Thank you, anonymous.
Just what I was going to say. Your characters seem very one-dimensional because they have no defects.
Don't get discouraged, though. I didn't have that great a start, either.
By the way, you didn't have to say 'her mother' ever time, you could've just said 'she': "one day when her mother left to go get some magical items her mother never returned. Now at the age of 20 she searches for her mother and for the person who kidnapped her." Go to Comment
Slow down, turbogenics.
Drop the controller.
Step away from Final Fantasy X.
Now, where are the defects in this character? The character is nothing but good things. It's somewhat unrealistic in this way. Perhaps just something, like a weakness to pain, or an intense fear of bugbears, or something like that...
The plot progresses!
First, the PCs think that it's just the ogres pissing in the stream. But they learn from a local wizard that running water eliminates pollution. Then, they discover that the ogres have dammed up the stream, for some reason.... Go to Comment
Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.
So mages will often be seen handing around hands of cards.
Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.