Strolen\s Citadel content. 
Jack and the Icicle
Locations  (Regional)   (Tundra/ Arctic)
Chaosmark's comment on 2012-01-21 08:14 AM

I liiiiiiiiike this. So many opportunities and ways to incorporate this into a game. Nicely done.

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Levy Sys Mk III Thaumaflare
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2012-01-02 10:35 AM
The mechanism I have in mind for them would be sigils carved into the tube, which are then activated/powered by the ether capsule once it's broken open. So theoretically they could be recharged, but my intent was that they're small, they're cheap, and they're one-shot. You light one up and toss it where needed, just like an actual flare.

Cost and amount are negotiable. XD Honestly, that's left up to the GM; how much light do you want your players to have available?

As for being 'beige', yeah, they are. Honestly, I was thinking that they're pretty much a fantasy port of the real thing. It's a device that's proved useful to us over the past few decades, surely they'd come up with something similar in a magical society. A nice bit of fluff to add to the world, and even gives a bit of utility to the players too. Go to Comment
Hacienda Solfatara
Locations  (City)   (Desert)
Chaosmark's comment on 2012-01-01 01:38 AM

Oasis ahoy! It's always interesting to read submissions that have seen playtesting; they always seem to read just a bit differently compared to submissions that haven't benefited from live interaction, and seem filled with much more usable elements.

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Items  (Melee Weapons)   (Campaign Defining)
Chaosmark's comment on 2012-01-01 01:30 AM

Hail the chosen weapon of Mathom (tomorrow, of course; we've much too much to do today)!

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Random Castle History Tables
Locations  (Fortification)   (Any)
Chaosmark's comment on 2011-12-23 09:13 AM

@Echo: We do want things to happen, but sometimes nothing of note happens. Considering there are a mere handful of 'Nothings' in the chart, I'd say that balances noteworthy with mundane nicely.

@DLM: I second Echo, in that I can see this being used easily. It might also benefit from being converted into a random generator program, considering you've done most of the hard work for it (the content generation).

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The Walls of Brightblade Keep
Locations  (City)   (Forest/ Jungle)
Chaosmark's comment on 2011-12-17 10:32 AM

I'll agree mildly with the plot hooks comment, but I think this castle and it's story add significant depth to a world, even if the PCs never set eyes upon it's walls.

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Lifeforms  (Constructed)   (Any)
Chaosmark's comment on 2011-12-17 10:44 AM

I like it, but I really don't have anything constructive to add to the conversation. Continue onward good sir.

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Items  (Melee Weapons)   (Campaign Defining)
Chaosmark's comment on 2011-12-17 10:48 AM
Only voted Go to Comment
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2011-12-17 11:00 AM
It might be a problem with your browser, or it could be that the site is designed almost-exclusively for computer browsers. If you go to yonder forum, you can make a post asking Strolen about it.,3.0.html

But yes, you should have a voting dropdown box right above the comment box. Go to Comment
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2011-12-17 11:01 AM

I agree with Siren, this fits my idea of how custom items should be. They should definitely have personalized touches.

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Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-10 07:25 AM
A) Definitely a job for an NPC post, especially considering the timescales involved. Since that was already being planned, however, it works out.

B) Not that much. They're not especially vulnerable to holy water and/or weaponry, because they aren't classical servants of darkness. Likewise with garlic; it's a nuisance, but it's not going to stop a truly determined Anaszti. No requirement to sleep in coffins, or on homeland dirt. No danger from sunlight, though like garlic it assaults their preternatural senses, so most avoid it.

The main issue is that, while you can make some changes, the core concept of the vampire can't really be changed without becoming something else entirely. I ran into this problem while brainstorming for submission ideas. Any changes made have to be either in backstory (not children of Lilith, something else instead), in culture (no VtM clans), or in basic abilities. That last is restricted, because they have to be bloodsucking creatures (that's the point of a vampire), and they have to be able to survive despite thoroughly pissing off the general populace who know about their existence. Go to Comment
Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-10 01:18 PM
Update: Taking Echo's feedback in mind, a few changes were made to the powers and weaknesses section. Go to Comment
Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-10 01:20 PM

I could probably be snarky about the originality comment, since it doesn't seem to make much sense, but there doesn't seem to be much point. Your feedback was honest and, while I disagree with bits of it, I accept that one might think the Anaszti were a bit too dangerous and without some weaknesses. I've modified the submission accordingly.

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Anaszti, Hands of the Blood God
Lifeforms  (Intelligent Species)   (Any)
Chaosmark's comment on 2011-12-17 10:53 AM
Re: Powers -- I can see that. I had wanted to make clear the definite differences from the classic vampire, but perhaps I went overboard.

As for regeneration, I'm thinking massive flesh wounds. The latter two are definitely out, but a sword through the gut isn't going to kill them. Incineration is always a valid method for killing bloodsucking monsters, imo. Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2011-12-09 02:39 PM

That is terribly disgusting. And extremely creative. +1 for the combination of creative and useful.

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Meles the Tenacious
Lifeforms  (Unique)   (Forest/ Jungle)
Chaosmark's comment on 2011-12-12 06:25 PM
Only voted Go to Comment
The Horn of Seven Seals
Items  (Art and Music)   (Magical)
Chaosmark's comment on 2011-12-12 09:58 PM
Only voted Go to Comment
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2011-12-06 06:41 PM
It just didn't make sense for engineers to be building amazing devices of technological wonder and still be working by candlelight. Does not compute. Go to Comment
Deck the . . . Dungeon?
Articles  (Humor/ Editorial)   (Players)
Chaosmark's comment on 2011-12-03 05:24 PM

I still think verse three could flow better, but it definitely made me smile. Kudos on revamping a seasonal classic.

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Dirge Mace
Items  (Melee Weapons)   (Combat)
Chaosmark's comment on 2008-10-05 01:17 PM
Magi-tech for the win! One of my greatest loves is when I'm reading the description of how something works, especially in a sci-fi novel, or even in fantasy. This sort of steam-punk amalgam is beautiful, and while the description of how it works might be a bit over the top for most people, I think it just adds to the overall work itself, and makes it more enjoyable to read than just a description of, "a magical mace that becomes light as a feather when activated, but is heavy when deactivated and lasts only for a short while before needing to recharge."

Excellent idea here, and it has inspired me to explore the world of steam-punk and magical technology a bit. Go to Comment
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