I like the idea of using the primary drive as a weapon- I can imagine a swarm of these sort of falling off into super high speeds from a command ship and making a coordinated series of sharp L-shaped turns at the hull (flying towards the enemy's hull and then turning abruptly away so that they flash it with plasma) of the enemy ship in a series, thus blasting a certain section repeatedly with jets of plasma to burst open the shell. Go to Comment
Well, I leave the mechanics to the experts, though the way I envisioned it working (as a parrying weapon, and I am a complete novice in these things) was to catch swings of a sword in between the two prongs of the blade, leaving the attacker open to a reprisal. Go to Comment
I agree with Scras, and I would add that it seems that the Rosahomin could definitely be used for more sinister purposes- manipulated into destroying the ecosystem of an enemy race's world, or told/tricked into slavery in all but name as a race of terraforming tools. Go to Comment
I can't comment on how the undead economy would affect the crime rates (probably not at all), but it may be that the state appropriates the bodies of captured criminals after death- jails are a good source of dead labor, as it were. Those who commit such crimes as need to be hung may recieve extra punishment in having their corpses raised on the spot and put to work. Those decapitated may be put to work in places where heads are a liability- mines for instance (no head, no unsightly split faces, and no bashing against the ceiling), cleaning sewers (assuming they have them), and other low-ceiling stuff. Go to Comment
These soft, undecorated ratskin boots are the footwear of Shhil the Trickster, the legendary hero who stole the sun and moon from the Lord of the Underworld at the request of Ibliyar the Dog.
The man who dons them casts makes no sounds, casts no shadows, and his footprints vanish from the earth, and over time, so does the wearer himself, until he can no longer touch or feel a world that he can only watch, like an invisible spirit. Go to Comment
The Petty Kingdoms is a region consisting of hundreds of small states. Some are kingdoms, some are city states, some are large farming communities, some are duchesses and baronies and so on and so forth. Within a few miles the PCs might reach a new "country" with completely different rules and norms than the one they left behind. "What do you eat here? Humans ye say? Lets turn around fellas."