While I'm certainly not offended by this piece, I will say that it doesn't sit well with me. I'm not sure it's possible to link the various 'stages' together into a single coherent whole, nor even that there is a linear progression down the list from the first style of religion listed to the last. You start the piece off as exploring a potential evolutionary path of religions, but I'm not seeing much to connect each stage to the next, nor why there is reason to change from one style to another, aside from outside pressure of conformity (which just pushes the problem back to the pressuring religion and how THEY got where they are).
As something of a small sidenote, not all monotheistic pantheons are going to require a vast hierarchy, either celestially or clerically. Since the best known monotheistic religion would be Christianity, I'll use it for my example. You certainly see the listed hierarchy within Catholicism for instance (pantheons of angels and demons, and a rather large hierarchy starting with the Pope and moving down from there), but you won't see that within the localized church movement, which claims Scriptural support for a local body of believers independent from any 'ruling body'. Certainly they interact with each other, but they don't all answer to a higher clerical body of some sort, or even necessarily convene to discuss how each body of believers is doing. Most Evangelical Christians would even call into question the vast celestial hierarchies of angels and demons as well. (not the existence of either party of the supernatural battlefield, but rather the particular organization and variations within the sides)
In all, this is a decent submission that makes a good attempt to organize the development of religions and faiths for our games, but I feel it fails at it's purpose. Improvement could be made in showing a better progression between the various stages, as well as a slightly better shading of the sub-variants available within each stage. Go to Comment
I'm loving this. It's the perfect grab-bag for "how do I want to screw over my players tonight?"
It also provides some good ideas for cursed items. Not everything you pick up is harmless, of course. And in a setting where dark gods of madness and chaos want to influence the world, you can bet they'd be spreading these suckers around like candy on Halloween. Go to Comment
I like this. He's fleshed out enough to be a good starting point for an NPC, and enough is there to let you run him if you just need a filler-character for a bit. The motivations make sense, and provide the appropriate amount of direction to let his course of action be very clear in most situations. Go to Comment
It /would/ be easier to use the generator creation area to create a 30. It's pretty much always easier to move from a very precise, delimited format to a freeform one. The reverse is...slightly more difficult. Go to Comment
A fair point. I consider places with massively-lethal environments to be, frankly, realistic. We DO have places on the planet where one wrong move will kill you dead. However, they should be rare, as such places are in real life. And, unlike in real life, you should probably let your players observe the deadliness first-hand before subjecting them to it. That seems like the best compromise between not coddling your players while still preventing them from stumbling into something their PCs would have known not to do. Go to Comment
This, to me, is one of those organizations that your PCs would never actually encounter. They would be a solid justification for trapped and cursed items, but at most your PCs would find a signature mark here or there. Just another mystery with which to drive them mad.
I do think some examples would have been handy, whether it be of items in question or members. Go to Comment
Ah, classic horror. I love the buildup and descriptions you provide without giving in to excessive (and unnecessary) detail. That makes this more usable in-general, even outside the Cosmic Era. Go to Comment
Mmmyeah, these definitely make my "kill with genetic plague as soon as convenient" list. I'm imagining these to be the sort of ridiculous parasite that just trash a biome if left unchecked. Go to Comment