potential, and I'd like to see it rise to that potential.


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The Sinblades
Plots  (Crisis)   (Campaign)
Chaosmark's comment on 2011-11-20 02:22 PM
Avarice, Flamebearer and Ennui all seem perfectly fitting, so really that leaves Gluttony and Envy.

For Gluttony, perhaps one of the following (depending on which aspect of Gluttony you're focusing on): Voracity, Rapacious, Esurience

For Envy (this one is much harder to find names for, I must admit): Malice, Resentment, Covetous Go to Comment
Gateshatter
Items  (Melee Weapons)   (Magical)
Chaosmark's comment on 2011-11-19 10:45 AM
You are correct about the weight. For the first time in a long while, I didn't run the napkin math to get an approximate number. For what I'm thinking, the head alone should weigh right about double what I listed it as (~0.79 m long, ~0.39 m wide and tall, lower end of granite density comes to just under 47 kilos). I'll have to modify that.

I try to avoid giving out stats, instead focusing on what the players would hear from the GM when describing it to them. Then the GM can give it the appropriate stats for whatever system they're using. Besides, it's so much cooler to hear about Gateshatter "rending unbreakable defenses asunder" than it is to hear "+7 hammer".

As for the twist, I had been thinking that it works purely for the wielder; for the rest, I left it intentionally vague so that potential GMs could use it as they saw fit. Go to Comment
The Shimmering Veil
Items  (Clothes)   (Villanous)
Chaosmark's comment on 2011-11-20 08:37 PM


I LIKE this. Simplicity, elegance, and solid substance, all wrapped into a tidy package with a good backstory. Excellent work.


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Stri'en - The Curled Lute
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-11-20 01:50 PM


I am amused.


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