Strolen\s Citadel content. 
David Branch, Cult Leader
NPCs  (Major)   (Religious)
Chaosmark's comment on 2012-02-25 10:56 AM

I like how this one turned out. The character makes good, solid sense. His capabilities match his backstory, and so do his flaws. I especially appreciate that he's not an idiot, and recognizes the treachery of Azoxul.

Overall, a rather effective cult leader.

Go to Comment
Emotional Program Break or EPB
Items  (Computers)   (Sentient)
Chaosmark's comment on 2012-02-24 08:00 PM

Of note is the careful distinction between 'feelings' and 'emotions'. This is the former, not the latter. Took me a moment to catch that.

Go to Comment
Locations  (City)   (Desert)
Chaosmark's comment on 2012-05-03 08:48 PM
Only voted Go to Comment
30 Steampunk Books
Items  (Books and Scrolls)   (Non-Magical)
Chaosmark's comment on 2012-02-04 01:45 PM
Update: Out with ye!

Thanks to Dragonlordmax, Mourngrymm and Roack for their assistance finishing off the list. Go to Comment
30 Steampunk Books
Items  (Books and Scrolls)   (Non-Magical)
Chaosmark's comment on 2012-02-08 08:55 PM
Number 27 was one that I had to fight to avoid fleshing out more; it's one of my favorites, but the site is PG, so I can't really flesh it out any more than I did. Go to Comment
30 Steampunk Books
Items  (Books and Scrolls)   (Non-Magical)
Chaosmark's comment on 2014-12-11 10:17 PM
Which entries are you referring to, specifically? If you're just meaning #11, the entire point of it is as a humorous juxtaposition of the people of an alternate technology path looking at our tech path and finding it just as ridiculous as we find theirs. Everything else is pretty solidly within the Steampunk genre. Go to Comment
Ruby Heart
Items  (Tools)   (Magical)
Chaosmark's comment on 2012-02-05 08:40 AM
Only voted Go to Comment
Chakram of the New Moon
Items  (Ranged Weapons)   (Magical)
Chaosmark's comment on 2012-02-05 08:39 AM

I think this has just the right amount of backstory to justify it's existence. The origin myth is always a major part of any magic weapon, and as far as those go, this one is pretty good.

Go to Comment
Chakram of the New Moon
Items  (Ranged Weapons)   (Magical)
Chaosmark's comment on 2012-02-05 03:04 PM
Funny you should mention Excalibur, since it was one of my considerations when making that comment. "Historia Regum Britanniae" (predating d'Arthur by ~3 centuries, and one of Malory's sources) does give some origin to Excalibur (it was forged in Avalon).

More importantly, every single mythic weapon I've read of has SOME backstory to it. A weapon found inside an 8-headed snake demon, a deity's weapon on-loan, the weapon of a famous hero that acquired similar characteristics, etc. The backstory gives it a place in the world, and in a number of cases explains the weapon itself. Nothing exists in a vacuum, and magic weapons are no different. Even if the players don't ever learn of the backstory, it still gives you ways to link it to your world.

Generic items of obvious utility do not require a backstory; one presumes that healing potions first came from some alchemist, and so on for items that see common use. But more unique items, those with truly special characteristics, such as anti-shapechanger chakram, require some sort of explanation for where their abilities came from.

If they don't, it feels too arbitrary, and harkens back to the old D&D magic item tables. I never much liked those, because they made the magic items feel detached from the surrounding setting. An origins myth of some kind negates that, and also gives extra tidbits to add to a world. "Oh, those are the Sacred Chakram of the New Moon, blessed by the Moon Goddess herself! You must be holy warriors, to be graced with such a divine weapon." Go to Comment
Bodach the Straw Man
NPCs  (Mythic/ Historical)   (Mystical)
Chaosmark's comment on 2012-02-05 08:34 AM

The purposeful-yet-aimless drifting makes this the perfect recurring villain. PCs won't be able to take him down the first few times they encounter him, and by the later ones they'll start to realize that he's got much more up his sleeve than they bargained for.

Go to Comment
Bucky Batteries
Items  (Other)   (Non-Magical)
Chaosmark's comment on 2012-03-02 02:07 PM
Only voted Go to Comment
The Hemangini Flying Squirrel
Lifeforms  (Fauna)   (Mountains)
Chaosmark's comment on 2012-02-05 08:27 AM

Yes Virginia, speculative biology goes beyond flora. I do wonder whether the ecosystem could truly support a metal creature as active as a squirrel, however. They'd almost certainly be restricted to groves of Hemangini trees.

Go to Comment
Hemangini Tree
Lifeforms  (Flora)   (Any)
Chaosmark's comment on 2012-02-05 08:20 AM

I believe the submission you were thinking of is this:

Go to Comment
Hemangini Tree
Lifeforms  (Flora)   (Any)
Chaosmark's comment on 2012-02-05 08:22 AM

I liked the interesting quirks of Goldleaf trees, and for the same reasons do I like this. An interesting piece of world-fluff.

Go to Comment
Lifeforms  (Intelligent Species)   (Space)
Chaosmark's comment on 2012-01-22 01:58 PM

Sci-fi p-zombies. The interview log really added to this, taking an already well-thought-out idea and giving it an even more interesting "face of the enemy" as it were.

Go to Comment
Unit/Mission Network
Items  (Computers)   (Combat)
Chaosmark's comment on 2012-01-22 01:39 PM

Minor flavor. Definitely usable, since communication is essential for any group of soldiers.

Go to Comment
Jack and the Icicle
Locations  (Regional)   (Tundra/ Arctic)
Chaosmark's comment on 2012-01-21 09:14 AM

I liiiiiiiiike this. So many opportunities and ways to incorporate this into a game. Nicely done.

Go to Comment
Levy Sys Mk III Thaumaflare
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2012-01-02 11:35 AM
The mechanism I have in mind for them would be sigils carved into the tube, which are then activated/powered by the ether capsule once it's broken open. So theoretically they could be recharged, but my intent was that they're small, they're cheap, and they're one-shot. You light one up and toss it where needed, just like an actual flare.

Cost and amount are negotiable. XD Honestly, that's left up to the GM; how much light do you want your players to have available?

As for being 'beige', yeah, they are. Honestly, I was thinking that they're pretty much a fantasy port of the real thing. It's a device that's proved useful to us over the past few decades, surely they'd come up with something similar in a magical society. A nice bit of fluff to add to the world, and even gives a bit of utility to the players too. Go to Comment
Hacienda Solfatara
Locations  (City)   (Desert)
Chaosmark's comment on 2012-01-01 02:38 AM

Oasis ahoy! It's always interesting to read submissions that have seen playtesting; they always seem to read just a bit differently compared to submissions that haven't benefited from live interaction, and seem filled with much more usable elements.

Go to Comment
Items  (Melee Weapons)   (Campaign Defining)
Chaosmark's comment on 2012-01-01 02:30 AM

Hail the chosen weapon of Mathom (tomorrow, of course; we've much too much to do today)!

Go to Comment
Total Comments:

Join Now!!

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp