Strolen\s Citadel content. 
Random Castle History Tables
Locations  (Fortification)   (Any)
Chaosmark's comment on 2011-12-23 10:13 AM

@Echo: We do want things to happen, but sometimes nothing of note happens. Considering there are a mere handful of 'Nothings' in the chart, I'd say that balances noteworthy with mundane nicely.

@DLM: I second Echo, in that I can see this being used easily. It might also benefit from being converted into a random generator program, considering you've done most of the hard work for it (the content generation).

Go to Comment
The Walls of Brightblade Keep
Locations  (City)   (Forest/ Jungle)
Chaosmark's comment on 2011-12-17 11:32 AM

I'll agree mildly with the plot hooks comment, but I think this castle and it's story add significant depth to a world, even if the PCs never set eyes upon it's walls.

Go to Comment
Lifeforms  (Constructed)   (Any)
Chaosmark's comment on 2011-12-17 11:44 AM

I like it, but I really don't have anything constructive to add to the conversation. Continue onward good sir.

Go to Comment
Items  (Melee Weapons)   (Campaign Defining)
Chaosmark's comment on 2011-12-17 11:48 AM
Only voted Go to Comment
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2011-12-17 12:00 PM
It might be a problem with your browser, or it could be that the site is designed almost-exclusively for computer browsers. If you go to yonder forum, you can make a post asking Strolen about it.,3.0.html

But yes, you should have a voting dropdown box right above the comment box. Go to Comment
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2011-12-17 12:01 PM

I agree with Siren, this fits my idea of how custom items should be. They should definitely have personalized touches.

Go to Comment
Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-10 08:25 AM
A) Definitely a job for an NPC post, especially considering the timescales involved. Since that was already being planned, however, it works out.

B) Not that much. They're not especially vulnerable to holy water and/or weaponry, because they aren't classical servants of darkness. Likewise with garlic; it's a nuisance, but it's not going to stop a truly determined Anaszti. No requirement to sleep in coffins, or on homeland dirt. No danger from sunlight, though like garlic it assaults their preternatural senses, so most avoid it.

The main issue is that, while you can make some changes, the core concept of the vampire can't really be changed without becoming something else entirely. I ran into this problem while brainstorming for submission ideas. Any changes made have to be either in backstory (not children of Lilith, something else instead), in culture (no VtM clans), or in basic abilities. That last is restricted, because they have to be bloodsucking creatures (that's the point of a vampire), and they have to be able to survive despite thoroughly pissing off the general populace who know about their existence. Go to Comment
Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-10 02:18 PM
Update: Taking Echo's feedback in mind, a few changes were made to the powers and weaknesses section. Go to Comment
Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-10 02:20 PM

I could probably be snarky about the originality comment, since it doesn't seem to make much sense, but there doesn't seem to be much point. Your feedback was honest and, while I disagree with bits of it, I accept that one might think the Anaszti were a bit too dangerous and without some weaknesses. I've modified the submission accordingly.

Go to Comment
Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-17 11:53 AM
Re: Powers -- I can see that. I had wanted to make clear the definite differences from the classic vampire, but perhaps I went overboard.

As for regeneration, I'm thinking massive flesh wounds. The latter two are definitely out, but a sword through the gut isn't going to kill them. Incineration is always a valid method for killing bloodsucking monsters, imo. Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2011-12-09 03:39 PM

That is terribly disgusting. And extremely creative. +1 for the combination of creative and useful.

Go to Comment
Meles the Tenacious
Lifeforms  (Unique)   (Forest/ Jungle)
Chaosmark's comment on 2011-12-12 07:25 PM
Only voted Go to Comment
The Horn of Seven Seals
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-12-12 10:58 PM
Only voted Go to Comment
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2011-12-06 07:41 PM
It just didn't make sense for engineers to be building amazing devices of technological wonder and still be working by candlelight. Does not compute. Go to Comment
Deck the . . . Dungeon?
Articles  (Humor/ Editorial)   (Players)
Chaosmark's comment on 2011-12-03 06:24 PM

I still think verse three could flow better, but it definitely made me smile. Kudos on revamping a seasonal classic.

Go to Comment
Dirge Mace
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2008-10-05 02:17 PM
Magi-tech for the win! One of my greatest loves is when I'm reading the description of how something works, especially in a sci-fi novel, or even in fantasy. This sort of steam-punk amalgam is beautiful, and while the description of how it works might be a bit over the top for most people, I think it just adds to the overall work itself, and makes it more enjoyable to read than just a description of, "a magical mace that becomes light as a feather when activated, but is heavy when deactivated and lasts only for a short while before needing to recharge."

Excellent idea here, and it has inspired me to explore the world of steam-punk and magical technology a bit. Go to Comment
Dirge Mace
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2008-10-05 02:19 PM
I realized upon further thought that my initial vote truly didn't express how good I think this is. I consider this to fully be a 5/5 submission, and encourage others to try to make something this interesting and thought-out. Go to Comment
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2011-11-22 10:04 PM

I was always a fan of the Dirge Mace, and this fits it like a brother. I highly approve. Just enough lore and explanation to make it usable in a flash. Excellent work.

Go to Comment
What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
Chaosmark's comment on 2011-11-20 09:50 PM

Most of these made me laugh, and each of them is definitely usable without much trouble.

As a random aside, I was reading #11 and thought, "That title should be `Don't stop believing`". Best said while singing Journey.

Go to Comment
The Sinblades
Plots  (Crisis)   (Campaign)
Chaosmark's comment on 2011-11-20 03:15 PM

The backstory is excellent, and really ties the swords into the setting. However, I'd like to see a bit more about the blades themselves. Some ambiguity is nice for letting a GM weave it into the world, but too much ambiguity makes it harder to integrate them in, because more work has to be done to flesh them out. Also, considering this is a plot, some hooks would also be nice.

This definitely has potential, and I'd like to see it rise to that potential.

Go to Comment
Total Comments:

Join Now!!

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp