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Evolutionary Theology
Articles  (Setting Building)   (Game Mastering)
Chaosmark's comment on 2009-04-12 12:25 AM
While I'm certainly not offended by this piece, I will say that it doesn't sit well with me. I'm not sure it's possible to link the various 'stages' together into a single coherent whole, nor even that there is a linear progression down the list from the first style of religion listed to the last. You start the piece off as exploring a potential evolutionary path of religions, but I'm not seeing much to connect each stage to the next, nor why there is reason to change from one style to another, aside from outside pressure of conformity (which just pushes the problem back to the pressuring religion and how THEY got where they are).

As something of a small sidenote, not all monotheistic pantheons are going to require a vast hierarchy, either celestially or clerically. Since the best known monotheistic religion would be Christianity, I'll use it for my example. You certainly see the listed hierarchy within Catholicism for instance (pantheons of angels and demons, and a rather large hierarchy starting with the Pope and moving down from there), but you won't see that within the localized church movement, which claims Scriptural support for a local body of believers independent from any 'ruling body'. Certainly they interact with each other, but they don't all answer to a higher clerical body of some sort, or even necessarily convene to discuss how each body of believers is doing. Most Evangelical Christians would even call into question the vast celestial hierarchies of angels and demons as well. (not the existence of either party of the supernatural battlefield, but rather the particular organization and variations within the sides)

In all, this is a decent submission that makes a good attempt to organize the development of religions and faiths for our games, but I feel it fails at it's purpose. Improvement could be made in showing a better progression between the various stages, as well as a slightly better shading of the sub-variants available within each stage. Go to Comment
18 Gifts from Elder Gods, Outer Gods, and Cosmic Horrors
Articles  (Humor/ Editorial)   (Gaming - Genre)
Chaosmark's comment on 2014-05-28 08:56 PM
I'm loving this. It's the perfect grab-bag for "how do I want to screw over my players tonight?"

It also provides some good ideas for cursed items. Not everything you pick up is harmless, of course. And in a setting where dark gods of madness and chaos want to influence the world, you can bet they'd be spreading these suckers around like candy on Halloween. Go to Comment
Kolburn Pierre
NPCs  (Character Sheet)   (Travelers)
Chaosmark's comment on 2014-05-29 08:42 PM
I like this. He's fleshed out enough to be a good starting point for an NPC, and enough is there to let you run him if you just need a filler-character for a bit. The motivations make sense, and provide the appropriate amount of direction to let his course of action be very clear in most situations. Go to Comment
Creating Generators from 30s
Articles  (Resource)   (Citadel Help)
Chaosmark's comment on 2014-02-03 08:43 AM
It /would/ be easier to use the generator creation area to create a 30. It's pretty much always easier to move from a very precise, delimited format to a freeform one. The reverse is...slightly more difficult. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Chaosmark's comment on 2014-02-01 02:05 AM
This is a solid post, with good ideas. Bonus points for the structured layout, which makes for easy implementation. Go to Comment
The Bibliorynth of Zhao Zweh
Dungeons  (Other)   (Rooms/ Halls)
Chaosmark's comment on 2013-10-26 12:45 AM
A quick oekaki submission to get the juices flowing again. This was inspired by a comment Dozus made somewhere, reproduced below:

"*Bibliorynth - noun, a maze-like library. Origin: Me, like five minutes ago. Combination of the Greek biblio (book) and labyrinth (labyrinth)." Go to Comment
The Bibliorynth of Zhao Zweh
Dungeons  (Other)   (Rooms/ Halls)
Chaosmark's comment on 2013-10-26 09:57 PM
And thus was the freetext added. Go to Comment
The Bibliorynth of Zhao Zweh
Dungeons  (Other)   (Rooms/ Halls)
Chaosmark's comment on 2013-10-31 09:06 PM
A fair point. I consider places with massively-lethal environments to be, frankly, realistic. We DO have places on the planet where one wrong move will kill you dead. However, they should be rare, as such places are in real life. And, unlike in real life, you should probably let your players observe the deadliness first-hand before subjecting them to it. That seems like the best compromise between not coddling your players while still preventing them from stumbling into something their PCs would have known not to do. Go to Comment
School Of Banewrights
NPCs  (Mythic/ Historical)   (Mystical)
Chaosmark's comment on 2013-10-26 06:00 PM
This, to me, is one of those organizations that your PCs would never actually encounter. They would be a solid justification for trapped and cursed items, but at most your PCs would find a signature mark here or there. Just another mystery with which to drive them mad.

