The soul is separated into the Hun, the higher (greater) soul, and the Po, the lower (animal) soul. Animals possess only the Po, while Gods and Demons have only the Hun- mortals have both.
When a mortal dies, its soul splits. The Hun passes away into the Wheel of Reincarnation, where the soul is scrubbed clean of memories and personality and sent to the Earth to reincarnate. Those Hun which are too encrusted with old being and cannot be cleaned satisfactorily are placed in the bodies of animals.
The Po, on the other hand, taking a shadow of the old personality and memory, descend through shadow into the Underworld, where they live a gloomy, hopeless parrallel of their lives on the Earth, sustained by grave offerings and fond remembrances of their descendants. These resident Po continue to live a shadow of their former existences in the Underworld for as long as these rememberances continue- the personalities of forgotten ancestors pace sadly to Oblivion, allowing the Po soul to be cleaned and recycled into a beast or person. Some, those who have ancestor cults, or the ghosts of great heroes and the worthies of the past who are remembered as patrons of a nation, may linger in the Underworld for thousands of years- some begin tenebral kingdoms in the Underworld, ruling other spectres, or dwell as the masters of the shadow-images of their former homes. Some spirits remain in the Underworld by sheer force of will, shunning any remembrance- these terrible creatures are often insane and maniacal, driven by a will to continue their gloom-ridden existences for whatever reason.
Naturally, the supply of Hun and Po is limited. Therefore, wars must be ignited, conflict must be caused, or, in very worst cases, new souls must be created by the sacrafice of a lesser God's own soul. Go to Comment
But that aside... It seems a bit unfocused, and for all the information here, we learn very little about what the creature actually is, looks like, how it behaves. I suppose it's dead, but I'd still like to know about it. Go to Comment
I think it's very good (even though it is just the "mighty sword" cliche), lots of mystery and cool details, and I like the name.
There's just one thing I would say is a problem, and I didn't detract for it, because it's more of a personal preference- I would say that the name "Senek" (which suggests ancient Egypt) doesn't really fit with the Celtic names, and in addition, I would stray away from using overtly Celtic names (it just seems boring to me to use real Earth languages). But that's just my personal prejudice. Go to Comment
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.