That is terribly disgusting. And extremely creative. +1 for the combination of creative and useful.
I still think verse three could flow better, but it definitely made me smile. Kudos on revamping a seasonal classic.
I was always a fan of the Dirge Mace, and this fits it like a brother. I highly approve. Just enough lore and explanation to make it usable in a flash. Excellent work.
Most of these made me laugh, and each of them is definitely usable without much trouble.
As a random aside, I was reading #11 and thought, "That title should be `Don't stop believing`". Best said while singing Journey.
The backstory is excellent, and really ties the swords into the setting. However, I'd like to see a bit more about the blades themselves. Some ambiguity is nice for letting a GM weave it into the world, but too much ambiguity makes it harder to integrate them in, because more work has to be done to flesh them out. Also, considering this is a plot, some hooks would also be nice.
This definitely has potential, and I'd like to see it rise to that potential.
I LIKE this. Simplicity, elegance, and solid substance, all wrapped into a tidy package with a good backstory. Excellent work.
I'm seeing this as a very interesting item to encounter on a barbarian. It definitely adds some solid history and lore to what some PCs might chalk up to be yet another nameless tribe of hunters.
Lifeforms (Intelligent Species) (Any)
As for regeneration, I'm thinking massive flesh wounds. The latter two are definitely out, but a sword through the gut isn't going to kill them. Incineration is always a valid method for killing bloodsucking monsters, imo. Go to Comment