My main issue with this is stylistic, it is the names. They are, frankly, in my opinion, terrible.
But I somewhat enjoy the social status quirk (given that social status is a big part of my settings), and the sun connection is interesting, though not revolutionary. Go to Comment
I'm trying to strike the right balance between making magic seem bizarre, mystical, and ritualistic and making it seem alchemistic, scientific, sort of like technobabble is used in the modern age. Go to Comment
I beg to differ, though only on one point- in the "first" golem story (though not the very first story of an artificial being), the Hebrew one, the golem does not, in fact, turn against its creator.
But anyway, whatever. Go to Comment
I like it, it's a bit "high fantasy" for me, in that everything is ensorcelled (and that magic seems to be pretty common).
ON the other hand, I love the setting details... It seems almost steampunk in a way, and I like the details about the free cities and the Hegemony, and the spell names are great.
However, the description seems a bit short.. I'm not sure what other details you could put into it, besides perhaps a more detailed description of the thing, and perhaps notes about its crew, but it ends quite abruptly.
Just off the road a man lies dead, pierced through the heart from behind by an expertly thrown and ornate dagger which remains in the body. A long strip of cloth torn from the man's shirt has been tied around his neck; on the tag end an unknown hand has written a cryptic inscription: "For Djaygo."
When you get to the next town, everyone is talking about a mercenary woman found slain in exactly the same fashion in her room at the inn where she was staying.
Encounter ( Other ) | February 26, 2014 |