I do think some examples would have been handy, whether it be of items in question or members. Go to Comment
Sparrow Oak
Lifeforms  (Fauna)   (Forest/ Jungle)
Chaosmark's comment on 2013-10-26 06:03 PM
Ah, I love these sorts of things. Just the right mix of plausible (for a fantasy setting) and interesting to make a good background element. Kudos! Go to Comment
Ratwood Tree
Lifeforms  (Fauna)   (Forest/ Jungle)
Chaosmark's comment on 2013-10-26 06:05 PM
"Vermin of the plant world". Now there's an accurate description. Go to Comment
Ratwood Tree
Lifeforms  (Fauna)   (Forest/ Jungle)
Chaosmark's comment on 2013-10-26 06:06 PM
I really don't have any good commentary for these, aside from BURN IT WITH FIRE! Go to Comment
The Midwich Horror
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2013-10-26 06:15 PM
Ah, classic horror. I love the buildup and descriptions you provide without giving in to excessive (and unnecessary) detail. That makes this more usable in-general, even outside the Cosmic Era. Go to Comment
Drowner Lice
Lifeforms  (Fauna)   (Water)
Chaosmark's comment on 2013-10-26 06:46 PM
Mmmyeah, these definitely make my "kill with genetic plague as soon as convenient" list. I'm imagining these to be the sort of ridiculous parasite that just trash a biome if left unchecked. Go to Comment
Maw of the Daemons
Locations  (Other)   (Underground)
Chaosmark's comment on 2013-10-26 07:05 PM
Only voted Go to Comment
7 Things about Lovecraftian Fiction
Articles  (Fiction)   (Gaming - Genre)
Chaosmark's comment on 2013-10-02 07:01 PM
Only voted Go to Comment
30 reasons why magic is mostly used for good
Articles  (Humor/ Editorial)   (Gaming - In General)
Chaosmark's comment on 2013-10-02 07:16 PM
I wasn't entirely sure these would stay fresh and interesting all the way to 30, but I was proven wrong. With perhaps one or two exceptions, I could see using each of these in various settings as a plausible mechanism for restricting malevolent magi.

Well done. Go to Comment
Shardis, the Shining City
Locations  (City)   (Plains)
Chaosmark's comment on 2013-09-15 09:28 PM


At long last, the next installment to The Bringers of Midnight arrives! Rejoice! Rejoice! (Or just comment, you know, whichever you prefer.)



Many thanks go to MysticMoon for proof-reading this, as well as to all those in the chat who helped flesh portions of it out.

Go to Comment
Winter's Gem
Items  (Jewelry)   (Sentient)
Chaosmark's comment on 2013-09-15 07:32 PM
I'll echo SE here and applaud the richness of the tale you've woven. I like the item, and the explanation given for the storm is just the kind of "independent actors doing what feels appropriate to their personal story" that happens in the real world.

I do think that this would be a bit hard to use, but it would make for a good piece of world background. The storm has always been there, as long as anyone can remember. Nobody knows its secrets, for nobody has ever made it to the heart of the storm. I can see it being exactly the sort of dangerous refuge entered by a party on the run hoping to deter pursuers that we see in great literary tales. Go to Comment
30 Dimensional Fatigue Events
Plots  (Crisis)   (Encounter)
Chaosmark's comment on 2013-09-15 10:31 PM
Definitely a bunch of excellent plot points. Shove these on a random encounter table and you've got a near-endless supply of material for a "mop-up squad" of PCs.

Sidenote: I noticed something that seems like it should've been removed -- "Note to self: phase merge article, man-woman merged into single entity, human plant hybrid, human animal hybrid, force cyborg" Go to Comment
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