Strolen\s Citadel content. 
Ilar Harjor
Locations  (Area)   (Mountains)
CaptainPenguin's comment on 2006-10-23 05:45 PM
Love it! Go to Comment
The Blade of the Chieftains
Items  (Melee Weapons)   (Sentient)
CaptainPenguin's comment on 2006-10-16 09:51 PM
It interests me, but it seems vague and sort of unfinished... There must be more to the story.
I like prehistoric fantasy, though! Go to Comment
They Grew in the Telling - Traveler's Tales
Plots  (Discovery)   (Side-Quest)
CaptainPenguin's comment on 2006-10-14 06:34 PM
Only voted Go to Comment
The Taghairm Skin
Items  (Other)   (Magical)
CaptainPenguin's comment on 2006-10-14 06:36 PM
Only voted Go to Comment
Tmesian Sorcery
Systems  (Mystical)   (General)
CaptainPenguin's comment on 2006-10-10 08:04 PM
Only voted Go to Comment
Articles  (Setting Building)   (Gaming - In General)
CaptainPenguin's comment on 2006-10-09 05:23 PM
The soul is separated into the Hun, the higher (greater) soul, and the Po, the lower (animal) soul. Animals possess only the Po, while Gods and Demons have only the Hun- mortals have both.

When a mortal dies, its soul splits. The Hun passes away into the Wheel of Reincarnation, where the soul is scrubbed clean of memories and personality and sent to the Earth to reincarnate. Those Hun which are too encrusted with old being and cannot be cleaned satisfactorily are placed in the bodies of animals.

The Po, on the other hand, taking a shadow of the old personality and memory, descend through shadow into the Underworld, where they live a gloomy, hopeless parrallel of their lives on the Earth, sustained by grave offerings and fond remembrances of their descendants. These resident Po continue to live a shadow of their former existences in the Underworld for as long as these rememberances continue- the personalities of forgotten ancestors pace sadly to Oblivion, allowing the Po soul to be cleaned and recycled into a beast or person. Some, those who have ancestor cults, or the ghosts of great heroes and the worthies of the past who are remembered as patrons of a nation, may linger in the Underworld for thousands of years- some begin tenebral kingdoms in the Underworld, ruling other spectres, or dwell as the masters of the shadow-images of their former homes. Some spirits remain in the Underworld by sheer force of will, shunning any remembrance- these terrible creatures are often insane and maniacal, driven by a will to continue their gloom-ridden existences for whatever reason.

Naturally, the supply of Hun and Po is limited. Therefore, wars must be ignited, conflict must be caused, or, in very worst cases, new souls must be created by the sacrafice of a lesser God's own soul. Go to Comment
The Lohra
Lifeforms  (Third Kingdom)   (Swamp)
CaptainPenguin's comment on 2006-10-08 11:17 PM
I like how the demonic society is pictured as a sort of evil mirror of "polite" human society- with its own ritual codes and elaborate social graces.

Good stuff. Go to Comment
The White Lands
Society/ Organizations  (Ethnic/Cultural)   (Regional)
CaptainPenguin's comment on 2006-10-08 11:02 PM
I would think you would get that from ancient Gauls- this reads like part Robert Howard Cimmerian, part ancient Gaul, part native American. Go to Comment
Baldric and Frog's
Locations  (Establishment)   (Any)
CaptainPenguin's comment on 2006-10-08 10:42 PM
Only voted Go to Comment
Axtrami Haiq Ouzala
Items  (Equipment Listing)   (Magical)
CaptainPenguin's comment on 2006-10-04 09:25 PM
Good stuff. Go to Comment
Gehanna's Horror
Lifeforms  (Unique)   (Underground)
CaptainPenguin's comment on 2006-10-03 10:34 PM
Hate to break it to you, but Shinedown is crap.

But that aside... It seems a bit unfocused, and for all the information here, we learn very little about what the creature actually is, looks like, how it behaves. I suppose it's dead, but I'd still like to know about it. Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
CaptainPenguin's comment on 2006-10-03 08:14 PM
Only voted Go to Comment
Lord Bagatelle
NPCs  (Major)   (Mercantile)
CaptainPenguin's comment on 2006-10-02 12:30 AM
A progressive. Interesting Go to Comment
Items  (Materials)   (Non-Magical)
CaptainPenguin's comment on 2006-09-30 05:16 PM
Only voted Go to Comment
Lifeforms  (Unique)   (City/ Ruin)
CaptainPenguin's comment on 2007-12-12 03:40 PM
Only voted Go to Comment
Zhâo Wén Jûn, The Morning Lord of Writings
Lifeforms  (Unique)   (City/ Ruin)
CaptainPenguin's comment on 2006-09-29 12:39 AM
Been waiting for you to release this... Go to Comment
The Sword Blooddrinker
Items  (Melee Weapons)   (Combat)
CaptainPenguin's comment on 2006-09-28 06:40 PM
I think it's very good (even though it is just the "mighty sword" cliche), lots of mystery and cool details, and I like the name.

There's just one thing I would say is a problem, and I didn't detract for it, because it's more of a personal preference- I would say that the name "Senek" (which suggests ancient Egypt) doesn't really fit with the Celtic names, and in addition, I would stray away from using overtly Celtic names (it just seems boring to me to use real Earth languages). But that's just my personal prejudice. Go to Comment
A Gasp of Glass
Dungeons  (Other)   (Style)
CaptainPenguin's comment on 2006-07-08 02:57 AM
This is clearly superior to Mountain of Boats, and I am currently at a loss as to what I could possibly add to this masterpiece. Keep it up! Go to Comment
A Gasp of Glass
Dungeons  (Other)   (Style)
CaptainPenguin's comment on 2006-07-08 03:09 AM
Oh, and I must say, my favorite part so far, and this must seem very minor, but I really love the killer boatman on the Oil Sea Go to Comment
A Gasp of Glass
Dungeons  (Other)   (Style)
CaptainPenguin's comment on 2006-08-22 03:36 AM
Is Integrat Grande's manifestation "the Demon"? Go to Comment
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       By: ephemeralstability

The Forest of Throck:

Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 2xp