Fell creatures near the top of the food chain, shadowbeasts are a hairsbreadth away from being shadow incarnate. Their form is extremely fluid, shifting and changing as actual shadows do, becoming larger or smaller as needed. If seen with dim light (full daylight would annihilate it), it will appear as an amorphous mass of shadows, clinging to and creeping along the ground.
Cunning predators, they prefer to ambush their prey and drag it off into the darkness, enshrouding it with their caustic shadows before tearing it apart to release the essence of life within.
Like all creatures of this plane, light is a potent weapon against a shadowbeast. Enough light will kill it, as will sufficient application of magical damage. Physical weaponry, however, is next to useless in fending one off. Torchbearers should be cautious, however, for a shadowbeast will make it's first priority the removal of light and any who carry it.Go to Comment
The Onyx Serpent
A great creature of black, stony skin, whose slithering across the ground sounds like the grinding of mill stones. It has piercing eyes of gold and teeth that glow with a ghostly pale light, with a hiss that sounds like crumbling mountainsides. It's size belies it's speed, however, and this snake eshews venom, preferring instead to crush and swallow prey whole.
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The hide is an organic obsidian composite harder than any known rock, easily capable of deflecting both blade and spell. Of the various fauna that exist in the Hell of Primal Shadows, this is the one that all others fear. You do not confront it, you sidestep it and pray it finds something tastier to go after.
Every ecosystem has its parasites; the Hell of Primal Shadows is no different.
Living, writhing shadows, Aphotic Worms clump together and swarm unsuspecting creatures, wriggling and sliding their way into any orifice they can. Once they've infested their target, they take full control over its actions, using their new host to hunt and kill prey. Non-sentient, the worms will flee a host when it has been rendered unconscious, immobile, or dead.
Their danger lies in numbers and hosts. The worms themselves are easily killed with the smallest of lights.Go to Comment
I'd like to note that, while not required, it should be extremely hard, if not impossible, for a mage to use more than one style at once. Otherwise it opens the field to powergaming of a nasty type. Perhaps the shape of the energy used in each style interferes with that of the others, or some similar reason.
Ooo, pilgrimages! I like the vibe of this one. The little story snippets are a good touch, for when your PCs are wondering, "Why the heck do we have to stop here on this pilgrimage?" And in each, there's something still there that can be involved in a subplot.
I like how this one turned out. The character makes good, solid sense. His capabilities match his backstory, and so do his flaws. I especially appreciate that he's not an idiot, and recognizes the treachery of Azoxul.
Overall, a rather effective cult leader.