I think it's a very well-thought-out look into the realities of space combat, though I would say that space combat probably wouldn't be all that fast... It'd be sloooooow. You'd probably never even see your enemy.
I am adopting the above ideas for golems in Ageratos, absolutely!
Can you imagine how cool it would be for players to go up against such a golem? They expect a dull, boring man made of stone or something...
What they get is gruesome amalgamation, a thin human skin stretched over iron muscles with copper veins. There is no head- instead, there is a warrior's helm sewed into the flesh, and filled with a mass of tentacular tubes for a head-structure. The stomach contains an iron box containing the magical tablets which animate it. And it is somewhat intelligent, and moves fast as lightning, and is incredibly strong!
Perfect for a group of tough mercenary bastards like our heroes. Everything Manfred said. Love it!
My only issue is the magically-reinforced back cliff wall... But I am allowed to change that. If you ask me, it's a pretty mundane use for something that's meant to be awe-inspiring and, well, magical. But that's just my personal preference, and it's not even a major part of the plot, so to hell with it! Go to Comment
In a high canyon in the mountains, the players find a skeleton in a cage suspended from a pole. A few miles further, they find another, and a third contains a partially rotten corpse. The fourth contains a living man who looks as if he hasn't eaten in days. Turns out to be the local way of punishing criminals. Go to Comment
Good list, nice references...
Though I might say that people are very uncharitable to the memory of the Cardinal Richelieu! He was not the scheming evil devilish character everybody paints him as, unless you view him through the lens of the moralistic, antinationalistic views of the aristocracy of his era. He was a patriot, first and foremost, and did what any modern politician does every day. Go to Comment
The bmokkar, also called the "water-worm", is a very large swamp or marsh-dwelling predator, which dwells in large, deep wetlands in hot climes. A formidable creature, the bmokkar is a mostly-aquatic creature, and is rarely seen except by the most deep-roving of swamp-dwelling clans and tribes; it is a ferocious enigma that an overburdened clan-ma or fed-up father of a marsh-tribe will use as a bogeyman, scaring young clan-kids out of the dark reaches of the untamed fens.
Though it is common for bestiaries to refer to the bmokkar as a "worm", a more accurate analogy would be to call it a great water-bound centipede. The creature is usually 7 to 10 feet long, but can be as short as 5 and as long as 20 feet, depending on the expanse and depth of its swamp habitat. The body is wide and semi-flattened in shape (similar to a squashed cylinder); it is segmented, and each segment has a set of four legs (one pair on each side of the body). The body ends in a "tail" segment with a wide, flat fin like that of a dolphin. The whole body resembles that of a great insect or centipede, and it's segments are composed of hard plates like those of a bug. However, rather than chitin, the bmokkar's hide is composed of an incredibly thick, tough flesh, leathery and rubbery to the touch, and as hard as the shiny armor of its landborne cousins.
The fearsome aspect of the bmokkar, however, lies in its terrifying mouthparts. The creature's eyeless head possesses most notably a huge set of razored scimitar-like outer mandibles, easily large enough to cut a man in half. Within these great blades, there are four sets of dual fangs, ringing a circular gullet; this gullet is filled with grinding plates of rough chitin and shifting shard-teeth of hard plate. If that were not enough, beyond this smashing terror, the throat is lined with cruel hard thorns. Surrounding this entire mouth, there is a great mass of hairlike tentacles. These tentacles are coated in a paralytic agent which numbs on contact- the bmokkar uses these tentacles to render its prey or target motionless and then drag the helpless meat into the slicing, mashing, grinding horror of its maw.
The bmokkar typically spends most of its time in the muddy, lightless depths, capturing other strange marsh beasts as they come to the edges of deep swamp pools to drink, or as they wade through the edges between shallows and deeper lakes. Occasionally, a water-worm will be seen to cruise along or just-below the surface like a crocodile or shark; even more rarely the creatures may sometimes be seen shooting and leaping for hard-to-catch prey, breaching the surface like insane insectile dragons from hell and then flopping awkwardly back into the murky currents.
Bmokkar are not intelligent; in fact, they are nearly mindless. They seek to consume nearly anything that will fall into their jaws, and never congregate in social groups except during the breeding season, when the surfaces of some of the darker lakes and pools in the marshes can be seen thrashing with a strange and gelatinous mass of orgying water-worms.
It is still disputed by sages whether or not the bmokkar is related to the very similar armored monster of the oceans known as the dhenrabi, which is also a blind, armored, centipedal creature with great jaws.
The bmokkar is never found outside of the hotter climes of the world, and only rarely do they stray beyond murky marsh waters. Water-worms found to have become lost and slipped into streams or clear rivers are invariably wounded or confused individuals which soon die. Go to Comment